(PS3) Workaround filter being applied at startup automatically crashing

the GCMGL PS3 driver - by disabling loading the last filter at
startup - user can select a filter once the program is running just
fine.

The entire GCMGL codebase is a big mess and would all need to be
rewritten someday
This commit is contained in:
twinaphex 2014-04-29 02:44:58 +02:00
parent 4a119d9d94
commit 28aa7a46f9

View File

@ -804,7 +804,10 @@ bool config_load_file(const char *path, bool set_defaults)
CONFIG_GET_FLOAT(video.msg_pos_y, "video_message_pos_y");
CONFIG_GET_INT(video.rotation, "video_rotation");
#ifdef HAVE_FILTERS_BUILTIN
#if defined(HAVE_FILTERS_BUILTIN) && !defined(__CELLOS_LV2__)
/* TODO - fix loading a softfilter from the start later on PS3
* some kind of bug in gcmgl that happens right at initialization -
* setting the filter later doesn't cause a problem meanwhile */
CONFIG_GET_INT(video.filter_idx, "filter_index");
#endif
#ifdef RARCH_CONSOLE