(D3D12) Remove unused inline functions

This commit is contained in:
libretroadmin 2022-06-04 00:20:47 +02:00
parent cb56b35568
commit 281fe83936
2 changed files with 34 additions and 385 deletions

View File

@ -50,12 +50,11 @@ DEFINE_GUIDW(IID_ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99,
DEFINE_GUIDW(IID_ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76);
DEFINE_GUIDW(IID_ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51);
DEFINE_GUIDW(IID_ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55);
DEFINE_GUIDW(IID_ID3D12CommandQueue, 0x0ec870a6,, sx, sy 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed);
DEFINE_GUIDW(IID_ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed);
DEFINE_GUIDW(IID_ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7);
DEFINE_GUIDW(IID_ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8);
DEFINE_GUIDW(IID_ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57);
DEFINE_GUIDW(IID_ID3D12RootSignatureDeserializer, 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46);
DEFINE_GUIDW(IID_ID3D12VersionedRootSignatureDeserializer, 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0);
DEFINE_GUIDW(IID_ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6);
DEFINE_GUIDW(IID_ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3);
DEFINE_GUIDW(IID_ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4);

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@ -296,7 +296,8 @@ typedef struct
#endif
} d3d12_video_t;
typedef enum {
typedef enum
{
ROOT_ID_TEXTURE_T = 0,
ROOT_ID_SAMPLER_T,
ROOT_ID_UBO,
@ -304,64 +305,14 @@ typedef enum {
ROOT_ID_MAX
} root_signature_parameter_index_t;
typedef enum {
typedef enum
{
CS_ROOT_ID_TEXTURE_T = 0,
CS_ROOT_ID_UAV_T,
CS_ROOT_ID_CONSTANTS,
CS_ROOT_ID_MAX
} compute_root_index_t;
static INLINE ULONG D3D12Release(void* object)
{
return ((ID3D12Object*)object)->lpVtbl->Release((ID3D12Object*)object);
}
static INLINE ULONG D3D12ReleaseDeviceChild(D3D12DeviceChild device_child)
{
return device_child->lpVtbl->Release(device_child);
}
static INLINE ULONG D3D12ReleaseRootSignature(D3D12RootSignature root_signature)
{
return root_signature->lpVtbl->Release(root_signature);
}
static INLINE ULONG
D3D12ReleaseRootSignatureDeserializer(D3D12RootSignatureDeserializer root_signature_deserializer)
{
return root_signature_deserializer->lpVtbl->Release(root_signature_deserializer);
}
static INLINE const D3D12_ROOT_SIGNATURE_DESC*
D3D12GetRootSignatureDesc(D3D12RootSignatureDeserializer root_signature_deserializer)
{
return root_signature_deserializer->lpVtbl->GetRootSignatureDesc(root_signature_deserializer);
}
static INLINE ULONG D3D12ReleaseVersionedRootSignatureDeserializer(
D3D12VersionedRootSignatureDeserializer versioned_root_signature_deserializer)
{
return versioned_root_signature_deserializer->lpVtbl->Release(
versioned_root_signature_deserializer);
}
static INLINE HRESULT D3D12GetRootSignatureDescAtVersion(
D3D12VersionedRootSignatureDeserializer versioned_root_signature_deserializer,
D3D_ROOT_SIGNATURE_VERSION convert_to_version,
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC** desc)
{
return versioned_root_signature_deserializer->lpVtbl->GetRootSignatureDescAtVersion(
versioned_root_signature_deserializer, convert_to_version, desc);
}
static INLINE const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* D3D12GetUnconvertedRootSignatureDesc(
