mirror of
https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
merge d3d8_common.c into d3d8.c
This commit is contained in:
parent
36cf7f00a8
commit
27aeb314a1
@ -1722,8 +1722,7 @@ endif
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ifeq ($(HAVE_D3D8), 1)
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DEFINES += -DHAVE_D3D8
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OBJ += gfx/drivers/d3d8.o \
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gfx/common/d3d8_common.o
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OBJ += gfx/drivers/d3d8.o
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endif
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ifeq ($(HAVE_D3D9), 1)
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@ -1,96 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define CINTERFACE
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/* For Xbox we will just link statically
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* to Direct3D libraries instead. */
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#if !defined(_XBOX) && defined(HAVE_DYLIB)
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#define HAVE_DYNAMIC_D3D
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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#include <dynamic/dylib.h>
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#endif
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#include "../../verbosity.h"
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#include "d3d8_common.h"
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/* TODO/FIXME - static globals */
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#ifdef HAVE_DYNAMIC_D3D
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static dylib_t g_d3d8_dll;
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static bool dylib_initialized = false;
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#endif
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typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
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static D3DCreate_t D3DCreate;
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void *d3d8_create(void)
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{
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#ifdef _XBOX
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UINT ver = 0;
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#else
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UINT ver = 220;
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#endif
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return D3DCreate(ver);
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}
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bool d3d8_initialize_symbols(enum gfx_ctx_api api)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (dylib_initialized)
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return true;
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#if defined(DEBUG) || defined(_DEBUG)
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if (!(g_d3d8_dll = dylib_load("d3d8d.dll")))
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#endif
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g_d3d8_dll = dylib_load("d3d8.dll");
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if (!g_d3d8_dll)
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return false;
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
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#else
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D3DCreate = Direct3DCreate8;
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#endif
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if (!D3DCreate)
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goto error;
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#ifdef HAVE_DYNAMIC_D3D
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dylib_initialized = true;
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#endif
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return true;
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error:
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d3d8_deinitialize_symbols();
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return false;
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}
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void d3d8_deinitialize_symbols(void)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (g_d3d8_dll)
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dylib_close(g_d3d8_dll);
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g_d3d8_dll = NULL;
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dylib_initialized = false;
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#endif
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}
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@ -13,8 +13,8 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D8_COMMON_H
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#define _D3D8_COMMON_H
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#ifndef _D3D8_DEFINES_H
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#define _D3D8_DEFINES_H
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#include <boolean.h>
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#include <retro_common_api.h>
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@ -73,12 +73,6 @@ typedef struct d3d8_video
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overlay_t *overlays;
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} d3d8_video_t;
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void *d3d8_create(void);
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bool d3d8_initialize_symbols(enum gfx_ctx_api api);
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void d3d8_deinitialize_symbols(void);
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RETRO_END_DECLS
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#endif
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@ -690,7 +690,6 @@ void d3d9_make_d3dpp(d3d9_video_t *d3d,
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#endif
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}
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void d3d9_log_info(const struct LinkInfo *info)
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{
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RARCH_LOG("[D3D9]: Render pass info:\n");
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@ -842,10 +841,10 @@ static void d3d9_set_font_rect(
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d3d9_video_t *d3d,
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const struct font_params *params)
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{
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settings_t *settings = config_get_ptr();
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float pos_x = settings->floats.video_msg_pos_x;
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float pos_y = settings->floats.video_msg_pos_y;
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float font_size = settings->floats.video_font_size;
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settings_t *settings = config_get_ptr();
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float pos_x = settings->floats.video_msg_pos_x;
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float pos_y = settings->floats.video_msg_pos_y;
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float font_size = settings->floats.video_font_size;
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if (params)
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{
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@ -1069,9 +1068,9 @@ void d3d9_set_menu_texture_frame(void *data,
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if (!d3d || !d3d->menu)
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return;
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if ( !d3d->menu->tex ||
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d3d->menu->tex_w != width ||
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d3d->menu->tex_h != height)
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if ( (!d3d->menu->tex)
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|| (d3d->menu->tex_w != width)
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|| (d3d->menu->tex_h != height))
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{
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IDirect3DTexture9_Release((LPDIRECT3DTEXTURE9)d3d->menu->tex);
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@ -1266,11 +1265,11 @@ bool d3d9_read_viewport(void *data, uint8_t *buffer, bool is_idle)
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video_driver_get_size(&width, &height);
