(D3D8) Cleanups

This commit is contained in:
twinaphex 2018-01-25 10:12:49 +01:00
parent 6cdde6d9aa
commit 2634a5ea2d

View File

@ -261,13 +261,13 @@ static void d3d8_renderchain_render_pass(
unsigned pass_index, unsigned pass_index,
unsigned rotation) unsigned rotation)
{ {
D3DVIEWPORT8 vp;
settings_t *settings = config_get_ptr(); settings_t *settings = config_get_ptr();
bool video_smooth = settings->bools.video_smooth
d3d_set_texture(d3dr, 0, chain->tex); d3d_set_texture(d3dr, 0, chain->tex);
d3d_set_sampler_magfilter(d3dr, pass_index, settings->bools.video_smooth ? d3d_set_sampler_magfilter(d3dr, pass_index, video_smooth ?
D3DTEXF_LINEAR : D3DTEXF_POINT); D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d_set_sampler_minfilter(d3dr, pass_index, settings->bools.video_smooth ? d3d_set_sampler_minfilter(d3dr, pass_index, video_smooth ?
D3DTEXF_LINEAR : D3DTEXF_POINT); D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d_set_viewports(chain->dev, (D3DVIEWPORT8*)&d3d->final_viewport); d3d_set_viewports(chain->dev, (D3DVIEWPORT8*)&d3d->final_viewport);