D3D12VersionedRootSignatureDeserializer versioned_root_signature_deserializer)
{
return versioned_root_signature_deserializer->lpVtbl->GetUnconvertedRootSignatureDesc(
versioned_root_signature_deserializer);
}
static INLINE ULONG D3D12ReleasePageable(D3D12Pageable pageable)
{
return pageable->lpVtbl->Release(pageable);
}
static INLINE ULONG D3D12ReleaseHeap(D3D12Heap heap) { return heap->lpVtbl->Release(heap); }
static INLINE ULONG D3D12ReleaseResource(void* resource)
{
return ((ID3D12Resource*)resource)->lpVtbl->Release((ID3D12Resource*)resource);
}
static INLINE HRESULT
D3D12Map(void* resource, UINT subresource, D3D12_RANGE* read_range, void** data)
{
@ -377,42 +328,7 @@ static INLINE D3D12_GPU_VIRTUAL_ADDRESS D3D12GetGPUVirtualAddress(void* resource
{
return ((ID3D12Resource*)resource)->lpVtbl->GetGPUVirtualAddress((ID3D12Resource*)resource);
}
static INLINE HRESULT D3D12WriteToSubresource(
void* resource,
UINT dst_subresource,
D3D12_BOX* dst_box,
void* src_data,
UINT src_row_pitch,
UINT src_depth_pitch)
{
return ((ID3D12Resource*)resource)
->lpVtbl->WriteToSubresource(
(ID3D12Resource*)resource, dst_subresource, dst_box, src_data, src_row_pitch,
src_depth_pitch);
}
static INLINE HRESULT D3D12ReadFromSubresource(
void* resource,
void* dst_data,
UINT dst_row_pitch,
UINT dst_depth_pitch,
UINT src_subresource,
D3D12_BOX* src_box)
{
return ((ID3D12Resource*)resource)
->lpVtbl->ReadFromSubresource(
(ID3D12Resource*)resource, dst_data, dst_row_pitch, dst_depth_pitch, src_subresource,
src_box);
}
static INLINE HRESULT D3D12GetHeapProperties(
void* resource, D3D12_HEAP_PROPERTIES* heap_properties, D3D12_HEAP_FLAGS* heap_flags)
{
return ((ID3D12Resource*)resource)
->lpVtbl->GetHeapProperties((ID3D12Resource*)resource, heap_properties, heap_flags);
}
static INLINE ULONG D3D12ReleaseCommandAllocator(D3D12CommandAllocator command_allocator)
{
return command_allocator->lpVtbl->Release(command_allocator);
}
static INLINE HRESULT D3D12ResetCommandAllocator(D3D12CommandAllocator command_allocator)
{
return command_allocator->lpVtbl->Reset(command_allocator);
@ -426,38 +342,7 @@ static INLINE HRESULT D3D12SetEventOnCompletion(D3D12Fence fence, UINT64 value,
{
return fence->lpVtbl->SetEventOnCompletion(fence, value, h_event);
}
static INLINE HRESULT D3D12SignalFence(D3D12Fence fence, UINT64 value)
{
return fence->lpVtbl->Signal(fence, value);
}
static INLINE ULONG D3D12ReleasePipelineState(D3D12PipelineState pipeline_state)
{
return pipeline_state->lpVtbl->Release(pipeline_state);
}
static INLINE HRESULT D3D12GetCachedBlob(D3D12PipelineState pipeline_state, ID3DBlob** blob)
{
return pipeline_state->lpVtbl->GetCachedBlob(pipeline_state, blob);
}
static INLINE ULONG D3D12ReleaseDescriptorHeap(D3D12DescriptorHeap descriptor_heap)
{
return descriptor_heap->lpVtbl->Release(descriptor_heap);
}
static INLINE ULONG D3D12ReleaseQueryHeap(D3D12QueryHeap query_heap)
{
return query_heap->lpVtbl->Release(query_heap);
}
static INLINE ULONG D3D12ReleaseCommandSignature(D3D12CommandSignature command_signature)
{
return command_signature->lpVtbl->Release(command_signature);
}
static INLINE ULONG D3D12ReleaseCommandList(D3D12CommandList command_list)
{
return command_list->lpVtbl->Release(command_list);
}
static INLINE ULONG D3D12ReleaseGraphicsCommandList(D3D12GraphicsCommandList graphics_command_list)
{
return graphics_command_list->lpVtbl->Release(graphics_command_list);
}
