From 26d8df1591113597e9e3dd3535137ac9845e18ee Mon Sep 17 00:00:00 2001 From: CatalystG Date: Sun, 21 Apr 2013 09:54:58 -0400 Subject: [PATCH] (BlackBerry) Swap A and B default mapping on Wiimote. --- blackberry-qnx/playbook/qnx_input.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/blackberry-qnx/playbook/qnx_input.c b/blackberry-qnx/playbook/qnx_input.c index 7a08b212ce..a70794d020 100644 --- a/blackberry-qnx/playbook/qnx_input.c +++ b/blackberry-qnx/playbook/qnx_input.c @@ -616,7 +616,7 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port, strlcpy(g_settings.input.device_names[port], "Wiimote", sizeof(g_settings.input.device_names[port])); g_settings.input.device[port] = device; - g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = SCREEN_Y_GAME_BUTTON; + g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = SCREEN_X_GAME_BUTTON; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = SCREEN_B_GAME_BUTTON; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = SCREEN_MENU1_GAME_BUTTON; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = SCREEN_MENU2_GAME_BUTTON; @@ -624,7 +624,7 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port, g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = SCREEN_DPAD_DOWN_GAME_BUTTON; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = SCREEN_DPAD_LEFT_GAME_BUTTON; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = SCREEN_DPAD_RIGHT_GAME_BUTTON; - g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = SCREEN_X_GAME_BUTTON; + g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = SCREEN_Y_GAME_BUTTON; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = SCREEN_A_GAME_BUTTON; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = SCREEN_L1_GAME_BUTTON; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = SCREEN_R1_GAME_BUTTON;