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https://github.com/libretro/RetroArch
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(D3D) Add XDK ifdefs in d3d9_pc.cpp
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3f3af129de
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2708bef175
@ -265,6 +265,7 @@ static void gfx_ctx_xdk_update_window_title(void)
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static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height)
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{
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#ifndef _XBOX
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(void)width;
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(void)height;
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#if defined(_XBOX360)
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@ -356,6 +357,7 @@ static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height)
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}
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}
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#endif
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#endif
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}
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static bool gfx_ctx_xdk_init(void)
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@ -363,15 +365,6 @@ static bool gfx_ctx_xdk_init(void)
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return true;
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}
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static bool gfx_ctx_xdk_set_video_mode(
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unsigned width, unsigned height, bool fullscreen)
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{
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(void)width;
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(void)height;
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(void)fullscreen;
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return true;
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}
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static void gfx_ctx_xdk_destroy(void)
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{
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d3d_video_t * d3d = (d3d_video_t*)driver.video_data;
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@ -411,7 +404,7 @@ const gfx_ctx_driver_t gfx_ctx_xdk = {
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gfx_ctx_xdk_destroy,
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gfx_ctx_xdk_bind_api,
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gfx_ctx_xdk_set_swap_interval,
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gfx_ctx_xdk_set_video_mode,
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NULL,
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gfx_ctx_xdk_get_video_size,
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NULL,
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gfx_ctx_xdk_update_window_title,
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@ -1138,7 +1138,7 @@ const video_driver_t video_d3d = {
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d3d_focus,
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d3d_set_shader,
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d3d_free,
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"d3d9",
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"d3d",
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#ifdef HAVE_MENU
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NULL,
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#endif
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@ -104,11 +104,16 @@ static void gfx_ctx_d3d_swap_buffers(void)
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{
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d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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#ifdef _XBOX
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RD3DDevice_Present(d3dr);
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#else
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if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK)
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{
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d3d->needs_restore = true;
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RARCH_ERR("[D3D]: Present() failed.\n");
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}
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#endif
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}
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static void gfx_ctx_d3d_update_title(void)
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@ -116,15 +121,27 @@ static void gfx_ctx_d3d_update_title(void)
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d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
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char buffer[128], buffer_fps[128];
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bool fps_draw = g_settings.fps_show;
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if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps)))
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{
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#ifndef _XBOX
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std::string title = buffer;
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title += " || Direct3D9";
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SetWindowText(d3d->hWnd, title.c_str());
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#endif
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}
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if (fps_draw)
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{
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#ifdef _XBOX
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char mem[128];
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MEMORYSTATUS stat;
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GlobalMemoryStatus(&stat);
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snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
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strlcat(buffer_fps, mem, sizeof(buffer_fps));
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#endif
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msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1);
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}
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g_extern.frame_count++;
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}
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@ -437,7 +454,10 @@ static void gfx_ctx_d3d_check_window(bool *quit,
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if (d3d_quit)
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*quit = true;
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#ifndef _XBOX
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#ifdef _XBOX
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if (d3d->should_resize)
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*resize = true;
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#else
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MSG msg;
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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@ -465,7 +485,7 @@ static bool gfx_ctx_d3d_bind_api(enum gfx_ctx_api api, unsigned major, unsigned
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(void)api;
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#if defined(_XBOX1)
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return api == GFX_CTX_DIRECT3D8_API;
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#else
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#else /* As long as we don't have a D3D11 implementation, we default to this */
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return api == GFX_CTX_DIRECT3D9_API;
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#endif
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}
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@ -477,18 +497,134 @@ static bool gfx_ctx_d3d_init(void)
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static void gfx_ctx_d3d_input_driver(const input_driver_t **input, void **input_data)
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{
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#ifdef _XBOX
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void *xinput = input_xinput.init();
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*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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#else
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dinput = input_dinput.init();
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*input = dinput ? &input_dinput : NULL;
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*input_data = dinput;
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#endif
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}
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static void gfx_ctx_d3d_get_video_size(unsigned *width, unsigned *height)
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{
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#ifndef _XBOX
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(void)width;
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(void)height;
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#if defined(_XBOX360)
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XVIDEO_MODE video_mode;
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XGetVideoMode(&video_mode);
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*width = video_mode.dwDisplayWidth;
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*height = video_mode.dwDisplayHeight;
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if(video_mode.fIsHiDef)
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{
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*width = 1280;
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*height = 720;
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
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}
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else
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{
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*width = 640;
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*height = 480;
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD);
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}
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if(video_mode.fIsWideScreen)
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
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else
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
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#elif defined(_XBOX1)
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DWORD video_mode = XGetVideoFlags();
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*width = 640;
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*height = 480;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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// Check for 16:9 mode (PAL REGION)
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if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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*width = 720;
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*height = 480;
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}
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else
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{ //50 Hz, 720x576i
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*width = 720;
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*height = 576;
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}
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
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}
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else
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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*width = 720;
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*height = 480;
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
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}
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else
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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*width = 640;
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*height = 480;
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
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}
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else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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*width = 1280;
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*height = 720;
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
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}
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else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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*width = 1920;
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*height = 1080;
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
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g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
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}
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}
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#endif
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#endif
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}
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static void gfx_ctx_d3d_swap_interval(unsigned interval)
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{
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#ifdef _XBOX
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d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
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LPDIRECT3DDEVICE d3dr = d3d->dev;
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if (interval)
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d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE);
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else
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d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE);
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#endif
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}
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const gfx_ctx_driver_t gfx_ctx_d3d9 = {
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gfx_ctx_d3d_init,
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NULL, // gfx_ctx_destroy
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gfx_ctx_d3d_bind_api,
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NULL, // gfx_ctx_swap_interval
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gfx_ctx_d3d_swap_interval,
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NULL, // gfx_ctx_set_video_mode
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NULL, // gfx_ctx_get_video_size
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gfx_ctx_d3d_get_video_size,
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NULL,
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gfx_ctx_d3d_update_title,
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gfx_ctx_d3d_check_window,
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