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https://github.com/libretro/RetroArch
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Ifdef more code
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c0be42265f
commit
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@ -568,8 +568,6 @@ static int generic_action_ok(const char *path,
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video_shader_parse_type(action_path, RARCH_SHADER_NONE),
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video_shader_parse_type(action_path, RARCH_SHADER_NONE),
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action_path);
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action_path);
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break;
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break;
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#endif
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#ifdef HAVE_SHADER_MANAGER
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case ACTION_OK_LOAD_SHADER_PASS:
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case ACTION_OK_LOAD_SHADER_PASS:
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strlcpy(
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strlcpy(
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menu->shader->pass[hack_shader_pass].source.path,
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menu->shader->pass[hack_shader_pass].source.path,
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@ -95,6 +95,7 @@ static int action_select_core_setting(const char *path, const char *label, unsig
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return core_setting_right(type, label, true);
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return core_setting_right(type, label, true);
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}
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}
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#ifdef HAVE_SHADER_MANAGER
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static int shader_action_parameter_select(const char *path, const char *label, unsigned type,
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static int shader_action_parameter_select(const char *path, const char *label, unsigned type,
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size_t idx)
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size_t idx)
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{
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{
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@ -106,6 +107,7 @@ static int shader_action_parameter_preset_select(const char *path, const char *l
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{
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{
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return shader_action_parameter_preset_right(type, label, true);
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return shader_action_parameter_preset_right(type, label, true);
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}
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}
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#endif
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static int action_select_cheat(const char *path, const char *label, unsigned type,
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static int action_select_cheat(const char *path, const char *label, unsigned type,
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size_t idx)
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size_t idx)
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@ -122,15 +124,17 @@ static int action_select_input_desc(const char *path, const char *label, unsigne
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static int menu_cbs_init_bind_select_compare_type(
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static int menu_cbs_init_bind_select_compare_type(
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menu_file_list_cbs_t *cbs, unsigned type)
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menu_file_list_cbs_t *cbs, unsigned type)
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{
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{
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if (type >= MENU_SETTINGS_SHADER_PARAMETER_0
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if (type >= MENU_SETTINGS_CHEAT_BEGIN
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&& type <= MENU_SETTINGS_CHEAT_END)
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cbs->action_select = action_select_cheat;
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#ifdef HAVE_SHADER_MANAGER
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else if (type >= MENU_SETTINGS_SHADER_PARAMETER_0
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&& type <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
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&& type <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
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cbs->action_select = shader_action_parameter_select;
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cbs->action_select = shader_action_parameter_select;
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else if (type >= MENU_SETTINGS_SHADER_PRESET_PARAMETER_0
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else if (type >= MENU_SETTINGS_SHADER_PRESET_PARAMETER_0
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&& type <= MENU_SETTINGS_SHADER_PRESET_PARAMETER_LAST)
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&& type <= MENU_SETTINGS_SHADER_PRESET_PARAMETER_LAST)
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cbs->action_select = shader_action_parameter_preset_select;
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cbs->action_select = shader_action_parameter_preset_select;
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else if (type >= MENU_SETTINGS_CHEAT_BEGIN
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#endif
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&& type <= MENU_SETTINGS_CHEAT_END)
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cbs->action_select = action_select_cheat;
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else if (type >= MENU_SETTINGS_INPUT_DESC_BEGIN
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else if (type >= MENU_SETTINGS_INPUT_DESC_BEGIN
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&& type <= MENU_SETTINGS_INPUT_DESC_END)
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&& type <= MENU_SETTINGS_INPUT_DESC_END)
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cbs->action_select = action_select_input_desc;
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cbs->action_select = action_select_input_desc;
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