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(GL3) Allow Hard GPU Sync in menu
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@ -2017,12 +2017,10 @@ static bool gl_core_frame(void *data, const void *frame,
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}
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#endif
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if (hard_sync &&
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!input_driver_nonblock_state &&
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!gl->menu_texture_enable)
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{
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if ( hard_sync
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&& !input_driver_nonblock_state
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)
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gl_core_fence_iterate(gl, hard_sync_frames);
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}
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glBindVertexArray(0);
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gl_core_context_bind_hw_render(gl, true);
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