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https://github.com/libretro/RetroArch
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Add temporary hack for SDL cond in Xenon.
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@ -18,7 +18,7 @@ PPU_TARGET_ADJUSTED := ssnes-libxenon.elf32
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LDDIRS = -L. -L$(DEVKITXENON)/usr/lib -L$(DEVKITXENON)/xenon/lib/32
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INCDIRS = -I. -I$(DEVKITXENON)/usr/include -I$(DEVKITXENON)/usr/include/SDL
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OBJ = fifo_buffer.o ssnes.o driver.o file.o settings.o message.o rewind.o movie.o input/sdl.o audio/sdl.o gfx/sdl.o gfx/sdlwrap.o gfx/gfx_common.o ups.o bps.o strl.o screenshot.o audio/hermite.o dynamic.o audio/utils.o conf/config_file.o
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OBJ = fifo_buffer.o ssnes.o driver.o file.o settings.o message.o rewind.o movie.o input/sdl.o audio/sdl.o gfx/sdl.o gfx/sdlwrap.o gfx/gfx_common.o ups.o bps.o strl.o screenshot.o audio/hermite.o dynamic.o audio/utils.o conf/config_file.o xenon/cond.o
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LIBS = -lsnes -lSDL -lxenon -lm -lc
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DEFINES = -std=gnu99 -DHAVE_CONFIGFILE=1 -DHAVE_SDL=1 -DPACKAGE_VERSION=\"0.9.3\" -DHAVE_GETOPT_LONG=1
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54
xenon/cond.c
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54
xenon/cond.c
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@ -0,0 +1,54 @@
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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// libSDLxenon doesn't implement this yet :[. Implement it very stupidly for now. ;)
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#include "SDL_thread.h"
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#include "SDL_mutex.h"
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#include <stdlib.h>
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#include <stdbool.h>
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SDL_cond *SDL_CreateCond(void)
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{
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bool *sleeping = calloc(1, sizeof(sleeping));
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return (SDL_cond*)sleeping;
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}
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void SDL_DestroyCond(SDL_cond *sleeping)
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{
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free(sleeping);
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}
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int SDL_CondWait(SDL_cond *cond, SDL_mutex *lock)
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{
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(void)lock;
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volatile bool *sleeping = (volatile bool*)cond;
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SDL_mutexV(lock);
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*sleeping = true;
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while (*sleeping); // Yeah, we all love busyloops don't we? ._.
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SDL_mutexP(lock);
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return 0;
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}
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int SDL_CondSignal(SDL_cond *cond)
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{
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*(volatile bool*)cond = false;
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return 0;
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}
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