(360 HLSL) Build fix

This commit is contained in:
twinaphex 2014-05-30 03:43:24 +02:00
parent 31c731705a
commit 288cf25319

View File

@ -219,7 +219,7 @@ static bool load_shader(void *data, const char *cgp_path, unsigned i)
{ {
char path_buf[PATH_MAX]; char path_buf[PATH_MAX];
fill_pathname_resolve_relative(path_buf, cgp_path, fill_pathname_resolve_relative(path_buf, cgp_path,
cg_shader->pass[i].source.cg, sizeof(path_buf)); cg_shader->pass[i].source.path, sizeof(path_buf));
RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf); RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
@ -243,7 +243,7 @@ static bool load_plain(void *data, const char *path)
if (path && path[0] != '\0') if (path && path[0] != '\0')
{ {
RARCH_LOG("Loading Cg/HLSL file: %s\n", path); RARCH_LOG("Loading Cg/HLSL file: %s\n", path);
strlcpy(cg_shader->pass[0].source.cg, path, sizeof(cg_shader->pass[0].source.cg)); strlcpy(cg_shader->pass[0].source.path, path, sizeof(cg_shader->pass[0].source.path));
if (!load_program(data, 1, path, true)) if (!load_program(data, 1, path, true))
return false; return false;
} }