[VITA] Change error name to vgl_error

This commit is contained in:
Francisco José García García 2020-06-03 20:47:09 +02:00
parent 13b5450ff9
commit 27a0e6a1a4
11 changed files with 154 additions and 154 deletions

View File

@ -145,7 +145,7 @@ GLuint glCreateShader(GLenum shaderType) {
shaders[res - 1].type = GL_VERTEX_SHADER;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
shaders[res - 1].valid = GL_TRUE;
@ -194,7 +194,7 @@ void glAttachShader(GLuint prog, GLuint shad) {
break;
}
} else
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
}
GLuint glCreateProgram(void) {
@ -402,7 +402,7 @@ void vglBindPackedAttribLocation(GLuint prog, GLuint index, const GLchar *name,
bpe = sizeof(uint8_t);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
@ -425,7 +425,7 @@ void vglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean nor
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (stride < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -440,7 +440,7 @@ void vglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean nor
bpe = sizeof(GLshort);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}

View File

@ -50,7 +50,7 @@ uint32_t get_color_from_texture(uint32_t type) {
res = SCE_GXM_COLOR_FORMAT_U8_A;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
return res;
@ -66,7 +66,7 @@ void glGenFramebuffers(GLsizei n, GLuint *ids) {
int i = 0, j = 0;
#ifndef SKIP_ERROR_HANDLING
if (n < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -85,7 +85,7 @@ void glGenFramebuffers(GLsizei n, GLuint *ids) {
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) {
#ifndef SKIP_ERROR_HANDLING
if (n < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -117,7 +117,7 @@ void glBindFramebuffer(GLenum target, GLuint fb) {
active_write_fb = active_read_fb = (framebuffer *)fb;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -134,7 +134,7 @@ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint tex_id, GLint
fb = active_read_fb;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
@ -178,7 +178,7 @@ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint tex_id, GLint
sceGxmCreateRenderTarget(&renderTargetParams, &fb->target);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}

View File

@ -50,7 +50,7 @@ const GLubyte *glGetString(GLenum name) {
return extensions;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
return NULL;
break;
}
@ -80,7 +80,7 @@ void glGetBooleanv(GLenum pname, GLboolean *params) {
*params = GL_FALSE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -123,7 +123,7 @@ void glGetFloatv(GLenum pname, GLfloat *data) {
*data = GENERIC_STACK_DEPTH;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -156,7 +156,7 @@ void glGetIntegerv(GLenum pname, GLint *data) {
data[3] = gl_viewport.h;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -189,14 +189,14 @@ GLboolean glIsEnabled(GLenum cap) {
ret = pol_offset_point;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
return ret;
}
GLenum glGetError(void) {
GLenum ret = error;
error = GL_NO_ERROR;
GLenum ret = vgl_error;
vgl_error = GL_NO_ERROR;
return ret;
}

View File

@ -45,7 +45,7 @@ static void *gxm_stencil_surface_addr; // Stencil surface memblock starting addr
static SceGxmDepthStencilSurface gxm_depth_stencil_surface; // Depth/Stencil surfaces setup for sceGxm
SceGxmContext *gxm_context; // sceGxm context instance
GLenum error = GL_NO_ERROR; // Error returned by glGetError
GLenum vgl_error = GL_NO_ERROR; // Error returned by glGetError
SceGxmShaderPatcher *gxm_shader_patcher; // sceGxmShaderPatcher shader patcher instance
matrix4x4 mvp_matrix; // ModelViewProjection Matrix

View File

@ -87,7 +87,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase != MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -118,7 +118,7 @@ void glVertex3fv(const GLfloat *v) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase != MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -209,7 +209,7 @@ void glTexCoord2fv(GLfloat *f) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase != MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -232,7 +232,7 @@ void glTexCoord2f(GLfloat s, GLfloat t) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase != MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -255,7 +255,7 @@ void glTexCoord2i(GLint s, GLint t) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase != MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -278,7 +278,7 @@ void glArrayElement(GLint i) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (i < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -357,7 +357,7 @@ void glBegin(GLenum mode) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -394,7 +394,7 @@ void glBegin(GLenum mode) {
np = 4;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
@ -410,7 +410,7 @@ void glEnd(void) {
// Error handling
if (phase != MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif

