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https://github.com/libretro/RetroArch
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Create video_driver_set_coords
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683c437941
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229841b1c4
@ -220,7 +220,7 @@ static void gl_render_overlay(gl_t *gl, video_frame_info_t *video_info)
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_set_coords(coords);
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video_driver_set_coords(&coords);
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video_info->cb_shader_set_mvp(gl,
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video_info->shader_data, &gl->mvp_no_rot);
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@ -815,7 +815,7 @@ static void gl_render_osd_background(
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video_info->cb_shader_use(gl,
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video_info->shader_data, VIDEO_SHADER_STOCK_BLEND, true);
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video_shader_driver_set_coords(coords_data);
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video_driver_set_coords(&coords_data);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -947,7 +947,7 @@ static INLINE void gl_draw_texture(gl_t *gl, video_frame_info_t *video_info)
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_set_coords(coords);
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video_driver_set_coords(&coords);
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video_info->cb_shader_set_mvp(gl,
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video_info->shader_data, &gl->mvp_no_rot);
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@ -1129,7 +1129,7 @@ static bool gl_frame(void *data, const void *frame,
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_set_coords(coords);
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video_driver_set_coords(&coords);
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video_info->cb_shader_set_mvp(gl, video_info->shader_data, &gl->mvp);
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@ -258,7 +258,7 @@ static void gl_raster_font_draw_vertices(gl_raster_t *font, const video_coords_t
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coords_data.handle_data = NULL;
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coords_data.data = coords;
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video_shader_driver_set_coords(coords_data);
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video_driver_set_coords(&coords_data);
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video_info->cb_shader_set_mvp(font->gl,
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video_info->shader_data, &font->gl->mvp_no_rot);
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@ -331,7 +331,7 @@ static void gl2_renderchain_render(
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_set_coords(coords);
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video_driver_set_coords(&coords);
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video_info->cb_shader_set_mvp(gl,
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video_info->shader_data, &gl->mvp);
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@ -406,7 +406,7 @@ static void gl2_renderchain_render(
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_set_coords(coords);
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video_driver_set_coords(&coords);
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video_info->cb_shader_set_mvp(gl,
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video_info->shader_data, &gl->mvp);
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@ -3444,6 +3444,12 @@ bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap)
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return true;
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}
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void video_driver_set_coords(video_shader_ctx_coords_t *coords)
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{
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if (!current_shader || !current_shader->set_coords || !current_shader->set_coords(coords->handle_data, shader_data, (const struct video_coords*)coords->data))
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video_driver_set_coords_fallback(coords->handle_data, shader_data, (const struct video_coords*)coords->data);
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}
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void video_driver_set_mvp(video_shader_ctx_mvp_t *mvp)
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{
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if (mvp->matrix && current_shader && current_shader->set_mvp)
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@ -1279,9 +1279,7 @@ bool video_shader_driver_get_feedback_pass(unsigned *data);
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bool video_shader_driver_mipmap_input(unsigned *index);
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#define video_shader_driver_set_coords(coords) \
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if (!current_shader->set_coords(coords.handle_data, shader_data, (const struct video_coords*)coords.data)) \
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video_driver_set_coords_fallback(coords.handle_data, shader_data, (const struct video_coords*)coords.data)
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void video_driver_set_coords(video_shader_ctx_coords_t *coords);
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bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler);
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@ -139,7 +139,7 @@ static void menu_display_gl_draw(void *data)
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coords.handle_data = gl;
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coords.data = draw->coords;
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video_shader_driver_set_coords(coords);
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video_driver_set_coords(&coords);
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mvp.data = gl;
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mvp.matrix = draw->matrix_data ? (math_matrix_4x4*)draw->matrix_data
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