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https://github.com/libretro/RetroArch
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(Android/GLES) Should work with HW render context again
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@ -372,10 +372,12 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
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#endif
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break;
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case GL_CAPS_FBO:
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#ifdef HAVE_FBO
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#ifdef HAVE_PSGL
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#ifndef HAVE_FBO
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break;
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#else
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#if defined(HAVE_PSGL) || defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2)
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return true;
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#elif !defined(HAVE_OPENGLES2)
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#else
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if (!gl_query_core_context_in_use() && !gl_query_extension("ARB_framebuffer_object")
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&& !gl_query_extension("EXT_framebuffer_object"))
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return false;
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@ -391,11 +393,8 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
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&& glRenderbufferStorage
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&& glDeleteRenderbuffers)
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return true;
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#else
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return true;
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#endif
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#else
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break;
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#endif
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#endif
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case GL_CAPS_ARGB8:
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#ifdef HAVE_OPENGLES
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@ -420,8 +419,9 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
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struct retro_hw_render_callback *hwr =
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video_driver_get_hw_context();
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if (hwr->stencil
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&& gl_query_extension("OES_packed_depth_stencil"))
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return true;
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&& !gl_query_extension("OES_packed_depth_stencil"))
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return false;
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return true;
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#else
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/* TODO/FIXME - implement this for non-GLES? */
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#endif
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@ -860,15 +860,18 @@ bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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if (!gl_check_capability(GL_CAPS_FBO))
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return false;
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RARCH_LOG("[GL]: Supports FBO (render-to-texture).\n");
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenFramebuffers(gl->textures, gl->hw_render_fbo);
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depth = hwr->depth;
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stencil = hwr->stencil;
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#ifdef HAVE_OPENGLES2
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#ifdef HAVE_OPENGLES
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if (!gl_check_capability(GL_CAPS_PACKED_DEPTH_STENCIL))
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return false;
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RARCH_LOG("[GL]: Supports Packed depth stencil.\n");
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#endif
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if (depth)
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