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https://github.com/libretro/RetroArch
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(Pandora) Tweaks to default cfg file.
- Enable on-screen text with DejaVuSansMono.ttf. - Let libretro decide the aspect ratio (TODO: determine whether this is good) - Comments above settings specifically chosen for Pandora.
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## Skeleton config file for RetroArch
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## Skeleton config file for RetroArch
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## with default values appropriate for Pandora
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# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
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# Save all save files (*.srm) to this directory.
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# This includes related files like .bsv, .rtc, .psrm, etc ...
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# This will be overridden by explicit command line options.
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# This will be overridden by explicit command line options.
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# Defaults to the same directory as the ROM.
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# savefile_directory =
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# savefile_directory =
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# Save all save states (*.state) to this directory.
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# Save all save states (*.state) to this directory.
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# This will be overridden by explicit command line options.
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# This will be overridden by explicit command line options.
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# savestate_directory =
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savestate_directory = /mnt/utmp/retroarch/retroarch
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# Automatically saves a savestate at the end of RetroArch's lifetime.
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# Automatically saves a savestate at the end of RetroArch's lifetime.
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# The path is $SRAM_PATH.auto.
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# The path is $SRAM_PATH.auto.
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@ -15,6 +18,7 @@
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# Load libretro from a dynamic location for dynamically built RetroArch.
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# Load libretro from a dynamic location for dynamically built RetroArch.
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# This option is mandatory.
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# This option is mandatory.
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# On Pandora, it's usually overridden by the launcher script.
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libretro_path = "/mnt/utmp/retroarch/lib/libretro-fceumm.so"
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libretro_path = "/mnt/utmp/retroarch/lib/libretro-fceumm.so"
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# Environment variables internally in RetroArch.
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# Environment variables internally in RetroArch.
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@ -28,11 +32,13 @@ libretro_path = "/mnt/utmp/retroarch/lib/libretro-fceumm.so"
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# Sets the "system" directory.
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# Sets the "system" directory.
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# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
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# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
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# system_directory =
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system_directory = /mnt/utmp/retroarch/
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#### Video
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#### Video
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# Video driver to use. "gl", "xvideo", "sdl" or "ext" (external API driver)
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# Video driver to use. "gl", "xvideo", "sdl" or "ext" (external API driver)
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# On Pandora, "xvideo" and "sdl" are available, and "sdl" is preferred
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# if using notaz's SDL omapdss.
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video_driver = "sdl"
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video_driver = "sdl"
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# Path to external video driver using the RetroArch driver API.
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# Path to external video driver using the RetroArch driver API.
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@ -48,7 +54,9 @@ video_yscale = 1.0
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# video_fullscreen_y = 0
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# video_fullscreen_y = 0
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# Start in fullscreen. Can be changed at runtime.
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# Start in fullscreen. Can be changed at runtime.
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#video_fullscreen = true
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# On Pandora, this should be false, because notaz's SDL is always fullscreen,
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# and the hardware scaling only helps if RetroArch doesn't software scale.
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video_fullscreen = false
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# Force 16-bit colors. Apparently some video cards in use today have troubles with 32-bit ...
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# Force 16-bit colors. Apparently some video cards in use today have troubles with 32-bit ...
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#video_force_16bit = true
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#video_force_16bit = true
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@ -63,7 +71,7 @@ video_yscale = 1.0
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video_smooth = false
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video_smooth = false
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# Forces rendering area to stay equal to SNES aspect ratio 4:3 or as defined in video_aspect_ratio.
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# Forces rendering area to stay equal to SNES aspect ratio 4:3 or as defined in video_aspect_ratio.
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# video_force_aspect = true
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video_force_aspect = false
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# A floating point value for video aspect ratio (width / height).
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# A floating point value for video aspect ratio (width / height).
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# If this is not set, aspect ratio is assumed to be automatic.
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# If this is not set, aspect ratio is assumed to be automatic.
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@ -73,7 +81,7 @@ video_smooth = false
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# If this is true and video_aspect_ratio is not set,
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# If this is true and video_aspect_ratio is not set,
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# aspect ratio is decided by libretro implementation.
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# aspect ratio is decided by libretro implementation.
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# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
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# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
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# video_aspect_ratio_auto = false
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video_aspect_ratio_auto = true
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# Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames).
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# Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames).
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# video_crop_overscan = false
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# video_crop_overscan = false
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@ -110,10 +118,10 @@ video_smooth = false
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# Path to a TTF font used for rendering messages. This path must be defined to enable fonts.
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# Path to a TTF font used for rendering messages. This path must be defined to enable fonts.
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# Do note that the _full_ path of the font is necessary!
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# Do note that the _full_ path of the font is necessary!
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# video_font_path =
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video_font_path = /usr/share/fonts/truetype/DejaVuSansMono.ttf
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# Size of the TTF font rendered.
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# Size of the TTF font rendered.
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# video_font_size = 48
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video_font_size = 10
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# Attempt to scale the font to fit better for multiple window sizes.
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# Attempt to scale the font to fit better for multiple window sizes.
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# video_font_scale = true
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# video_font_scale = true
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@ -186,6 +194,9 @@ audio_driver = alsa
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# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on.
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# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on.
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# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
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# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
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# rather than relying on a default.
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# rather than relying on a default.
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# On Pandora, the included mappings below match the gpio-keys
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# to the SNES-style controller layout typically used in libretro.
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# TODO: Decide on good l2/r2/l3/r3 mappings; map analog axes to nubs.
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input_player1_a = end
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input_player1_a = end
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input_player1_b = pagedown
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input_player1_b = pagedown
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input_player1_y = home
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input_player1_y = home
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