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No real need to memset().
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35ae61fbc7
commit
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3
ssnes.c
3
ssnes.c
@ -2036,9 +2036,6 @@ static void fill_title_buf(void)
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static void init_state(void)
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{
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// Make absolutely sure our big global structs are in-fact zeroed out.
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memset(&g_extern, 0, sizeof(g_extern));
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memset(&g_settings, 0, sizeof(g_settings));
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g_extern.video_active = true;
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g_extern.audio_active = true;
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g_extern.game_type = SSNES_CART_NORMAL;
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