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(PS3) Workaround filter being applied at startup automatically crashing
the GCMGL PS3 driver - by disabling loading the last filter at startup - user can select a filter once the program is running just fine. The entire GCMGL codebase is a big mess and would all need to be rewritten someday
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@ -804,7 +804,10 @@ bool config_load_file(const char *path, bool set_defaults)
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CONFIG_GET_FLOAT(video.msg_pos_y, "video_message_pos_y");
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CONFIG_GET_INT(video.rotation, "video_rotation");
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#ifdef HAVE_FILTERS_BUILTIN
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#if defined(HAVE_FILTERS_BUILTIN) && !defined(__CELLOS_LV2__)
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/* TODO - fix loading a softfilter from the start later on PS3
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* some kind of bug in gcmgl that happens right at initialization -
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* setting the filter later doesn't cause a problem meanwhile */
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CONFIG_GET_INT(video.filter_idx, "filter_index");
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#endif
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#ifdef RARCH_CONSOLE
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