From 29d954bab206833e4c3617a58dbc8bf94c2f2694 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Sun, 1 Mar 2020 16:08:49 +0100 Subject: [PATCH] Cleanups --- network/netplay/netplay_frontend.c | 48 +++++++----------------------- 1 file changed, 11 insertions(+), 37 deletions(-) diff --git a/network/netplay/netplay_frontend.c b/network/netplay/netplay_frontend.c index 6f645fde65..04ba12aca8 100644 --- a/network/netplay/netplay_frontend.c +++ b/network/netplay/netplay_frontend.c @@ -75,29 +75,14 @@ static bool netplay_is_alive(netplay_t *netplay) } /** - * netplay_should_skip: - * @netplay : pointer to netplay object - * * If we're fast-forward replaying to resync, check if we * should actually show frame. - * - * Returns: bool (1) if we should skip this frame, otherwise - * false (0). - **/ + */ static bool netplay_should_skip(netplay_t *netplay) { return netplay->is_replay && (netplay->self_mode >= NETPLAY_CONNECTION_CONNECTED); } -/** - * get_self_input_state: - * @netplay : pointer to netplay object - * - * Grab our own input state and send this frame's input state - * (self and remote) over the network - * - * Returns: true (1) if successful, otherwise false (0). - */ static bool netplay_get_self_input_state(netplay_t *netplay) { unsigned i; @@ -269,6 +254,8 @@ static void netplay_poll(netplay_t *netplay) bool blocking = false; retro_time_t current_time = cpu_features_get_time_usec(); + /* Grab our own input state and send this frame's input state + * (self and remote) over the network */ if (!netplay_get_self_input_state(netplay)) goto catastrophe; @@ -502,11 +489,7 @@ catastrophe: netplay_hangup(netplay, &netplay->connections[i]); } -/** - * input_poll_net - * - * Poll the network if necessary. - */ +/* Poll the network if necessary */ void input_poll_net(netplay_t *netplay) { if (!netplay_should_skip(netplay) && netplay->can_poll) @@ -1269,11 +1252,7 @@ uint8_t netplay_settings_share_mode(unsigned share_digital, return 0; } -/** - * netplay_toggle_play_spectate - * - * Toggle between play mode and spectate mode - */ +/* Toggle between play mode and spectate mode */ static void netplay_toggle_play_spectate(netplay_t *netplay) { switch (netplay->self_mode) @@ -1485,11 +1464,7 @@ bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data) case RARCH_NETPLAY_CTL_ENABLE_CLIENT: case RARCH_NETPLAY_CTL_IS_DATA_INITED: case RARCH_NETPLAY_CTL_IS_ENABLED: - in_netplay = false; - return true; - case RARCH_NETPLAY_CTL_DISABLE: - in_netplay = false; - return false; + break; case RARCH_NETPLAY_CTL_IS_REPLAYING: in_netplay = false; return netplay->is_replay; @@ -1506,13 +1481,13 @@ bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data) netplay_post_frame(netplay); break; case RARCH_NETPLAY_CTL_PRE_FRAME: - in_netplay = false; /* * Call netplay_pre_frame before running retro_run(). * * Returns true if the frontend is cleared to * render the frame, false if we're stalled or paused */ + in_netplay = false; return netplay_pre_frame(netplay); case RARCH_NETPLAY_CTL_GAME_WATCH: netplay_toggle_play_spectate(netplay); @@ -1534,15 +1509,13 @@ bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data) case RARCH_NETPLAY_CTL_DISCONNECT: if (netplay) netplay_disconnect(netplay); - in_netplay = false; - return true; + break; case RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL: netplay->nat_traversal_task_oustanding = false; #ifndef HAVE_SOCKET_LEGACY netplay_announce_nat_traversal(netplay); #endif - in_netplay = false; - return true; + break; case RARCH_NETPLAY_CTL_DESYNC_PUSH: netplay->desync++; break; @@ -1554,8 +1527,9 @@ bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data) netplay_load_savestate(netplay, NULL, true); } break; - default: case RARCH_NETPLAY_CTL_NONE: + case RARCH_NETPLAY_CTL_DISABLE: + default: in_netplay = false; return false; }