static INLINE HRESULT D3D12CloseGraphicsCommandList(D3D12GraphicsCommandList graphics_command_list)
{
return graphics_command_list->lpVtbl->Close(graphics_command_list);
@ -469,11 +354,7 @@ static INLINE HRESULT D3D12ResetGraphicsCommandList(
{
return graphics_command_list->lpVtbl->Reset(graphics_command_list, allocator, initial_state);
}
static INLINE void
D3D12ClearState(D3D12GraphicsCommandList graphics_command_list, D3D12PipelineState pipeline_state)
{
graphics_command_list->lpVtbl->ClearState(graphics_command_list, pipeline_state);
}
static INLINE void D3D12DrawInstanced(
D3D12GraphicsCommandList graphics_command_list,
UINT vertex_count_per_instance,
@ -495,18 +376,7 @@ static INLINE void D3D12Dispatch(
graphics_command_list->lpVtbl->Dispatch(
graphics_command_list, thread_group_count_x, thread_group_count_y, thread_group_count_z);
}
static INLINE void D3D12CopyBufferRegion(
D3D12GraphicsCommandList graphics_command_list,
D3D12Resource dst_buffer,
UINT64 dst_offset,
D3D12Resource src_buffer,
UINT64 src_offset,
UINT64 num_bytes)
{
graphics_command_list->lpVtbl->CopyBufferRegion(
graphics_command_list, dst_buffer, dst_offset, (ID3D12Resource*)src_buffer, src_offset,
num_bytes);
}
static INLINE void D3D12CopyTextureRegion(
D3D12GraphicsCommandList graphics_command_list,
D3D12_TEXTURE_COPY_LOCATION* dst,
@ -519,49 +389,31 @@ static INLINE void D3D12CopyTextureRegion(
graphics_command_list->lpVtbl->CopyTextureRegion(
graphics_command_list, dst, dst_x, dst_y, dst_z, src, src_box);
}
static INLINE void D3D12CopyResource(
D3D12GraphicsCommandList graphics_command_list, void* dst_resource, void* src_resource)
{
graphics_command_list->lpVtbl->CopyResource(
graphics_command_list, (ID3D12Resource*)dst_resource, (ID3D12Resource*)src_resource);
}
static INLINE void D3D12ResolveSubresource(
D3D12GraphicsCommandList graphics_command_list,
void* dst_resource,
UINT dst_subresource,
void* src_resource,
UINT src_subresource,
DXGI_FORMAT format)
{
graphics_command_list->lpVtbl->ResolveSubresource(
graphics_command_list, (ID3D12Resource*)dst_resource, dst_subresource,
(ID3D12Resource*)src_resource, src_subresource, format);
}
static INLINE void D3D12IASetPrimitiveTopology(
D3D12GraphicsCommandList graphics_command_list, D3D12_PRIMITIVE_TOPOLOGY primitive_topology)
{
graphics_command_list->lpVtbl->IASetPrimitiveTopology(graphics_command_list, primitive_topology);
}
static INLINE void D3D12RSSetViewports(
D3D12GraphicsCommandList graphics_command_list, UINT num_viewports, D3D12_VIEWPORT* viewports)
{
graphics_command_list->lpVtbl->RSSetViewports(graphics_command_list, num_viewports, viewports);
}
static INLINE void D3D12RSSetScissorRects(
D3D12GraphicsCommandList graphics_command_list, UINT num_rects, D3D12_RECT* rects)
{
graphics_command_list->lpVtbl->RSSetScissorRects(graphics_command_list, num_rects, rects);
}
static INLINE void
D3D12OMSetStencilRef(D3D12GraphicsCommandList graphics_command_list, UINT stencil_ref)
{
graphics_command_list->lpVtbl->OMSetStencilRef(graphics_command_list, stencil_ref);
}
static INLINE void D3D12SetPipelineState(
D3D12GraphicsCommandList graphics_command_list, D3D12PipelineStateRef pipeline_state)
{
graphics_command_list->lpVtbl->SetPipelineState(graphics_command_list, (D3D12PipelineState)pipeline_state);
}
static INLINE void D3D12ResourceBarrier(
D3D12GraphicsCommandList graphics_command_list,
UINT num_barriers,
@ -569,16 +421,19 @@ static INLINE void D3D12ResourceBarrier(
{
