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https://github.com/libretro/RetroArch
synced 2025-01-26 18:35:22 +00:00
(360) Build fix
(XDK) Fix system_dir setting
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parent
3a661bff71
commit
243944ac62
@ -546,8 +546,8 @@ HRESULT CRetroArchFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandle
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const char *strbuffer = rarch_convert_wchar_to_const_char((const wchar_t *)m_romlist.GetText(index));
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const char *strbuffer = rarch_convert_wchar_to_const_char((const wchar_t *)m_romlist.GetText(index));
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if(path_file_exists(browser->current_dir.list->elems[index].data))
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if(path_file_exists(browser->current_dir.list->elems[index].data))
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{
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{
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snprintf(path_temp, sizeof(path_temp), "%s\\%s", filebrowser_get_current_dir(browser), strbuffer);
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snprintf(path, sizeof(path), "%s\\%s", filebrowser_get_current_dir(browser), strbuffer);
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rarch_console_load_game_wrap(path_temp, S_DELAY_45);
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rarch_console_load_game_wrap(path, S_DELAY_45);
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}
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}
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else if(browser->current_dir.list->elems[index].attr.b)
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else if(browser->current_dir.list->elems[index].attr.b)
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{
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{
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@ -127,7 +127,7 @@ int rarch_extract_zipfile(const char *zip_path, const char *current_dir, char *f
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static char write_filename[PATH_MAX];
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static char write_filename[PATH_MAX];
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char slash[6];
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char slash[6];
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#ifdef _XBOX
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#ifdef _XBOX
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snprintf(slash, sizeof(slash), "\0");
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snprintf(slash, sizeof(slash), "\\");
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#else
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#else
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snprintf(slash, sizeof(slash), "/");
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snprintf(slash, sizeof(slash), "/");
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#endif
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#endif
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@ -103,7 +103,7 @@ static void get_environment_settings (void)
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#if defined(_XBOX1)
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#if defined(_XBOX1)
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/* FIXME: Hardcoded */
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/* FIXME: Hardcoded */
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strlcpy(default_paths.config_file, "D:\\retroarch.cfg", sizeof(default_paths.config_file));
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strlcpy(default_paths.config_file, "D:\\retroarch.cfg", sizeof(default_paths.config_file));
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strlcpy(g_settings.system_directory, "D:\\system\\", sizeof(g_settings.system_directory));
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strlcpy(default_paths.system_dir, "D:\\system\\", sizeof(default_paths.system_dir));
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strlcpy(default_paths.filesystem_root_dir, "D:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.filesystem_root_dir, "D:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.executable_extension, ".xbe", sizeof(default_paths.executable_extension));
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strlcpy(default_paths.executable_extension, ".xbe", sizeof(default_paths.executable_extension));
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#elif defined(_XBOX360)
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#elif defined(_XBOX360)
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@ -113,7 +113,7 @@ static void get_environment_settings (void)
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.shader_file, "game:\\media\\shaders\\stock.cg", sizeof(default_paths.shader_file));
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strlcpy(default_paths.shader_file, "game:\\media\\shaders\\stock.cg", sizeof(default_paths.shader_file));
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strlcpy(default_paths.config_file, "game:\\retroarch.cfg", sizeof(default_paths.config_file));
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strlcpy(default_paths.config_file, "game:\\retroarch.cfg", sizeof(default_paths.config_file));
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strlcpy(g_settings.system_directory, "game:\\system\\", sizeof(g_settings.system_directory));
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strlcpy(default_paths.system_dir, "game:\\system\\", sizeof(default_paths.system_dir));
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strlcpy(default_paths.executable_extension, ".xex", sizeof(default_paths.executable_extension));
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strlcpy(default_paths.executable_extension, ".xex", sizeof(default_paths.executable_extension));
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#endif
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#endif
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}
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}
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