mirror of
https://github.com/libretro/RetroArch
synced 2025-03-03 04:14:00 +00:00
Combine some netplay files into one
This commit is contained in:
parent
42bd709f67
commit
2a2f77f0dc
@ -2079,14 +2079,10 @@ ifeq ($(HAVE_NETWORKING), 1)
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# Netplay
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DEFINES += -DHAVE_NETWORK_CMD
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OBJ += network/netplay/netplay_delta.o \
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network/netplay/netplay_handshake.o \
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OBJ += network/netplay/netplay_handshake.o \
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network/netplay/netplay_init.o \
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network/netplay/netplay_io.o \
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network/netplay/netplay_keyboard.o \
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network/netplay/netplay_sync.o \
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network/netplay/netplay_discovery.o \
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network/netplay/netplay_buf.o \
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network/netplay/netplay_room_parse.o
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# RetroAchievements
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@ -1292,14 +1292,10 @@ THREAD
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NETPLAY
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============================================================ */
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#ifdef HAVE_NETWORKING
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#include "../network/netplay/netplay_delta.c"
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#include "../network/netplay/netplay_handshake.c"
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#include "../network/netplay/netplay_init.c"
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#include "../network/netplay/netplay_io.c"
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#include "../network/netplay/netplay_keyboard.c"
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#include "../network/netplay/netplay_sync.c"
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#include "../network/netplay/netplay_discovery.c"
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#include "../network/netplay/netplay_buf.c"
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#include "../network/netplay/netplay_room_parse.c"
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#include "../libretro-common/net/net_compat.c"
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#include "../libretro-common/net/net_socket.c"
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@ -1,378 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2016-2017 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <net/net_compat.h>
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#include <net/net_socket.h>
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#include "netplay_private.h"
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static size_t buf_used(struct socket_buffer *sbuf)
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{
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if (sbuf->end < sbuf->start)
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{
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size_t newend = sbuf->end;
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while (newend < sbuf->start)
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newend += sbuf->bufsz;
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return newend - sbuf->start;
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}
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return sbuf->end - sbuf->start;
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}
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static size_t buf_unread(struct socket_buffer *sbuf)
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{
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if (sbuf->end < sbuf->read)
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{
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size_t newend = sbuf->end;
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while (newend < sbuf->read)
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newend += sbuf->bufsz;
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return newend - sbuf->read;
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}
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return sbuf->end - sbuf->read;
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}
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static size_t buf_remaining(struct socket_buffer *sbuf)
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{
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return sbuf->bufsz - buf_used(sbuf) - 1;
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}
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/**
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* netplay_init_socket_buffer
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*
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* Initialize a new socket buffer.
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*/
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bool netplay_init_socket_buffer(
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struct socket_buffer *sbuf, size_t size)
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{
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sbuf->data = (unsigned char*)malloc(size);
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if (!sbuf->data)
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return false;
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sbuf->bufsz = size;
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sbuf->start = sbuf->read = sbuf->end = 0;
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return true;
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}
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/**
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* netplay_resize_socket_buffer
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*
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* Resize the given socket_buffer's buffer to the requested size.
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*/
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bool netplay_resize_socket_buffer(
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struct socket_buffer *sbuf, size_t newsize)
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{
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unsigned char *newdata = (unsigned char*)malloc(newsize);
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if (!newdata)
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return false;
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/* Copy in the old data */
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if (sbuf->end < sbuf->start)
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{
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memcpy(newdata,
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sbuf->data + sbuf->start,
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sbuf->bufsz - sbuf->start);
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memcpy(newdata + sbuf->bufsz - sbuf->start,
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sbuf->data,
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sbuf->end);
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}
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else if (sbuf->end > sbuf->start)
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memcpy(newdata,
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sbuf->data + sbuf->start,
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sbuf->end - sbuf->start);
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/* Adjust our read offset */
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if (sbuf->read < sbuf->start)
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sbuf->read += sbuf->bufsz - sbuf->start;
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else
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sbuf->read -= sbuf->start;
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/* Adjust start and end */
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sbuf->end = buf_used(sbuf);
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sbuf->start = 0;
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/* Free the old one and replace it with the new one */
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free(sbuf->data);
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sbuf->data = newdata;
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sbuf->bufsz = newsize;
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return true;
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}
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/**
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* netplay_deinit_socket_buffer
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*
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* Free a socket buffer.