graphics_command_list->lpVtbl->ResourceBarrier(graphics_command_list, num_barriers, barriers);
}
static INLINE void D3D12SetComputeRootSignature(
D3D12GraphicsCommandList graphics_command_list, D3D12RootSignature root_signature)
{
graphics_command_list->lpVtbl->SetComputeRootSignature(graphics_command_list, root_signature);
}
static INLINE void D3D12SetGraphicsRootSignature(
D3D12GraphicsCommandList graphics_command_list, D3D12RootSignature root_signature)
{
graphics_command_list->lpVtbl->SetGraphicsRootSignature(graphics_command_list, root_signature);
}
static INLINE void D3D12SetComputeRootDescriptorTable(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
@ -587,6 +442,7 @@ static INLINE void D3D12SetComputeRootDescriptorTable(
graphics_command_list->lpVtbl->SetComputeRootDescriptorTable(
graphics_command_list, root_parameter_index, base_descriptor);
}
static INLINE void D3D12SetGraphicsRootDescriptorTable(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
@ -595,24 +451,7 @@ static INLINE void D3D12SetGraphicsRootDescriptorTable(
graphics_command_list->lpVtbl->SetGraphicsRootDescriptorTable(
graphics_command_list, root_parameter_index, base_descriptor);
}
static INLINE void D3D12SetComputeRoot32BitConstant(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
UINT src_data,
UINT dest_offset_in32_bit_values)
{
graphics_command_list->lpVtbl->SetComputeRoot32BitConstant(
graphics_command_list, root_parameter_index, src_data, dest_offset_in32_bit_values);
}
static INLINE void D3D12SetGraphicsRoot32BitConstant(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
UINT src_data,
UINT dest_offset_in32_bit_values)
{
graphics_command_list->lpVtbl->SetGraphicsRoot32BitConstant(
graphics_command_list, root_parameter_index, src_data, dest_offset_in32_bit_values);
}
static INLINE void D3D12SetComputeRoot32BitConstants(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
@ -624,17 +463,7 @@ static INLINE void D3D12SetComputeRoot32BitConstants(
graphics_command_list, root_parameter_index, num32_bit_values_to_set, src_data,
dest_offset_in32_bit_values);
}
static INLINE void D3D12SetGraphicsRoot32BitConstants(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
UINT num32_bit_values_to_set,
void* src_data,
UINT dest_offset_in32_bit_values)
{
graphics_command_list->lpVtbl->SetGraphicsRoot32BitConstants(
graphics_command_list, root_parameter_index, num32_bit_values_to_set, src_data,
dest_offset_in32_bit_values);
}
static INLINE void D3D12SetComputeRootConstantBufferView(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
@ -667,27 +496,7 @@ static INLINE void D3D12SetGraphicsRootShaderResourceView(
graphics_command_list->lpVtbl->SetGraphicsRootShaderResourceView(
graphics_command_list, root_parameter_index, buffer_location);
}
static INLINE void D3D12SetComputeRootUnorderedAccessView(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
D3D12_GPU_VIRTUAL_ADDRESS buffer_location)
{
graphics_command_list->lpVtbl->SetComputeRootUnorderedAccessView(
graphics_command_list, root_parameter_index, buffer_location);
}
static INLINE void D3D12SetGraphicsRootUnorderedAccessView(
D3D12GraphicsCommandList graphics_command_list,
UINT root_parameter_index,
D3D12_GPU_VIRTUAL_ADDRESS buffer_location)
{
graphics_command_list->lpVtbl->SetGraphicsRootUnorderedAccessView(
graphics_command_list, root_parameter_index, buffer_location);
}
static INLINE void
D3D12IASetIndexBuffer(D3D12GraphicsCommandList graphics_command_list, D3D12_INDEX_BUFFER_VIEW* view)
