(XDK) Reimplement restart - use d3dr->Reset (one half of the

screen uses a leftover frame)
This commit is contained in:
twinaphex 2013-01-19 12:19:54 +01:00
parent f677c974fa
commit 267819f5f4

View File

@ -957,12 +957,23 @@ static void xdk_d3d_stop(void)
static void xdk_d3d_restart(void)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->d3d_render_device;
if (!d3d)
return;
xdk_d3d_stop();
xdk_d3d_start();
D3DPRESENT_PARAMETERS d3dpp;
video_info_t video_info = {0};
video_info.vsync = g_settings.video.vsync;
video_info.force_aspect = false;
video_info.smooth = g_settings.video.smooth;
video_info.input_scale = 2;
video_info.fullscreen = true;
video_info.rgb32 = false;
xdk_d3d_generate_pp(&d3dpp, &video_info);
d3dr->Reset(&d3dpp);
}
static void xdk_d3d_apply_state_changes(void)