diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index a76359eeb6..c75da1b236 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -1433,10 +1433,10 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, /* Avoid hitting malloc on every single regular quad draw. */ size_t elems = 0; - elems += (uni->color >= 0) * 4; - elems += (uni->tex_coord >= 0) * 2; - elems += (uni->vertex_coord >= 0) * 2; - elems += (uni->lut_tex_coord >= 0) * 2; + elems += (uni->color) * 4; + elems += (uni->tex_coord) * 2; + elems += (uni->vertex_coord) * 2; + elems += (uni->lut_tex_coord) * 2; elems *= coords->vertices * sizeof(GLfloat);