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https://github.com/libretro/RetroArch
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(RGUI/GLUI) Cleanups
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f9e92439ef
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293c915438
@ -123,7 +123,8 @@ static void glui_render_quad(gl_t *gl, int x, int y, int w, int h,
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coords.color = color;
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coords.color = color;
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menu_gl_draw_frame(gl->shader, &coords, &gl->mvp_no_rot, true, glui->textures.white);
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menu_gl_draw_frame(gl->shader, &coords,
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&gl->mvp_no_rot, true, glui->textures.white);
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gl->coords.color = gl->white_color_ptr;
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gl->coords.color = gl->white_color_ptr;
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}
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}
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@ -214,7 +215,8 @@ static void glui_render_messagebox(const char *message)
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{
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{
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const char *msg = list->elems[i].data;
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const char *msg = list->elems[i].data;
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if (msg)
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if (msg)
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glui_blit_line(x, y + i * disp->font.size, msg, normal_color, TEXT_ALIGN_CENTER);
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glui_blit_line(x, y + i * disp->font.size,
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msg, normal_color, TEXT_ALIGN_CENTER);
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}
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}
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end:
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end:
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@ -191,12 +191,10 @@ static bool init_font(menu_handle_t *menu, const uint8_t *font_bmp_buf)
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uint8_t *font = (uint8_t *) calloc(1, FONT_OFFSET(256));
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uint8_t *font = (uint8_t *) calloc(1, FONT_OFFSET(256));
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if (!font)
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if (!font)
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{
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RARCH_ERR("Font memory allocation failed.\n");
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return false;
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return false;
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}
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menu->display.font.alloc_framebuf = true;
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menu->display.font.alloc_framebuf = true;
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for (i = 0; i < 256; i++)
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for (i = 0; i < 256; i++)
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{
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{
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unsigned y = i / 16;
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unsigned y = i / 16;
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@ -614,10 +612,7 @@ static void *rgui_init(void)
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ret = rguidisp_init_font(menu);
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ret = rguidisp_init_font(menu);
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if (!ret)
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if (!ret)
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{
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RARCH_ERR("No font bitmap or binary, abort");
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goto error;
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goto error;
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}
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fill_rect(frame_buf, 0, frame_buf->height,
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fill_rect(frame_buf, 0, frame_buf->height,
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frame_buf->width, 4, gray_filler);
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frame_buf->width, 4, gray_filler);
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