{
graphics_command_list->lpVtbl->IASetIndexBuffer(graphics_command_list, view);
}
static INLINE void D3D12IASetVertexBuffers(
D3D12GraphicsCommandList graphics_command_list,
UINT start_slot,
@ -709,6 +518,7 @@ static INLINE void D3D12OMSetRenderTargets(
graphics_command_list, num_render_target_descriptors, render_target_descriptors,
r_ts_single_handle_to_descriptor_range, depth_stencil_descriptor);
}
static INLINE void D3D12ClearDepthStencilView(
D3D12GraphicsCommandList graphics_command_list,
D3D12_CPU_DESCRIPTOR_HANDLE depth_stencil_view,
@ -721,76 +531,18 @@ static INLINE void D3D12ClearDepthStencilView(
graphics_command_list->lpVtbl->ClearDepthStencilView(
graphics_command_list, depth_stencil_view, clear_flags, depth, stencil, num_rects, rects);
}
static INLINE void D3D12DiscardResource(
D3D12GraphicsCommandList graphics_command_list, void* resource, D3D12_DISCARD_REGION* region)
{
graphics_command_list->lpVtbl->DiscardResource(
graphics_command_list, (ID3D12Resource*)resource, region);
}
static INLINE void D3D12ResolveQueryData(
D3D12GraphicsCommandList graphics_command_list,
D3D12QueryHeap query_heap,
D3D12_QUERY_TYPE type,
UINT start_index,
UINT num_queries,
void* destination_buffer,
UINT64 aligned_destination_buffer_offset)
{
graphics_command_list->lpVtbl->ResolveQueryData(
graphics_command_list, query_heap, type, start_index, num_queries,
(ID3D12Resource*)destination_buffer, aligned_destination_buffer_offset);
}
static INLINE void D3D12SetGraphicsCommandListMarker(
D3D12GraphicsCommandList graphics_command_list, UINT metadata, void* data, UINT size)
{
graphics_command_list->lpVtbl->SetMarker(graphics_command_list, metadata, data, size);
}
static INLINE void D3D12BeginGraphicsCommandListEvent(
D3D12GraphicsCommandList graphics_command_list, UINT metadata, void* data, UINT size)
{
graphics_command_list->lpVtbl->BeginEvent(graphics_command_list, metadata, data, size);
}
static INLINE void D3D12EndGraphicsCommandListEvent(D3D12GraphicsCommandList graphics_command_list)
{
graphics_command_list->lpVtbl->EndEvent(graphics_command_list);
}
static INLINE ULONG D3D12ReleaseCommandQueue(D3D12CommandQueue command_queue)
{
return command_queue->lpVtbl->Release(command_queue);
}
static INLINE void
D3D12SetCommandQueueMarker(D3D12CommandQueue command_queue, UINT metadata, void* data, UINT size)
{
command_queue->lpVtbl->SetMarker(command_queue, metadata, data, size);
}
static INLINE void
D3D12BeginCommandQueueEvent(D3D12CommandQueue command_queue, UINT metadata, void* data, UINT size)
{
command_queue->lpVtbl->BeginEvent(command_queue, metadata, data, size);
}
static INLINE void D3D12EndCommandQueueEvent(D3D12CommandQueue command_queue)
{
command_queue->lpVtbl->EndEvent(command_queue);
}
static INLINE HRESULT
D3D12SignalCommandQueue(D3D12CommandQueue command_queue, D3D12Fence fence, UINT64 value)
{
return command_queue->lpVtbl->Signal(command_queue, fence, value);
}
static INLINE HRESULT D3D12Wait(D3D12CommandQueue command_queue, D3D12Fence fence, UINT64 value)
{
return command_queue->lpVtbl->Wait(command_queue, fence, value);
}
static INLINE ULONG D3D12ReleaseDevice(D3D12Device device)
{
return device->lpVtbl->Release(device);
}
static INLINE UINT D3D12GetNodeCount(D3D12Device device)
{
return device->lpVtbl->GetNodeCount(device);
}
static INLINE HRESULT D3D12CreateCommandQueue(
D3D12Device device, D3D12_COMMAND_QUEUE_DESC* desc, ID3D12CommandQueue** out)
