(PS3) Change background to accomodate for message queue buffer

This commit is contained in:
Twinaphex 2012-06-29 16:29:52 +02:00
parent b273659975
commit 2832ca0fb1
2 changed files with 6 additions and 6 deletions

View File

@ -1694,10 +1694,10 @@ static void ingame_menu_resize(void)
{ {
gl_t * gl = driver.video_data; gl_t * gl = driver.video_data;
float x_position = 0.3f; float x_position = 0.09f;
float font_size = 1.1f; float font_size = 1.1f;
float ypos = 0.19f; float ypos = 0.16f;
float ypos_increment = 0.04f; float ypos_increment = 0.035f;
g_console.aspect_ratio_index = ASPECT_RATIO_CUSTOM; g_console.aspect_ratio_index = ASPECT_RATIO_CUSTOM;
gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index); gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
@ -1816,10 +1816,10 @@ static void ingame_menu(void)
gl_t * gl = driver.video_data; gl_t * gl = driver.video_data;
menu *menu_obj = &menuStack[menuStackindex]; menu *menu_obj = &menuStack[menuStackindex];
float x_position = 0.3f; float x_position = 0.09f;
float font_size = 1.1f; float font_size = 1.1f;
float ypos = 0.19f; float ypos = 0.16f;
float ypos_increment = 0.04f; float ypos_increment = 0.035f;
for(int i = 0; i < MENU_ITEM_LAST; i++) for(int i = 0; i < MENU_ITEM_LAST; i++)
menuitem_colors[i] = GREEN; menuitem_colors[i] = GREEN;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 175 KiB

After

Width:  |  Height:  |  Size: 176 KiB