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https://github.com/libretro/RetroArch
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(PS3) Change background to accomodate for message queue buffer
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b273659975
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@ -1694,10 +1694,10 @@ static void ingame_menu_resize(void)
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{
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{
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gl_t * gl = driver.video_data;
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gl_t * gl = driver.video_data;
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float x_position = 0.3f;
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float x_position = 0.09f;
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float font_size = 1.1f;
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float font_size = 1.1f;
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float ypos = 0.19f;
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float ypos = 0.16f;
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float ypos_increment = 0.04f;
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float ypos_increment = 0.035f;
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g_console.aspect_ratio_index = ASPECT_RATIO_CUSTOM;
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g_console.aspect_ratio_index = ASPECT_RATIO_CUSTOM;
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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@ -1816,10 +1816,10 @@ static void ingame_menu(void)
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gl_t * gl = driver.video_data;
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gl_t * gl = driver.video_data;
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menu *menu_obj = &menuStack[menuStackindex];
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menu *menu_obj = &menuStack[menuStackindex];
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float x_position = 0.3f;
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float x_position = 0.09f;
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float font_size = 1.1f;
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float font_size = 1.1f;
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float ypos = 0.19f;
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float ypos = 0.16f;
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float ypos_increment = 0.04f;
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float ypos_increment = 0.035f;
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for(int i = 0; i < MENU_ITEM_LAST; i++)
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for(int i = 0; i < MENU_ITEM_LAST; i++)
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menuitem_colors[i] = GREEN;
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menuitem_colors[i] = GREEN;
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Before Width: | Height: | Size: 175 KiB After Width: | Height: | Size: 176 KiB |
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