View File

@ -46,7 +46,7 @@ void glMatrixMode(GLenum mode) {
matrix = &projection_matrix;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -55,10 +55,10 @@ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdou
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
} else if ((left == right) || (bottom == top) || (nearVal == farVal)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -72,10 +72,10 @@ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLd
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
} else if ((left == right) || (bottom == top) || (nearVal < 0) || (farVal < 0)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -139,7 +139,7 @@ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -162,7 +162,7 @@ void glPushMatrix(void) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -171,7 +171,7 @@ void glPushMatrix(void) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (modelview_stack_counter >= MODELVIEW_STACK_DEPTH) {
error = GL_STACK_OVERFLOW;
vgl_error = GL_STACK_OVERFLOW;
} else
#endif
// Copying current matrix into the matrix stack and increasing stack counter
@ -181,7 +181,7 @@ void glPushMatrix(void) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (projection_stack_counter >= GENERIC_STACK_DEPTH) {
error = GL_STACK_OVERFLOW;
vgl_error = GL_STACK_OVERFLOW;
} else
#endif
// Copying current matrix into the matrix stack and increasing stack counter
@ -193,7 +193,7 @@ void glPopMatrix(void) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -202,7 +202,7 @@ void glPopMatrix(void) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (modelview_stack_counter == 0)
error = GL_STACK_UNDERFLOW;
vgl_error = GL_STACK_UNDERFLOW;
else
#endif
// Copying last matrix on stack into current matrix and decreasing stack counter
@ -212,7 +212,7 @@ void glPopMatrix(void) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (projection_stack_counter == 0)
error = GL_STACK_UNDERFLOW;
vgl_error = GL_STACK_UNDERFLOW;
else
#endif
// Copying last matrix on stack into current matrix and decreasing stack counter

View File

@ -119,7 +119,7 @@ void glPolygonMode(GLenum face, GLenum mode) {
new_mode = SCE_GXM_POLYGON_MODE_TRIANGLE_FILL;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
switch (face) {
@ -140,7 +140,7 @@ void glPolygonMode(GLenum face, GLenum mode) {
sceGxmSetBackPolygonMode(gxm_context, new_mode);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
return;
}
update_polygon_offset();
@ -167,7 +167,7 @@ void glFrontFace(GLenum mode) {
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
#ifndef SKIP_ERROR_HANDLING
if ((width < 0) || (height < 0)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -197,7 +197,7 @@ void glDepthRangef(GLfloat nearVal, GLfloat farVal) {
void glEnable(GLenum cap) {
#ifndef SKIP_ERROR_HANDLING
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -250,7 +250,7 @@ void glEnable(GLenum cap) {
clip_plane0 = GL_TRUE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -258,7 +258,7 @@ void glEnable(GLenum cap) {
void glDisable(GLenum cap) {
#ifndef SKIP_ERROR_HANDLING
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -311,7 +311,7 @@ void glDisable(GLenum cap) {
clip_plane0 = GL_FALSE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -411,7 +411,7 @@ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
@ -429,12 +429,12 @@ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -443,7 +443,7 @@ void glLineWidth(GLfloat width) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (width <= 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -457,7 +457,7 @@ void glPointSize(GLfloat size) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (size <= 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -483,7 +483,7 @@ void glFogf(GLenum pname, GLfloat param) {
fog_far = param;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -507,7 +507,7 @@ void glFogfv(GLenum pname, const GLfloat *params) {
memcpy(&fog_color.r, params, sizeof(vector4f));
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -528,7 +528,7 @@ void glFogi(GLenum pname, const GLint param) {
fog_far = param;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -548,7 +548,7 @@ void glClipPlane(GLenum plane, const GLdouble *equation) {
memcpy(&clip_plane0_eq.x, &temp.x, sizeof(vector4f));
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}

View File

@ -124,7 +124,7 @@ extern float fullscreen_y_scale;
extern float fullscreen_z_scale;
extern SceGxmContext *gxm_context; // sceGxm context instance
extern GLenum error; // Error returned by glGetError
extern GLenum vgl_error; // Error returned by glGetError
extern SceGxmShaderPatcher *gxm_shader_patcher; // sceGxmShaderPatcher shader patcher instance
matrix4x4 mvp_matrix; // ModelViewProjection Matrix

