merge d3d8_common.c into d3d8.c

This commit is contained in:
libretroadmin 2023-06-01 20:14:19 +02:00
parent 36cf7f00a8
commit 27aeb314a1
7 changed files with 89 additions and 123 deletions

View File

@ -1722,8 +1722,7 @@ endif
ifeq ($(HAVE_D3D8), 1)
DEFINES += -DHAVE_D3D8
OBJ += gfx/drivers/d3d8.o \
gfx/common/d3d8_common.o
OBJ += gfx/drivers/d3d8.o
endif
ifeq ($(HAVE_D3D9), 1)

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@ -1,96 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
#if !defined(_XBOX) && defined(HAVE_DYLIB)
#define HAVE_DYNAMIC_D3D
#endif
#ifdef HAVE_DYNAMIC_D3D
#include <dynamic/dylib.h>
#endif
#include "../../verbosity.h"
#include "d3d8_common.h"
/* TODO/FIXME - static globals */
#ifdef HAVE_DYNAMIC_D3D
static dylib_t g_d3d8_dll;
static bool dylib_initialized = false;
#endif
typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
static D3DCreate_t D3DCreate;
void *d3d8_create(void)
{
#ifdef _XBOX
UINT ver = 0;
#else
UINT ver = 220;
#endif
return D3DCreate(ver);
}
bool d3d8_initialize_symbols(enum gfx_ctx_api api)
{
#ifdef HAVE_DYNAMIC_D3D
if (dylib_initialized)
return true;
#if defined(DEBUG) || defined(_DEBUG)
if (!(g_d3d8_dll = dylib_load("d3d8d.dll")))
#endif
g_d3d8_dll = dylib_load("d3d8.dll");
if (!g_d3d8_dll)
return false;
#endif
#ifdef HAVE_DYNAMIC_D3D
D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
#else
D3DCreate = Direct3DCreate8;
#endif
if (!D3DCreate)
goto error;
#ifdef HAVE_DYNAMIC_D3D
dylib_initialized = true;
#endif
return true;
error:
d3d8_deinitialize_symbols();
return false;
}
void d3d8_deinitialize_symbols(void)
{
#ifdef HAVE_DYNAMIC_D3D
if (g_d3d8_dll)
dylib_close(g_d3d8_dll);
g_d3d8_dll = NULL;
dylib_initialized = false;
#endif
}

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@ -13,8 +13,8 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _D3D8_COMMON_H
#define _D3D8_COMMON_H
#ifndef _D3D8_DEFINES_H
#define _D3D8_DEFINES_H
#include <boolean.h>
#include <retro_common_api.h>
@ -73,12 +73,6 @@ typedef struct d3d8_video
overlay_t *overlays;
} d3d8_video_t;
void *d3d8_create(void);
bool d3d8_initialize_symbols(enum gfx_ctx_api api);
void d3d8_deinitialize_symbols(void);
RETRO_END_DECLS
#endif

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@ -690,7 +690,6 @@ void d3d9_make_d3dpp(d3d9_video_t *d3d,
#endif
}
void d3d9_log_info(const struct LinkInfo *info)
{
RARCH_LOG("[D3D9]: Render pass info:\n");
@ -842,10 +841,10 @@ static void d3d9_set_font_rect(
d3d9_video_t *d3d,
const struct font_params *params)
{
settings_t *settings = config_get_ptr();
float pos_x = settings->floats.video_msg_pos_x;
float pos_y = settings->floats.video_msg_pos_y;
float font_size = settings->floats.video_font_size;
settings_t *settings = config_get_ptr();
float pos_x = settings->floats.video_msg_pos_x;
float pos_y = settings->floats.video_msg_pos_y;
float font_size = settings->floats.video_font_size;
if (params)
{
@ -1069,9 +1068,9 @@ void d3d9_set_menu_texture_frame(void *data,
if (!d3d || !d3d->menu)
return;
if ( !d3d->menu->tex ||
d3d->menu->tex_w != width ||
d3d->menu->tex_h != height)
if ( (!d3d->menu->tex)
|| (d3d->menu->tex_w != width)
|| (d3d->menu->tex_h != height))
{
IDirect3DTexture9_Release((LPDIRECT3DTEXTURE9)d3d->menu->tex);
@ -1266,11 +1265,11 @@ bool d3d9_read_viewport(void *data, uint8_t *buffer, bool is_idle)
video_driver_get_size(&width, &height);
if (
!d3d9_device_get_render_target(d3dr, 0, (void**)&target) ||
!d3d9_device_create_offscreen_plain_surface(d3dr, width, height,
!d3d9_device_get_render_target(d3dr, 0, (void**)&target)
|| !d3d9_device_create_offscreen_plain_surface(d3dr, width, height,
D3D9_XRGB8888_FORMAT,
D3DPOOL_SYSTEMMEM, (void**)&dest, NULL) ||
!d3d9_device_get_render_target_data(d3dr, target, dest)
D3DPOOL_SYSTEMMEM, (void**)&dest, NULL)
|| !d3d9_device_get_render_target_data(d3dr, target, dest)
)
{
ret = false;
@ -1577,7 +1576,6 @@ static const video_overlay_interface_t d3d9_overlay_interface = {
void d3d9_get_overlay_interface(void *data,
const video_overlay_interface_t **iface)
{
(void)data;
*iface = &d3d9_overlay_interface;
}
#endif

