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https://github.com/libretro/RetroArch
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Header include cleanups
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@ -28,6 +28,7 @@
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#include "netplay_private.h"
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#include "../../command.h"
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#include "../../movie.h"
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enum
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@ -15,6 +15,9 @@
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*/
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#include "netplay_private.h"
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#include "../../autosave.h"
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/**
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* pre_frame:
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* @netplay : pointer to netplay object
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@ -22,8 +22,6 @@
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#include <net/net_compat.h>
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#include <retro_endianness.h>
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#include "../../command.h"
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#include "../../dynamic.h"
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#include "../../msg_hash.h"
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#include "../../system.h"
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#include "../../runloop.h"
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@ -33,10 +31,10 @@
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#define HAVE_IPV6
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#endif
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#define UDP_FRAME_PACKETS 16
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#define UDP_WORDS_PER_FRAME 4 /* Allows us to send 128 bits worth of state per frame. */
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#define MAX_SPECTATORS 16
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#define RARCH_DEFAULT_PORT 55435
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#define UDP_FRAME_PACKETS 16
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#define UDP_WORDS_PER_FRAME 4 /* Allows us to send 128 bits worth of state per frame. */
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#define MAX_SPECTATORS 16
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#define RARCH_DEFAULT_PORT 55435
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#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
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#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
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@ -135,19 +133,30 @@ struct netplay
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extern void *netplay_data;
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struct netplay_callbacks* netplay_get_cbs_net(void);
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struct netplay_callbacks* netplay_get_cbs_spectate(void);
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void netplay_log_connection(const struct sockaddr_storage *their_addr,
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unsigned slot, const char *nick);
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bool netplay_get_nickname(netplay_t *netplay, int fd);
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bool netplay_send_nickname(netplay_t *netplay, int fd);
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bool netplay_send_info(netplay_t *netplay);
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uint32_t *netplay_bsv_header_generate(size_t *size, uint32_t magic);
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bool netplay_bsv_parse_header(const uint32_t *header, uint32_t magic);
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uint32_t netplay_impl_magic(void);
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bool netplay_send_info(netplay_t *netplay);
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bool netplay_get_info(netplay_t *netplay);
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bool netplay_is_server(netplay_t* netplay);
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bool netplay_is_spectate(netplay_t* netplay);
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#endif
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