View File

@ -327,7 +327,7 @@ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if ((width < 0) || (height < 0)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -385,7 +385,7 @@ void glDepthMask(GLboolean flag) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (phase == MODEL_CREATION) {
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
return;
}
#endif
@ -407,36 +407,36 @@ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass
switch (face) {
case GL_FRONT:
if (!change_stencil_config(&stencil_fail_front, sfail))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&depth_fail_front, dpfail))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&depth_pass_front, dppass))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
case GL_BACK:
if (!change_stencil_config(&stencil_fail_back, sfail))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&depth_fail_back, dpfail))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&depth_pass_front, dppass))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
case GL_FRONT_AND_BACK:
if (!change_stencil_config(&stencil_fail_front, sfail))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&stencil_fail_back, sfail))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&depth_fail_front, dpfail))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&depth_fail_back, dpfail))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&depth_pass_front, dppass))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_config(&depth_pass_back, dppass))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
change_stencil_settings();
@ -451,26 +451,26 @@ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
switch (face) {
case GL_FRONT:
if (!change_stencil_func_config(&stencil_func_front, func))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
stencil_mask_front = mask;
stencil_ref_front = ref;
break;
case GL_BACK:
if (!change_stencil_func_config(&stencil_func_back, func))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
stencil_mask_back = mask;
stencil_ref_back = ref;
break;
case GL_FRONT_AND_BACK:
if (!change_stencil_func_config(&stencil_func_front, func))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
if (!change_stencil_func_config(&stencil_func_back, func))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
stencil_mask_front = stencil_mask_back = mask;
stencil_ref_front = stencil_ref_back = ref;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
change_stencil_settings();
@ -493,7 +493,7 @@ void glStencilMaskSeparate(GLenum face, GLuint mask) {
stencil_mask_front_write = stencil_mask_back_write = mask;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
return;
}
change_stencil_settings();

View File

@ -37,7 +37,7 @@ void glGenTextures(GLsizei n, GLuint *res) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (n < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -67,7 +67,7 @@ void glBindTexture(GLenum target, GLuint texture) {
tex_unit->tex_id = texture;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -76,7 +76,7 @@ void glDeleteTextures(GLsizei n, const GLuint *gl_textures) {
#ifndef SKIP_ERROR_HANDLING
// Error handling
if (n < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -138,7 +138,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
data_bpp = 1;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
@ -150,7 +150,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
data_bpp = 2;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
@ -162,7 +162,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
else read_cb = readRGB;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
@ -178,7 +178,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
read_cb = readRGBA5551;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
@ -225,13 +225,13 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
tex_format = SCE_GXM_TEXTURE_FORMAT_P8_ABGR;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
// Checking if texture is too big for sceGxm
if (width > GXM_TEX_MAX_SIZE || height > GXM_TEX_MAX_SIZE) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
@ -258,7 +258,7 @@ void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei widt
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -281,10 +281,10 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
int i, j;
if (xoffset + width > orig_w) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
} else if (yoffset + height > orig_h) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
@ -323,7 +323,7 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
data_bpp = 1;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
return;
break;
}
@ -335,7 +335,7 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
data_bpp = 2;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
return;
break;
}
@ -347,7 +347,7 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
read_cb = readRGB;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
return;
break;
}
@ -363,7 +363,7 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
read_cb = readRGBA5551;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
return;
break;
}
@ -410,7 +410,7 @@ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, G
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -431,12 +431,12 @@ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum fo
bpp = 4;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
@ -470,7 +470,7 @@ void glTexParameteri(GLenum target, GLenum pname, GLint param) {
case GL_LINEAR_MIPMAP_LINEAR: // TODO: Implement this
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
sceGxmTextureSetMinFilter(&tex->gxm_tex, tex_unit->min_filter);
@ -492,7 +492,7 @@ void glTexParameteri(GLenum target, GLenum pname, GLint param) {
case GL_LINEAR_MIPMAP_LINEAR: // TODO: Implement this
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
sceGxmTextureSetMagFilter(&tex->gxm_tex, tex_unit->mag_filter);
@ -512,7 +512,7 @@ void glTexParameteri(GLenum target, GLenum pname, GLint param) {
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR_CLAMP;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
sceGxmTextureSetUAddrMode(&tex->gxm_tex, tex_unit->u_mode);
@ -532,18 +532,18 @@ void glTexParameteri(GLenum target, GLenum pname, GLint param) {
tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR_CLAMP;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
sceGxmTextureSetVAddrMode(&tex->gxm_tex, tex_unit->v_mode);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -594,12 +594,12 @@ void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
sceGxmTextureSetVAddrMode(&tex->gxm_tex, tex_unit->v_mode);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -608,7 +608,7 @@ void glActiveTexture(GLenum texture) {
// Changing current in use server texture unit
#ifndef SKIP_ERROR_HANDLING
if ((texture < GL_TEXTURE0) && (texture > GL_TEXTURE31))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
else
#endif
server_texture_unit = texture - GL_TEXTURE0;
@ -641,7 +641,7 @@ void glGenerateMipmap(GLenum target) {
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -667,12 +667,12 @@ void glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
tex_unit->env_mode = ADD;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
}
}
@ -685,12 +685,12 @@ void glTexEnvfv(GLenum target, GLenum pname, GLfloat *param) {
memcpy(&texenv_color.r, param, sizeof(GLfloat) * 4);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
}
}
@ -722,12 +722,12 @@ void glTexEnvi(GLenum target, GLenum pname, GLint param) {
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -743,7 +743,7 @@ void *vglGetTexDataPointer(GLenum target) {
return tex->data;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}