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@ -39,7 +39,7 @@
#include <d3d8.h>
#include <defines/d3d_defines.h>
#include "../common/d3d8_common.h"
#include "../common/d3d8_defines.h"
#include "../common/d3d_common.h"
#include "../video_coord_array.h"
#include "../../configuration.h"
@ -110,6 +110,72 @@ struct d3d8_texture_info
* D3D8 COMMON
*/
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
#if !defined(_XBOX) && defined(HAVE_DYLIB)
#define HAVE_DYNAMIC_D3D
#endif
#ifdef HAVE_DYNAMIC_D3D
#include <dynamic/dylib.h>
#endif
/* TODO/FIXME - static globals */
#ifdef HAVE_DYNAMIC_D3D
static dylib_t g_d3d8_dll;
static bool dylib_initialized = false;
#endif
typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
static D3DCreate_t D3DCreate;
#ifdef HAVE_DYNAMIC_D3D
static void d3d8_deinitialize_symbols(void)
{
if (g_d3d8_dll)
dylib_close(g_d3d8_dll);
g_d3d8_dll = NULL;
dylib_initialized = false;
}
#endif
static bool d3d8_initialize_symbols(enum gfx_ctx_api api)
{
#ifdef HAVE_DYNAMIC_D3D
if (dylib_initialized)
return true;
#if defined(DEBUG) || defined(_DEBUG)
if (!(g_d3d8_dll = dylib_load("d3d8d.dll")))
#endif
g_d3d8_dll = dylib_load("d3d8.dll");
if (!g_d3d8_dll)
return false;
D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
#else
D3DCreate = Direct3DCreate8;
#endif
if (!D3DCreate)
goto error;
#ifdef HAVE_DYNAMIC_D3D
dylib_initialized = true;
#endif
return true;
error:
#ifdef HAVE_DYNAMIC_D3D
d3d8_deinitialize_symbols();
#endif
return false;
}
static INLINE void *
d3d8_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER8 vertbuf)
{
@ -1068,7 +1134,11 @@ static bool d3d8_init_base(void *data, const video_info_t *info)
#endif
d3d8_video_t *d3d = (d3d8_video_t*)data;
g_pD3D8 = (LPDIRECT3D8)d3d8_create();
#ifdef _XBOX
g_pD3D8 = (LPDIRECT3D8)D3DCreate(0);
#else
g_pD3D8 = (LPDIRECT3D8)D3DCreate(220);
#endif
/* this needs g_pD3D created first */
d3d8_make_d3dpp(d3d, info, &d3dpp);
@ -1627,7 +1697,9 @@ static void d3d8_free(void *data)
d3d->dev = NULL;
g_pD3D8 = NULL;
#ifdef HAVE_DYNAMIC_D3D
d3d8_deinitialize_symbols();
#endif
#ifndef _XBOX
win32_monitor_from_window();

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@ -22,7 +22,7 @@
#endif
#include "../common/d3d_common.h"
#include "../common/d3d8_common.h"
#include "../common/d3d8_defines.h"
#include "../font_driver.h"

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@ -413,7 +413,6 @@ VIDEO DRIVER
#if defined(HAVE_D3D8)
#include "../gfx/drivers/d3d8.c"
#include "../gfx/common/d3d8_common.c"
#endif
#if defined(HAVE_D3D9)