{
@ -814,18 +566,7 @@ static INLINE HRESULT D3D12CreateComputePipelineState(
return device->lpVtbl->CreateComputePipelineState(
device, desc, uuidof(ID3D12PipelineState), (void**)out);
}
static INLINE HRESULT D3D12CreateCommandList(
D3D12Device device,
UINT node_mask,
D3D12_COMMAND_LIST_TYPE type,
D3D12CommandAllocator command_allocator,
D3D12PipelineState initial_state,
ID3D12CommandList** out)
{
return device->lpVtbl->CreateCommandList(
device, node_mask, type, command_allocator, initial_state, uuidof(ID3D12CommandList),
(void**)out);
}
static INLINE HRESULT D3D12CheckFeatureSupport(
D3D12Device device,
D3D12_FEATURE feature,
@ -835,6 +576,7 @@ static INLINE HRESULT D3D12CheckFeatureSupport(
return device->lpVtbl->CheckFeatureSupport(
device, feature, feature_support_data, feature_support_data_size);
}
static INLINE HRESULT D3D12CreateDescriptorHeap(
D3D12Device device,
D3D12_DESCRIPTOR_HEAP_DESC* descriptor_heap_desc,
@ -843,11 +585,13 @@ static INLINE HRESULT D3D12CreateDescriptorHeap(
return device->lpVtbl->CreateDescriptorHeap(
device, descriptor_heap_desc, uuidof(ID3D12DescriptorHeap), (void**)out);
}
static INLINE UINT D3D12GetDescriptorHandleIncrementSize(
D3D12Device device, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
{
return device->lpVtbl->GetDescriptorHandleIncrementSize(device, descriptor_heap_type);
}
static INLINE HRESULT D3D12CreateRootSignature(
D3D12Device device,
UINT node_mask,
@ -859,13 +603,7 @@ static INLINE HRESULT D3D12CreateRootSignature(
device, node_mask, blob_with_root_signature, blob_length_in_bytes,
uuidof(ID3D12RootSignature), (void**)out);
}
static INLINE void D3D12CreateConstantBufferView(
D3D12Device device,
D3D12_CONSTANT_BUFFER_VIEW_DESC* desc,
D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor)
{
device->lpVtbl->CreateConstantBufferView(device, desc, dest_descriptor);
}
static INLINE void D3D12CreateShaderResourceView(
D3D12Device device,
D3D12Resource resource,
@ -874,6 +612,7 @@ static INLINE void D3D12CreateShaderResourceView(
{
device->lpVtbl->CreateShaderResourceView(device, resource, desc, dest_descriptor);
}
static INLINE void D3D12CreateUnorderedAccessView(
D3D12Device device,
void* resource,
@ -885,6 +624,7 @@ static INLINE void D3D12CreateUnorderedAccessView(
device, (ID3D12Resource*)resource, (ID3D12Resource*)counter_resource, desc,
dest_descriptor);
}
static INLINE void D3D12CreateRenderTargetView(
D3D12Device device,
void* resource,
@ -901,25 +641,13 @@ static INLINE void D3D12CreateDepthStencilView(
{
device->lpVtbl->CreateDepthStencilView(device, (ID3D12Resource*)resource, desc, dest_descriptor);
}
static INLINE void D3D12CreateSampler(
D3D12Device device, D3D12_SAMPLER_DESC* desc, D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor)
{
device->lpVtbl->CreateSampler(device, desc, dest_descriptor);
}
static INLINE D3D12_RESOURCE_ALLOCATION_INFO D3D12GetResourceAllocationInfo(
D3D12Device device,
UINT visible_mask,
UINT num_resource_descs,
D3D12_RESOURCE_DESC* resource_descs)
{
return device->lpVtbl->GetResourceAllocationInfo(
device, visible_mask, num_resource_descs, resource_descs);
}
static INLINE D3D12_HEAP_PROPERTIES
D3D12GetCustomHeapProperties(D3D12Device device, UINT node_mask, D3D12_HEAP_TYPE heap_type)
{
return device->lpVtbl->GetCustomHeapProperties(device, node_mask, heap_type);
}
static INLINE HRESULT D3D12CreateCommittedResource(
D3D12Device device,