View File

@ -699,7 +699,7 @@ void glGenBuffers(GLsizei n, GLuint *res) {
int i = 0, j = 0;
#ifndef SKIP_ERROR_HANDLING
if (n < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -716,7 +716,7 @@ void glGenBuffers(GLsizei n, GLuint *res) {
void glBindBuffer(GLenum target, GLuint buffer) {
#ifndef SKIP_ERROR_HANDLING
if ((buffer != 0x0000) && ((buffer >= BUFFERS_ADDR + BUFFERS_NUM) || (buffer < BUFFERS_ADDR))) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -728,7 +728,7 @@ void glBindBuffer(GLenum target, GLuint buffer) {
index_array_unit = buffer - BUFFERS_ADDR;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -736,7 +736,7 @@ void glBindBuffer(GLenum target, GLuint buffer) {
void glDeleteBuffers(GLsizei n, const GLuint *gl_buffers) {
#ifndef SKIP_ERROR_HANDLING
if (n < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -756,7 +756,7 @@ void glDeleteBuffers(GLsizei n, const GLuint *gl_buffers) {
void glBufferData(GLenum target, GLsizei size, const GLvoid *data, GLenum usage) {
#ifndef SKIP_ERROR_HANDLING
if (size < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -769,7 +769,7 @@ void glBufferData(GLenum target, GLsizei size, const GLvoid *data, GLenum usage)
idx = index_array_unit;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
vglMemType type = VGL_MEM_VRAM;
@ -813,7 +813,7 @@ void glBlendFunc(GLenum sfactor, GLenum dfactor) {
blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
switch (dfactor) {
@ -851,7 +851,7 @@ void glBlendFunc(GLenum sfactor, GLenum dfactor) {
blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
if (blend_state)
@ -894,7 +894,7 @@ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum d
blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
switch (dstRGB) {
@ -932,7 +932,7 @@ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum d
blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
switch (srcAlpha) {
@ -970,7 +970,7 @@ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum d
blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
switch (dstAlpha) {
@ -1008,7 +1008,7 @@ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum d
blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
if (blend_state)
@ -1033,7 +1033,7 @@ void glBlendEquation(GLenum mode) {
blend_func_rgb = blend_func_a = SCE_GXM_BLEND_FUNC_MAX;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
if (blend_state)
@ -1058,7 +1058,7 @@ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
blend_func_rgb = SCE_GXM_BLEND_FUNC_MAX;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
switch (modeAlpha) {
@ -1078,7 +1078,7 @@ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
blend_func_a = SCE_GXM_BLEND_FUNC_MAX;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
if (blend_state)
@ -1104,7 +1104,7 @@ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
#ifndef SKIP_ERROR_HANDLING
if ((stride < 0) || (size < 2) || (size > 4)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -1117,7 +1117,7 @@ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *poin
tex_unit->vertex_array.size = sizeof(GLshort);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
@ -1129,7 +1129,7 @@ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *poin
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
#ifndef SKIP_ERROR_HANDLING
if ((stride < 0) || (size < 3) || (size > 4)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -1142,7 +1142,7 @@ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *point
tex_unit->color_array.size = sizeof(GLshort);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
@ -1154,7 +1154,7 @@ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *point
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
#ifndef SKIP_ERROR_HANDLING
if ((stride < 0) || (size < 2) || (size > 4)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -1167,7 +1167,7 @@ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *po
tex_unit->texture_array.size = sizeof(GLshort);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
@ -1209,7 +1209,7 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
