(Android) Put in keybinds for dancingpixelstudios PS3 IME app

gamepad emulation
This commit is contained in:
twinaphex 2013-01-05 18:13:30 +01:00
parent 4343d64b6f
commit 25de472336

View File

@ -185,20 +185,43 @@ void input_autodetect_setup (void *data, char *msg, size_t sizeof_msg, unsigned
keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
}
else if (strstr(name_buf, "PLAYSTATION(R)3") || strstr(name_buf, "Dualshock3")
|| strstr(name_buf,"Sixaxis"))
|| strstr(name_buf,"Sixaxis") ||
(strstr(name_buf, "Gamepad 0") || strstr(name_buf, "Gamepad 1") ||
strstr(name_buf, "Gamepad 2") || strstr(name_buf, "Gamepad 3")))
{
bool do_invert = (strstr(name_buf, "Gamepad 0") || strstr(name_buf, "Gamepad 1") ||
strstr(name_buf, "Gamepad 2") || strstr(name_buf, "Gamepad 3"));
snprintf(msg, sizeof_msg, "RetroPad #%d is: DualShock3/Sixaxis.\n", port);
g_settings.input.dpad_emulation[port] = DPAD_EMULATION_NONE;
keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift);
keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift);
keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift);
keycode_lut[AKEYCODE_DPAD_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
if (do_invert)
{
keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
}
else
{
keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
}
keycode_lut[AKEYCODE_BUTTON_SELECT] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_START] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
if (do_invert)
{
keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
}
else
{
keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
}
keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);