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*/
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void netplay_deinit_socket_buffer(struct socket_buffer *sbuf)
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{
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if (sbuf->data)
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free(sbuf->data);
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}
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void netplay_clear_socket_buffer(struct socket_buffer *sbuf)
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{
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sbuf->start = sbuf->read = sbuf->end = 0;
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}
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/**
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* netplay_send
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*
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* Queue the given data for sending.
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*/
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bool netplay_send(
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struct socket_buffer *sbuf,
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int sockfd, const void *buf,
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size_t len)
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{
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if (buf_remaining(sbuf) < len)
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{
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/* Need to force a blocking send */
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if (!netplay_send_flush(sbuf, sockfd, true))
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return false;
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}
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if (buf_remaining(sbuf) < len)
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{
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/* Can only be that this is simply too big
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* for our buffer, in which case we just
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* need to do a blocking send */
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if (!socket_send_all_blocking(sockfd, buf, len, false))
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return false;
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return true;
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}
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/* Copy it into our buffer */
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if (sbuf->bufsz - sbuf->end < len)
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{
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/* Half at a time */
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size_t chunka = sbuf->bufsz - sbuf->end,
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chunkb = len - chunka;
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memcpy(sbuf->data + sbuf->end, buf, chunka);
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memcpy(sbuf->data, (const unsigned char *)buf + chunka, chunkb);
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sbuf->end = chunkb;
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}
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else
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{
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/* Straight in */
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memcpy(sbuf->data + sbuf->end, buf, len);
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sbuf->end += len;
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}
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return true;
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}
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/**
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* netplay_send_flush
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*
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* Flush unsent data in the given socket buffer, blocking to do so if
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* requested.
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*
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* Returns false only on socket failures, true otherwise.
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*/
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bool netplay_send_flush(struct socket_buffer *sbuf, int sockfd, bool block)
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{
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ssize_t sent;
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if (buf_used(sbuf) == 0)
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return true;
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if (sbuf->end > sbuf->start)
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{
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/* Usual case: Everything's in order */
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if (block)
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{
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if (!socket_send_all_blocking(
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sockfd, sbuf->data + sbuf->start,
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buf_used(sbuf), true))
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return false;
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sbuf->start = sbuf->end = 0;
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}
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else
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{
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sent = socket_send_all_nonblocking(
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sockfd, sbuf->data + sbuf->start,
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buf_used(sbuf), true);
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if (sent < 0)
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return false;
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sbuf->start += sent;
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if (sbuf->start == sbuf->end)
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sbuf->start = sbuf->end = 0;
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}
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}
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else
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{
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/* Unusual case: Buffer overlaps break */
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if (block)
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{
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if (!socket_send_all_blocking(
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sockfd, sbuf->data + sbuf->start,
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sbuf->bufsz - sbuf->start, true))
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return false;
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sbuf->start = 0;
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return netplay_send_flush(sbuf, sockfd, true);
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}
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else
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{
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sent = socket_send_all_nonblocking(
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sockfd, sbuf->data + sbuf->start,
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sbuf->bufsz - sbuf->start, true);
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if (sent < 0)
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return false;
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sbuf->start += sent;
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if (sbuf->start >= sbuf->bufsz)
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{
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sbuf->start = 0;
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return netplay_send_flush(sbuf, sockfd, false);
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}
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}
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}
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return true;
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}
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/**
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* netplay_recv
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*
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* Receive buffered or fresh data.
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*
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* Returns number of bytes returned, which may be short or 0, or -1 on error.
