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https://github.com/libretro/RetroArch
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Rename stock_program variables
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parent
12aa94f70f
commit
24779fda97
@ -106,7 +106,7 @@ static INLINE D3DTEXTUREFILTERTYPE translate_filter(unsigned type)
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return D3DTEXF_POINT;
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}
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static const char *stock_program =
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static const char *stock_cg_d3d9_program =
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"void main_vertex"
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"("
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" float4 position : POSITION,"
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@ -221,10 +221,10 @@ static bool d3d9_cg_load_program(void *data,
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}
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else
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{
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*fPrg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, stock_program,
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*fPrg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, stock_cg_d3d9_program,
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fragment_profile, "main_fragment", fragment_opts);
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CG_D3D_SET_LISTING(cg_data, f);
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*vPrg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, stock_program,
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*vPrg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, stock_cg_d3d9_program,
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vertex_profile, "main_vertex", vertex_opts);
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CG_D3D_SET_LISTING(cg_data, v);
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}
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@ -56,7 +56,7 @@
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/* Used when we call deactivate() since just unbinding
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* the program didn't seem to work... */
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static const char *stock_cg_program =
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static const char *stock_cg_gl_program =
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"struct input"
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"{"
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" float2 tex_coord;"
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@ -565,7 +565,7 @@ static void gl_cg_set_program_base_attrib(void *data, unsigned i)
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static bool gl_cg_load_stock(void *data)
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{
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if (!gl_cg_load_program(data, 0, stock_cg_program, false))
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if (!gl_cg_load_program(data, 0, stock_cg_gl_program, false))
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{
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RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
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return false;
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