Add temporary hack for SDL cond in Xenon.

This commit is contained in:
Themaister 2011-12-13 19:34:45 +01:00
parent e488c3081d
commit 25aea134ef
2 changed files with 55 additions and 1 deletions

View File

@ -18,7 +18,7 @@ PPU_TARGET_ADJUSTED := ssnes-libxenon.elf32
LDDIRS = -L. -L$(DEVKITXENON)/usr/lib -L$(DEVKITXENON)/xenon/lib/32
INCDIRS = -I. -I$(DEVKITXENON)/usr/include -I$(DEVKITXENON)/usr/include/SDL
OBJ = fifo_buffer.o ssnes.o driver.o file.o settings.o message.o rewind.o movie.o input/sdl.o audio/sdl.o gfx/sdl.o gfx/sdlwrap.o gfx/gfx_common.o ups.o bps.o strl.o screenshot.o audio/hermite.o dynamic.o audio/utils.o conf/config_file.o
OBJ = fifo_buffer.o ssnes.o driver.o file.o settings.o message.o rewind.o movie.o input/sdl.o audio/sdl.o gfx/sdl.o gfx/sdlwrap.o gfx/gfx_common.o ups.o bps.o strl.o screenshot.o audio/hermite.o dynamic.o audio/utils.o conf/config_file.o xenon/cond.o
LIBS = -lsnes -lSDL -lxenon -lm -lc
DEFINES = -std=gnu99 -DHAVE_CONFIGFILE=1 -DHAVE_SDL=1 -DPACKAGE_VERSION=\"0.9.3\" -DHAVE_GETOPT_LONG=1

54
xenon/cond.c Normal file
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@ -0,0 +1,54 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
// libSDLxenon doesn't implement this yet :[. Implement it very stupidly for now. ;)
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include <stdlib.h>
#include <stdbool.h>
SDL_cond *SDL_CreateCond(void)
{
bool *sleeping = calloc(1, sizeof(sleeping));
return (SDL_cond*)sleeping;
}
void SDL_DestroyCond(SDL_cond *sleeping)
{
free(sleeping);
}
int SDL_CondWait(SDL_cond *cond, SDL_mutex *lock)
{
(void)lock;
volatile bool *sleeping = (volatile bool*)cond;
SDL_mutexV(lock);
*sleeping = true;
while (*sleeping); // Yeah, we all love busyloops don't we? ._.
SDL_mutexP(lock);
return 0;
}
int SDL_CondSignal(SDL_cond *cond)
{
*(volatile bool*)cond = false;
return 0;
}