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*/
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ssize_t netplay_recv(struct socket_buffer *sbuf, int sockfd, void *buf,
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size_t len, bool block)
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{
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ssize_t recvd;
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bool error = false;
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/* Receive whatever we can into the buffer */
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if (sbuf->end >= sbuf->start)
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{
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recvd = socket_receive_all_nonblocking(sockfd, &error,
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sbuf->data + sbuf->end, sbuf->bufsz - sbuf->end -
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((sbuf->start == 0) ? 1 : 0));
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if (recvd < 0 || error)
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return -1;
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sbuf->end += recvd;
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if (sbuf->end >= sbuf->bufsz)
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{
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sbuf->end = 0;
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error = false;
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recvd = socket_receive_all_nonblocking(
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sockfd, &error, sbuf->data, sbuf->start - 1);
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if (recvd < 0 || error)
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return -1;
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sbuf->end += recvd;
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}
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}
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else
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{
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recvd = socket_receive_all_nonblocking(
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sockfd, &error, sbuf->data + sbuf->end,
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sbuf->start - sbuf->end - 1);
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if (recvd < 0 || error)
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return -1;
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sbuf->end += recvd;
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}
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/* Now copy it into the reader */
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if (sbuf->end >= sbuf->read || (sbuf->bufsz - sbuf->read) >= len)
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{
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size_t unread = buf_unread(sbuf);
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if (len <= unread)
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{
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memcpy(buf, sbuf->data + sbuf->read, len);
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sbuf->read += len;
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if (sbuf->read >= sbuf->bufsz)
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sbuf->read = 0;
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recvd = len;
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}
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else
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{
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memcpy(buf, sbuf->data + sbuf->read, unread);
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sbuf->read += unread;
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if (sbuf->read >= sbuf->bufsz)
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sbuf->read = 0;
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recvd = unread;
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}
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}
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else
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{
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/* Our read goes around the edge */
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size_t chunka = sbuf->bufsz - sbuf->read,
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pchunklen = len - chunka,
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chunkb = (pchunklen >= sbuf->end) ? sbuf->end : pchunklen;
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memcpy(buf, sbuf->data + sbuf->read, chunka);
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memcpy((unsigned char *) buf + chunka, sbuf->data, chunkb);
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sbuf->read = chunkb;
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recvd = chunka + chunkb;
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}
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/* Perhaps block for more data */
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if (block)
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{
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sbuf->start = sbuf->read;
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if (recvd < 0 || recvd < (ssize_t) len)
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{
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if (!socket_receive_all_blocking(
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sockfd, (unsigned char *)buf + recvd, len - recvd))
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return -1;
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recvd = len;
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}
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}
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return recvd;
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}
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/**
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* netplay_recv_reset
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*
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* Reset our recv buffer so that future netplay_recvs
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* will read the same data again.
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*/
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void netplay_recv_reset(struct socket_buffer *sbuf)
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{
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sbuf->read = sbuf->start;
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}
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/**
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* netplay_recv_flush
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*
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* Flush our recv buffer, so a future netplay_recv_reset will reset to this
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* point.
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*/
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void netplay_recv_flush(struct socket_buffer *sbuf)
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{
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sbuf->start = sbuf->read;
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}
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@ -1,213 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2017 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <encodings/crc32.h>
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#include "netplay_private.h"
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static void clear_input(netplay_input_state_t istate)
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{
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while (istate)
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{
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istate->used = false;
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istate = istate->next;
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}
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}
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/**
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* netplay_delta_frame_ready
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*
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* Prepares, if possible, a delta frame for input, and reports whether it is
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* ready.
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*
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* Returns: True if the delta frame is ready for input at the given frame,
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* false otherwise.
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*/
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bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta,
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uint32_t frame)
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{
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size_t i;
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if (delta->used)
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{
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if (delta->frame == frame)
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return true;
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/* We haven't even replayed this frame yet,
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* so we can't overwrite it! */
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if (netplay->other_frame_count <= delta->frame)
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return false;
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}
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delta->used = true;
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delta->frame = frame;
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delta->crc = 0;
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for (i = 0; i < MAX_INPUT_DEVICES; i++)
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{
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clear_input(delta->resolved_input[i]);
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clear_input(delta->real_input[i]);
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clear_input(delta->simlated_input[i]);
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}
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delta->have_local = false;
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for (i = 0; i < MAX_CLIENTS; i++)
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delta->have_real[i] = false;
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return true;
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}
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/**
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* netplay_delta_frame_crc
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*
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* Get the CRC for the serialization of this frame.