D3D12_HEAP_PROPERTIES* heap_properties,
@ -933,33 +661,7 @@ static INLINE HRESULT D3D12CreateCommittedResource(
device, heap_properties, heap_flags, desc, initial_resource_state, optimized_clear_value,
uuidof(ID3D12Resource), (void**)out);
}
static INLINE HRESULT D3D12CreateHeap(D3D12Device device, D3D12_HEAP_DESC* desc, ID3D12Heap** out)
{
return device->lpVtbl->CreateHeap(device, desc, uuidof(ID3D12Heap), (void**)out);
}
static INLINE HRESULT D3D12CreatePlacedResource(
D3D12Device device,
D3D12Heap heap,
UINT64 heap_offset,
D3D12_RESOURCE_DESC* desc,
D3D12_RESOURCE_STATES initial_state,
D3D12_CLEAR_VALUE* optimized_clear_value,
ID3D12Resource** out)
{
return device->lpVtbl->CreatePlacedResource(
device, heap, heap_offset, desc, initial_state, optimized_clear_value,
uuidof(ID3D12Resource), (void**)out);
}
static INLINE HRESULT D3D12CreateReservedResource(
D3D12Device device,
D3D12_RESOURCE_DESC* desc,
D3D12_RESOURCE_STATES initial_state,
D3D12_CLEAR_VALUE* optimized_clear_value,
ID3D12Resource** out)
{
return device->lpVtbl->CreateReservedResource(
device, desc, initial_state, optimized_clear_value, uuidof(ID3D12Resource), (void**)out);
}
static INLINE HRESULT D3D12CreateFence(
D3D12Device device, UINT64 initial_value, D3D12_FENCE_FLAGS flags, ID3D12Fence** out)
{
@ -982,58 +684,6 @@ static INLINE void D3D12GetCopyableFootprints(
device, resource_desc, first_subresource, num_subresources, base_offset, layouts, num_rows,
row_size_in_bytes, total_bytes);
}
static INLINE HRESULT
D3D12CreateQueryHeap(D3D12Device device, D3D12_QUERY_HEAP_DESC* desc, ID3D12Heap** out)
{
return device->lpVtbl->CreateQueryHeap(device, desc, uuidof(ID3D12Heap), (void**)out);
}
static INLINE HRESULT D3D12CreateCommandSignature(
D3D12Device device,
D3D12_COMMAND_SIGNATURE_DESC* desc,
D3D12RootSignature root_signature,
ID3D12CommandSignature** out)
{
return device->lpVtbl->CreateCommandSignature(
device, desc, root_signature, uuidof(ID3D12CommandSignature), (void**)out);
}
static INLINE void D3D12GetResourceTiling(
D3D12Device device,
void* tiled_resource,
UINT* num_tiles_for_entire_resource,
D3D12_PACKED_MIP_INFO* packed_mip_desc,
D3D12_TILE_SHAPE* standard_tile_shape_for_non_packed_mips,
UINT* num_subresource_tilings,
UINT first_subresource_tiling_to_get,
D3D12_SUBRESOURCE_TILING* subresource_tilings_for_non_packed_mips)
{
device->lpVtbl->GetResourceTiling(
device, (ID3D12Resource*)tiled_resource, num_tiles_for_entire_resource, packed_mip_desc,
standard_tile_shape_for_non_packed_mips, num_subresource_tilings,
first_subresource_tiling_to_get, subresource_tilings_for_non_packed_mips);
}
static INLINE LUID D3D12GetAdapterLuid(D3D12Device device)
{
return device->lpVtbl->GetAdapterLuid(device);
}
static INLINE ULONG D3D12ReleasePipelineLibrary(D3D12PipelineLibrary pipeline_library)
{
return pipeline_library->lpVtbl->Release(pipeline_library);
}
static INLINE HRESULT
D3D12StorePipeline(D3D12PipelineLibrary pipeline_library, LPCWSTR name, D3D12PipelineState pipeline)
{
return pipeline_library->lpVtbl->StorePipeline(pipeline_library, name, pipeline);
}
static INLINE HRESULT D3D12LoadGraphicsPipeline(
D3D12PipelineLibrary pipeline_library,
LPCWSTR name,
D3D12_GRAPHICS_PIPELINE_STATE_DESC* desc,
ID3D12PipelineState** out)
{
return pipeline_library->lpVtbl->LoadGraphicsPipeline(
pipeline_library, name, desc, uuidof(ID3D12PipelineState), (void**)out);
}
/* end of auto-generated */
#ifdef DEBUG