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https://github.com/libretro/RetroArch
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(PS3) Remove custom PNG decoder
(PS3) Add header for sys_ppu_thread_ functions
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@ -23,6 +23,10 @@
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#include "../../defines/ps3_defines.h"
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#if defined(__CELLOS_LV2__)
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#include <sys/ppu_thread.h>
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#endif
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#define AUDIO_BLOCKS 8
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#define AUDIO_CHANNELS 2
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@ -35,19 +35,6 @@
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#include <boolean.h>
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#include "../../general.h"
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#if defined(__CELLOS_LV2__) || defined(__PSLIGHT__)
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#include "../../defines/ps3_defines.h"
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#ifdef __PSL1GHT__
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#include <ppu-asm.h>
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#include <ppu-types.h>
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#include <pngdec/pngdec.h>
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#else
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#include <cell/codec.h>
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#endif
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#endif
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bool texture_image_set_color_shifts(unsigned *r_shift, unsigned *g_shift,
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unsigned *b_shift, unsigned *a_shift)
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{
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@ -229,173 +216,6 @@ bool texture_image_load(struct texture_image *out_img, const char *path)
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return true;
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}
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#elif defined(__CELLOS_LV2__)
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typedef struct CtrlMallocArg
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{
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uint32_t mallocCallCounts;
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} CtrlMallocArg;
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typedef struct CtrlFreeArg
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{
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uint32_t freeCallCounts;
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} CtrlFreeArg;
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void *img_malloc(uint32_t size, void *a)
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{
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#ifndef __PSL1GHT__
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CtrlMallocArg *arg;
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arg = (CtrlMallocArg *) a;
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arg->mallocCallCounts++;
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#endif
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return malloc(size);
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}
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static int img_free(void *ptr, void *a)
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{
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#ifndef __PSL1GHT__
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CtrlFreeArg *arg;
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arg = (CtrlFreeArg *) a;
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arg->freeCallCounts++;
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#endif
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free(ptr);
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return 0;
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}
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static bool ps3_load_png(const char *path, struct texture_image *out_img)
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{
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#ifdef __PSL1GHT__
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uint64_t output_bytes_per_line;
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#else
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CtrlMallocArg MallocArg;
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CtrlFreeArg FreeArg;
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CellPngDecDataCtrlParam dCtrlParam;
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#endif
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CellPngDecThreadInParam InParam;
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CellPngDecThreadOutParam OutParam;
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CellPngDecSrc src;
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CellPngDecOpnInfo opnInfo;
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CellPngDecInfo info;
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CellPngDecInParam inParam;
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CellPngDecOutParam outParam;
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CellPngDecDataOutInfo dOutInfo;
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size_t img_size;
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int ret_png, ret = -1;
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CellPngDecMainHandle mHandle = PTR_NULL;
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CellPngDecSubHandle sHandle = PTR_NULL;
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InParam.spu_enable = CELL_PNGDEC_SPU_THREAD_ENABLE;
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InParam.ppu_prio = 512;
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InParam.spu_prio = 200;
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#ifdef __PSL1GHT__
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InParam.malloc_func = __get_addr32(__get_opd32(img_malloc));
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InParam.free_func = __get_addr32(__get_opd32(img_free));
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InParam.malloc_arg = 0;
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InParam.free_arg = 0;
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#else
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MallocArg.mallocCallCounts = 0;
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FreeArg.freeCallCounts = 0;
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InParam.malloc_func = img_malloc;
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InParam.malloc_arg = &MallocArg;
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InParam.free_func = img_free;
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InParam.free_arg = &FreeArg;
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#endif
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ret_png = cellPngDecCreate(&mHandle, &InParam, &OutParam);
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if (ret_png != CELL_OK)
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goto error;
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memset(&src, 0, sizeof(CellPngDecSrc));
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src.stream_select = CELL_PNGDEC_FILE;
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#ifdef __PSL1GHT__
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src.file_name = __get_addr32(path);
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#else
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src.file_name = path;
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#endif
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src.file_offset = 0;
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src.file_size = 0;
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src.stream_ptr = 0;
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src.stream_size = 0;
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src.spu_enable = CELL_PNGDEC_SPU_THREAD_ENABLE;
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ret = cellPngDecOpen(mHandle, &sHandle, &src, &opnInfo);
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if (ret != CELL_OK)
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goto error;
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ret = cellPngDecReadHeader(mHandle, sHandle, &info);
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if (ret != CELL_OK)
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goto error;
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inParam.cmd_ptr = PTR_NULL;
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inParam.output_mode = CELL_PNGDEC_TOP_TO_BOTTOM;
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inParam.color_space = CELL_PNGDEC_ARGB;
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inParam.bit_depth = 8;
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inParam.pack_flag = CELL_PNGDEC_1BYTE_PER_1PIXEL;
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inParam.alpha_select = CELL_PNGDEC_STREAM_ALPHA;
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ret = cellPngDecSetParameter(mHandle, sHandle, &inParam, &outParam);
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if (ret != CELL_OK)
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goto error;
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img_size = outParam.output_width *
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outParam.output_height * sizeof(uint32_t);
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out_img->pixels = (uint32_t*)malloc(img_size);
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if (!out_img->pixels)
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goto error;
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memset(out_img->pixels, 0, img_size);
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#ifdef __PSL1GHT__
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output_bytes_per_line = outParam.output_width * 4;
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ret = cellPngDecDecodeData(mHandle, sHandle, (uint8_t*)
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out_img->pixels, &output_bytes_per_line, &dOutInfo);
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#else
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dCtrlParam.output_bytes_per_line = outParam.output_width * 4;
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ret = cellPngDecDecodeData(mHandle, sHandle, (uint8_t*)
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out_img->pixels, &dCtrlParam, &dOutInfo);
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#endif
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if (ret != CELL_OK || dOutInfo.status != CELL_PNGDEC_DEC_STATUS_FINISH)
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goto error;
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out_img->width = outParam.output_width;
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out_img->height = outParam.output_height;
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cellPngDecClose(mHandle, sHandle);
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cellPngDecDestroy(mHandle);
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return true;
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error:
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if (out_img->pixels)
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free(out_img->pixels);
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out_img->pixels = 0;
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if (mHandle && sHandle)
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cellPngDecClose(mHandle, sHandle);
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if (mHandle)
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cellPngDecDestroy(mHandle);
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return false;
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}
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bool texture_image_load(struct texture_image *out_img, const char *path)
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{
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if (!out_img)
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return false;
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if (!ps3_load_png(path, out_img))
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return false;
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return true;
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}
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#else
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bool texture_image_load(struct texture_image *out_img, const char *path)
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{
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