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*/
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uint32_t netplay_delta_frame_crc(netplay_t *netplay,
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struct delta_frame *delta)
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{
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if (!netplay->state_size)
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return 0;
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return encoding_crc32(0L, (const unsigned char*)delta->state,
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netplay->state_size);
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}
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/*
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* Free an input state list
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*/
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static void free_input_state(netplay_input_state_t *list)
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{
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netplay_input_state_t cur, next;
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cur = *list;
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while (cur)
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{
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next = cur->next;
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free(cur);
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cur = next;
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}
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*list = NULL;
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}
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/**
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* netplay_delta_frame_free
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*
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* Free a delta frame's dependencies
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*/
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void netplay_delta_frame_free(struct delta_frame *delta)
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{
|
||||
uint32_t i;
|
||||
|
||||
if (delta->state)
|
||||
{
|
||||
free(delta->state);
|
||||
delta->state = NULL;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_INPUT_DEVICES; i++)
|
||||
{
|
||||
free_input_state(&delta->resolved_input[i]);
|
||||
free_input_state(&delta->real_input[i]);
|
||||
free_input_state(&delta->simlated_input[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* netplay_input_state_for
|
||||
*
|
||||
* Get an input state for a particular client
|
||||
*/
|
||||
netplay_input_state_t netplay_input_state_for(
|
||||
netplay_input_state_t *list,
|
||||
uint32_t client_num, size_t size,
|
||||
bool must_create, bool must_not_create)
|
||||
{
|
||||
netplay_input_state_t ret;
|
||||
while (*list)
|
||||
{
|
||||
ret = *list;
|
||||
if (!ret->used && !must_not_create && ret->size == size)
|
||||
{
|
||||
ret->client_num = client_num;
|
||||
ret->used = true;
|
||||
memset(ret->data, 0, size*sizeof(uint32_t));
|
||||
return ret;
|
||||
}
|
||||
else if (ret->used && ret->client_num == client_num)
|
||||
{
|
||||
if (!must_create && ret->size == size)
|
||||
return ret;
|
||||
return NULL;
|
||||
}
|
||||
list = &(ret->next);
|
||||
}
|
||||
|
||||
if (must_not_create)
|
||||
return NULL;
|
||||
|
||||
/* Couldn't find a slot, allocate a fresh one */
|
||||
if (size > 1)
|
||||
ret = (netplay_input_state_t)calloc(1, sizeof(struct netplay_input_state) + (size-1) * sizeof(uint32_t));
|
||||
else
|
||||
ret = (netplay_input_state_t)calloc(1, sizeof(struct netplay_input_state));
|
||||
if (!ret)
|
||||
return NULL;
|
||||
*list = ret;
|
||||
ret->client_num = client_num;
|
||||
ret->used = true;
|
||||
ret->size = (uint32_t)size;
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* netplay_expected_input_size
|
||||
*
|
||||
* Size in words for a given set of devices.
|
||||
*/
|
||||
uint32_t netplay_expected_input_size(netplay_t *netplay, uint32_t devices)
|
||||
{
|
||||
uint32_t ret = 0, device;
|
||||
|
||||
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
||||
{
|
||||
if (!(devices & (1<<device)))
|
||||
continue;
|
||||
|
||||
switch (netplay->config_devices[device]&RETRO_DEVICE_MASK)
|
||||
{
|
||||
/* These are all essentially magic numbers, but each device has a
|
||||
* fixed size, documented in network/netplay/README */
|
||||
case RETRO_DEVICE_JOYPAD:
|
||||
ret += 1;
|
||||
break;
|
||||
case RETRO_DEVICE_MOUSE:
|
||||
ret += 2;
|
||||
break;
|
||||
case RETRO_DEVICE_KEYBOARD:
|
||||
ret += 5;
|
||||
break;
|
||||
case RETRO_DEVICE_LIGHTGUN:
|
||||
ret += 2;
|
||||
break;
|
||||
case RETRO_DEVICE_ANALOG:
|
||||
ret += 3;
|
||||
break;
|
||||
default:
|
||||
break; /* Unsupported */
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,55 +0,0 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2017 - Gregor Richards
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "netplay_private.h"
|
||||
|
||||
/* The mapping of keys from netplay (network) to libretro (host) */
|
||||
const uint16_t netplay_key_ntoh_mapping[] = {
|
||||
(uint16_t) RETROK_UNKNOWN,
|
||||
#define K(k) (uint16_t) RETROK_ ## k,
|
||||
#define KL(k,l) (uint16_t) l,
|
||||
#include "netplay_keys.h"
|
||||
#undef KL
|
||||
#undef K
|
||||
0
|
||||
};
|
||||
|
||||
/* TODO/FIXME - static global variables */
|
||||
static uint16_t mapping[RETROK_LAST];
|
||||
|
||||
/* The mapping of keys from libretro (host) to netplay (network) */
|
||||
uint32_t netplay_key_hton(unsigned key)
|
||||
{
|
||||
if (key >= RETROK_LAST)
|
||||
return NETPLAY_KEY_UNKNOWN;
|
||||
return mapping[key];
|
||||
}
|
||||
|
||||
/* Because the hton keymapping has to be generated, call this before using
|
||||
* netplay_key_hton */
|
||||
void netplay_key_hton_init(void)
|
||||
{
|
||||
static bool mapping_defined = false;
|
||||
|
||||
if (!mapping_defined)
|
||||
{
|
||||
uint16_t i;
|
||||
for (i = 0; i < NETPLAY_KEY_LAST; i++)
|
||||
mapping[netplay_key_ntoh(i)] = i;
|
||||
mapping_defined = true;
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user