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Remove this
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@ -1442,10 +1442,7 @@ static bool gl_glsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4
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(void)data;
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if (!glsl || !glsl->shader->modern)
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{
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gl_ff_matrix(mat);
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return false;
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}
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loc = glsl->uniforms[glsl->active_idx].mvp;
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if (loc >= 0)
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