skip_draw = GL_TRUE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
if (!skip_draw) {
@ -1471,11 +1471,11 @@ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *gl_in
GLboolean skip_draw = GL_FALSE;
#ifndef SKIP_ERROR_HANDLING
if (type != GL_UNSIGNED_SHORT)
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
else if (phase == MODEL_CREATION)
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
else if (count < 0)
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
#endif
switch (mode) {
case GL_POINTS:
@ -1500,7 +1500,7 @@ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *gl_in
skip_draw = GL_TRUE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
if (!skip_draw) {
@ -1734,7 +1734,7 @@ void glEnableClientState(GLenum array) {
tex_unit->texture_array_state = GL_TRUE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -1752,7 +1752,7 @@ void glDisableClientState(GLenum array) {
tex_unit->texture_array_state = GL_FALSE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
}
@ -1760,7 +1760,7 @@ void glDisableClientState(GLenum array) {
void glClientActiveTexture(GLenum texture) {
#ifndef SKIP_ERROR_HANDLING
if ((texture < GL_TEXTURE0) && (texture > GL_TEXTURE31))
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
else
#endif
client_texture_unit = texture - GL_TEXTURE0;
@ -1771,7 +1771,7 @@ void glClientActiveTexture(GLenum texture) {
void vglVertexPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
#ifndef SKIP_ERROR_HANDLING
if ((stride < 0) || (size < 2) || (size > 4)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -1785,7 +1785,7 @@ void vglVertexPointer(GLint size, GLenum type, GLsizei stride, GLuint count, con
bpe = sizeof(GLshort);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
tex_unit->vertex_object = gpu_pool_memalign(count * bpe * size, bpe * size);
@ -1806,7 +1806,7 @@ void vglVertexPointer(GLint size, GLenum type, GLsizei stride, GLuint count, con
void vglColorPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
#ifndef SKIP_ERROR_HANDLING
if ((stride < 0) || (size < 3) || (size > 4)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -1823,7 +1823,7 @@ void vglColorPointer(GLint size, GLenum type, GLsizei stride, GLuint count, cons
bpe = sizeof(uint8_t);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
tex_unit->color_object = gpu_pool_memalign(count * bpe * size, bpe * size);
@ -1845,7 +1845,7 @@ void vglColorPointer(GLint size, GLenum type, GLsizei stride, GLuint count, cons
void vglTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
#ifndef SKIP_ERROR_HANDLING
if ((stride < 0) || (size < 2) || (size > 4)) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -1859,7 +1859,7 @@ void vglTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLuint count, c
bpe = sizeof(GLshort);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
tex_unit->texture_object = gpu_pool_memalign(count * bpe * size, bpe * size);
@ -1880,7 +1880,7 @@ void vglTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLuint count, c
void vglIndexPointer(GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
#ifndef SKIP_ERROR_HANDLING
if (stride < 0) {
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
return;
}
#endif
@ -1894,7 +1894,7 @@ void vglIndexPointer(GLenum type, GLsizei stride, GLuint count, const GLvoid *po
bpe = sizeof(GLshort);
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
tex_unit->index_object = gpu_pool_memalign(count * bpe, bpe);
@ -1939,9 +1939,9 @@ void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
int texture2d_idx = tex_unit->tex_id;
#ifndef SKIP_ERROR_HANDLING
if (phase == MODEL_CREATION)
error = GL_INVALID_OPERATION;
vgl_error = GL_INVALID_OPERATION;
else if (count < 0)
error = GL_INVALID_VALUE;
vgl_error = GL_INVALID_VALUE;
#endif
GLboolean skip_draw = GL_FALSE;
switch (mode) {
@ -1967,7 +1967,7 @@ void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
skip_draw = GL_TRUE;
break;
default:
error = GL_INVALID_ENUM;
vgl_error = GL_INVALID_ENUM;
break;
}
if (!skip_draw) {