Should fix up some flaws with joypad support.

This commit is contained in:
Themaister 2010-12-24 00:58:42 +01:00
parent b813518f69
commit 28ae93ed23
3 changed files with 49 additions and 37 deletions

View File

@ -122,6 +122,12 @@ static const bool audio_sync = true;
// How far an axis must be tilted to result in a button press
#define AXIS_THRESHOLD 0.8
#define AXIS_NEG(x) ((uint32_t)(x << 16) | 0xFFFF)
#define AXIS_POS(x) ((uint32_t)(x) | 0xFFFF0000U)
#define AXIS_NEG_GET(x) ((x >> 16) & 0xFFFF)
#define AXIS_POS_GET(x) (x & 0xFFFF)
#define AXIS_NONE ((uint32_t)0xFFFFFFFFU)
// To figure out which joypad buttons to use, check jstest or similar.
// Axes are configured using the axis number for the positive (up, right)
// direction and the number's two's-complement (~) for negative directions.
@ -130,37 +136,37 @@ static const bool audio_sync = true;
// Player 1
static const struct snes_keybind snes_keybinds_1[] = {
// SNES button | keyboard key | js btn | js axis |
{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1, 0 },
{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0, 0 },
{ SNES_DEVICE_ID_JOYPAD_X, 'S', 3, 0 },
{ SNES_DEVICE_ID_JOYPAD_Y, 'A', 2, 0 },
{ SNES_DEVICE_ID_JOYPAD_L, 'Q', 4, 0 },
{ SNES_DEVICE_ID_JOYPAD_R, 'W', 5, 0 },
{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 11, ~4 },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 12, 4 },
{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 13, 5 },
{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 14, ~5 },
{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6, 0 },
{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 7, 0 },
{ SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 9, 0 },
{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, 'S', 3, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, 'A', 2, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, 'Q', 4, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, 'W', 5, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 11, AXIS_NEG(0) },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 12, AXIS_POS(0) },
{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 13, AXIS_POS(1) },
{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 14, AXIS_NEG(1) },
{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 7, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 6, AXIS_NONE },
{ SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 10, AXIS_NONE },
{ -1 }
};
// Player 2
static const struct snes_keybind snes_keybinds_2[] = {
// SNES button | keyboard key | js btn | js axis |
{ SNES_DEVICE_ID_JOYPAD_A, 'B', 1, 0 },
{ SNES_DEVICE_ID_JOYPAD_B, 'V', 0, 0 },
{ SNES_DEVICE_ID_JOYPAD_X, 'G', 3, 0 },
{ SNES_DEVICE_ID_JOYPAD_Y, 'F', 2, 0 },
{ SNES_DEVICE_ID_JOYPAD_L, 'R', 4, 0 },
{ SNES_DEVICE_ID_JOYPAD_R, 'T', 5, 0 },
{ SNES_DEVICE_ID_JOYPAD_LEFT, 'J', 11, ~4 },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, 'L', 12, 4 },
{ SNES_DEVICE_ID_JOYPAD_UP, 'I', 13, 5 },
{ SNES_DEVICE_ID_JOYPAD_DOWN, 'K', 14, ~5 },
{ SNES_DEVICE_ID_JOYPAD_START, 'P', 6, 0 },
{ SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 7, 0 },
{ SNES_DEVICE_ID_JOYPAD_A, 'B', 1, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, 'V', 0, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, 'G', 3, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, 'F', 2, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, 'R', 4, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, 'T', 5, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, 'J', 11, AXIS_NEG(0) },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, 'L', 12, AXIS_POS(0) },
{ SNES_DEVICE_ID_JOYPAD_UP, 'I', 13, AXIS_POS(1) },
{ SNES_DEVICE_ID_JOYPAD_DOWN, 'K', 14, AXIS_NEG(1) },
{ SNES_DEVICE_ID_JOYPAD_START, 'P', 6, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 7, AXIS_NONE },
{ -1 }
};

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@ -30,9 +30,9 @@ void set_fast_forward_button(bool state);
struct snes_keybind
{
int id;
int key;
int joykey;
int joyaxis;
uint16_t key;
uint16_t joykey;
uint32_t joyaxis;
};
typedef struct video_info

24
gl.c
View File

@ -77,11 +77,11 @@ static void glfw_input_poll(void *data)
#define BUTTONS_MAX 128
#define AXES_MAX 128
static int joypad_id[2];
static int joypad_buttons[2];
static int joypad_axes[2];
static unsigned joypad_id[2];
static unsigned joypad_buttons[2];
static unsigned joypad_axes[2];
static bool joypad_inited = false;
static int joypad_count = 0;
static unsigned joypad_count = 0;
static int init_joypads(int max_pads)
{
@ -111,11 +111,17 @@ static bool glfw_is_pressed(int port_num, const struct snes_keybind *key, unsign
return true;
if (port_num >= joypad_count)
return false;
if (key->joykey >= 0)
return (key->joykey < joypad_buttons[port_num] && buttons[key->joykey] == GLFW_PRESS);
if (key->joyaxis >= 0)
return (key->joyaxis < joypad_axes[port_num] && axes[key->joyaxis] >= AXIS_THRESHOLD);
return (~key->joyaxis < joypad_axes[port_num] && axes[~key->joyaxis] <= -AXIS_THRESHOLD);
if (key->joykey < joypad_buttons[port_num] && buttons[key->joykey] == GLFW_PRESS)
return true;
if (key->joyaxis != AXIS_NONE)
{
if (AXIS_NEG_GET(key->joyaxis) < joypad_axes[port_num] && axes[AXIS_NEG_GET(key->joyaxis)] <= -AXIS_THRESHOLD)
return true;
if (AXIS_POS_GET(key->joyaxis) < joypad_axes[port_num] && axes[AXIS_POS_GET(key->joyaxis)] >= AXIS_THRESHOLD)
return true;
}
return false;
}
static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)