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move device_aspect variable
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@ -121,12 +121,11 @@ static void ctr_update_viewport(ctr_video_t* ctr)
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{
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int x = 0;
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int y = 0;
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float device_aspect = ((float)ctr->vp.full_width) / ctr->vp.full_height;
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float width = ctr->vp.full_width;
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float height = ctr->vp.full_height;
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settings_t *settings = config_get_ptr();
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float desired_aspect = video_driver_get_aspect_ratio();
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if(ctr->rotation & 0x1)
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desired_aspect = 1.0 / desired_aspect;
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@ -154,6 +153,7 @@ static void ctr_update_viewport(ctr_video_t* ctr)
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#endif
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{
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float delta;
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float device_aspect = ((float)ctr->vp.full_width) / ctr->vp.full_height;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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{
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