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if (
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!d3d9_device_get_render_target(d3dr, 0, (void**)&target) ||
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!d3d9_device_create_offscreen_plain_surface(d3dr, width, height,
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!d3d9_device_get_render_target(d3dr, 0, (void**)&target)
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|| !d3d9_device_create_offscreen_plain_surface(d3dr, width, height,
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D3D9_XRGB8888_FORMAT,
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D3DPOOL_SYSTEMMEM, (void**)&dest, NULL) ||
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!d3d9_device_get_render_target_data(d3dr, target, dest)
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D3DPOOL_SYSTEMMEM, (void**)&dest, NULL)
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|| !d3d9_device_get_render_target_data(d3dr, target, dest)
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)
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{
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ret = false;
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@ -1577,7 +1576,6 @@ static const video_overlay_interface_t d3d9_overlay_interface = {
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void d3d9_get_overlay_interface(void *data,
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const video_overlay_interface_t **iface)
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{
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(void)data;
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*iface = &d3d9_overlay_interface;
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}
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#endif
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#include <d3d8.h>
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#include <defines/d3d_defines.h>
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#include "../common/d3d8_common.h"
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#include "../common/d3d8_defines.h"
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#include "../common/d3d_common.h"
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#include "../video_coord_array.h"
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#include "../../configuration.h"
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@ -110,6 +110,72 @@ struct d3d8_texture_info
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* D3D8 COMMON
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*/
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/* For Xbox we will just link statically
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* to Direct3D libraries instead. */
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#if !defined(_XBOX) && defined(HAVE_DYLIB)
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#define HAVE_DYNAMIC_D3D
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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#include <dynamic/dylib.h>
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#endif
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/* TODO/FIXME - static globals */
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#ifdef HAVE_DYNAMIC_D3D
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static dylib_t g_d3d8_dll;
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static bool dylib_initialized = false;
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#endif
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typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
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static D3DCreate_t D3DCreate;
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#ifdef HAVE_DYNAMIC_D3D
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static void d3d8_deinitialize_symbols(void)
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{
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if (g_d3d8_dll)
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dylib_close(g_d3d8_dll);
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g_d3d8_dll = NULL;
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dylib_initialized = false;
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}
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#endif
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static bool d3d8_initialize_symbols(enum gfx_ctx_api api)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (dylib_initialized)
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return true;
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#if defined(DEBUG) || defined(_DEBUG)
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if (!(g_d3d8_dll = dylib_load("d3d8d.dll")))
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#endif
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g_d3d8_dll = dylib_load("d3d8.dll");
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if (!g_d3d8_dll)
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return false;
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D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
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#else
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D3DCreate = Direct3DCreate8;
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#endif
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if (!D3DCreate)
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goto error;
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#ifdef HAVE_DYNAMIC_D3D
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dylib_initialized = true;
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#endif
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return true;
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error:
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#ifdef HAVE_DYNAMIC_D3D
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d3d8_deinitialize_symbols();
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#endif
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return false;
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}
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static INLINE void *
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d3d8_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER8 vertbuf)
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{
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@ -1068,7 +1134,11 @@ static bool d3d8_init_base(void *data, const video_info_t *info)
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#endif
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d3d8_video_t *d3d = (d3d8_video_t*)data;
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g_pD3D8 = (LPDIRECT3D8)d3d8_create();
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#ifdef _XBOX
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g_pD3D8 = (LPDIRECT3D8)D3DCreate(0);
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#else
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g_pD3D8 = (LPDIRECT3D8)D3DCreate(220);
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#endif
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/* this needs g_pD3D created first */
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d3d8_make_d3dpp(d3d, info, &d3dpp);
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@ -1627,7 +1697,9 @@ static void d3d8_free(void *data)
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d3d->dev = NULL;
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g_pD3D8 = NULL;
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#ifdef HAVE_DYNAMIC_D3D
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d3d8_deinitialize_symbols();
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#endif
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#ifndef _XBOX
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win32_monitor_from_window();
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#endif
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#include "../common/d3d_common.h"
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#include "../common/d3d8_common.h"
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#include "../common/d3d8_defines.h"
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#include "../font_driver.h"
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#if defined(HAVE_D3D8)
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#include "../gfx/drivers/d3d8.c"
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#include "../gfx/common/d3d8_common.c"
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#endif
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#if defined(HAVE_D3D9)
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