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https://github.com/libretro/RetroArch
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Update diff.diff
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diff.diff
236
diff.diff
@ -1,149 +1,105 @@
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diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c
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index 71201cc..41100a1 100644
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index 203f0c6..6cb5f9a 100644
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--- a/gfx/drivers_shader/shader_glsl.c
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+++ b/gfx/drivers_shader/shader_glsl.c
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@@ -725,7 +725,7 @@ static void *gl_glsl_init(void *data, const char *path)
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config_file_t *conf = NULL;
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const char *stock_vertex = NULL;
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const char *stock_fragment = NULL;
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- glsl_shader_data_t *glsl = (glsl_shader_data_t*)
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+ glsl_shader_data_t *glsl = (glsl_shader_data_t*)
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calloc(1, sizeof(glsl_shader_data_t));
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if (!glsl)
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@@ -991,8 +991,8 @@ static void gl_glsl_set_uniform_parameter(
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struct uniform_info *param,
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void *uniform_data)
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{
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- GLint location = 0;
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- glsl_shader_data_t *glsl = (glsl_shader_data_t*)data;
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+ GLint location = 0;
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+ glsl_shader_data_t *glsl = (glsl_shader_data_t*)data;
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if (!param)
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return;
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@@ -1052,15 +1052,16 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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GLfloat buffer[512];
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struct glsl_attrib attribs[32];
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float input_size[2], output_size[2], texture_size[2];
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- unsigned texunit = 1;
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- const struct shader_uniforms *uni = NULL;
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- size_t size = 0, attribs_size = 0;
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- const struct video_tex_info *info = (const struct video_tex_info*)_info;
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- const struct video_tex_info *prev_info = (const struct video_tex_info*)_prev_info;
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+ unsigned texunit = 1;
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+ const struct shader_uniforms *uni = NULL;
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+ size_t size = 0;
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+ size_t attribs_size = 0;
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+ const struct video_tex_info *info = (const struct video_tex_info*)_info;
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+ const struct video_tex_info *prev_info = (const struct video_tex_info*)_prev_info;
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const struct video_tex_info *feedback_info = (const struct video_tex_info*)_feedback_info;
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- const struct video_tex_info *fbo_info = (const struct video_tex_info*)_fbo_info;
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- struct glsl_attrib *attr = (struct glsl_attrib*)attribs;
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- glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;
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+ const struct video_tex_info *fbo_info = (const struct video_tex_info*)_fbo_info;
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+ struct glsl_attrib *attr = (struct glsl_attrib*)attribs;
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+ glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;
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if (!glsl)
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return;
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@@ -1133,13 +1134,15 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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/* Pass texture coordinates. */
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if (uni->orig.tex_coord >= 0)
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{
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+ unsigned y;
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attr->loc = uni->orig.tex_coord;
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attr->size = 2;
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attr->offset = size * sizeof(GLfloat);
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attribs_size++;
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attr++;
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- memcpy(buffer + size, info->coord, 8 * sizeof(GLfloat));
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+ for (y = 0; y < 8; y++)
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+ buffer[y + size] = info->coord[y];
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size += 8;
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}
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@@ -1162,13 +1165,15 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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/* Pass texture coordinates. */
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if (uni->feedback.tex_coord >= 0)
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{
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+ unsigned y;
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attr->loc = uni->feedback.tex_coord;
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attr->size = 2;
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attr->offset = size * sizeof(GLfloat);
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attribs_size++;
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attr++;
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- memcpy(buffer + size, feedback_info->coord, 8 * sizeof(GLfloat));
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+ for (y = 0; y < 8; y++)
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+ buffer[y + size] = feedback_info->coord[y];
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size += 8;
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}
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@@ -1191,13 +1196,15 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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if (uni->pass[i].tex_coord >= 0)
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{
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+ unsigned y;
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attr->loc = uni->pass[i].tex_coord;
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attr->size = 2;
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attr->offset = size * sizeof(GLfloat);
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attribs_size++;
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attr++;
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- memcpy(buffer + size, fbo_info[i].coord, 8 * sizeof(GLfloat));
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+ for (y = 0; y < 8; y++)
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+ buffer[y + size] = fbo_info[i].coord[y];
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size += 8;
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}
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}
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@@ -1224,13 +1231,15 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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/* Pass texture coordinates. */
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if (uni->prev[i].tex_coord >= 0)
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{
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+ unsigned y;
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attr->loc = uni->prev[i].tex_coord;
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attr->size = 2;
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attr->offset = size * sizeof(GLfloat);
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attribs_size++;
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attr++;
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- memcpy(buffer + size, prev_info[i].coord, 8 * sizeof(GLfloat));
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+ for (y = 0; y < 8; y++)
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+ buffer[y + size] = prev_info[i].coord[y];
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size += 8;
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}
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}
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@@ -1301,13 +1310,14 @@ fallback:
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@@ -1330,15 +1330,13 @@ fallback:
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#define gl_glsl_set_coord_array(attr, coord1, coord2, coords, size, multiplier) \
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{ \
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+ unsigned y; \
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attr->loc = coord1; \
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attr->size = multiplier; \
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attr->offset = size * sizeof(GLfloat); \
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attribs_size++; \
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attr++; \
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- memcpy(buffer + size, coord2, \
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- multiplier * coords->vertices * sizeof(GLfloat)); \
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+ for (y = 0; y < (multiplier * coords->vertices); y++) \
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+ buffer[y + size] = coord2[y]; \
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size += multiplier * coords->vertices; \
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- unsigned y; \
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- attr->loc = coord1; \
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- attr->size = multiplier; \
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- attr->offset = size * sizeof(GLfloat); \
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- attribs_size++; \
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- attr++; \
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- for (y = 0; y < (multiplier * coords->vertices); y++) \
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- buffer[y + size] = coord2[y]; \
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- size += multiplier * coords->vertices; \
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+ attr->loc = coord1; \
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+ attr->size = multiplier; \
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+ attr->offset = size * sizeof(GLfloat); \
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+ attribs_size++; \
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+ glBufferSubData(GL_ARRAY_BUFFER, attr->offset, multiplier * coords->vertices * sizeof(GLfloat), coord2); \
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+ size += multiplier * coords->vertices; \
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+ attr++; \
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}
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@@ -1317,10 +1327,11 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc
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GLfloat short_buffer[4 * (2 + 2 + 4 + 2)];
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GLfloat *buffer;
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struct glsl_attrib attribs[4];
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- size_t attribs_size = 0, size = 0;
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- struct glsl_attrib *attr = NULL;
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+ size_t attribs_size = 0;
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+ size_t size = 0;
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+ struct glsl_attrib *attr = NULL;
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const struct shader_uniforms *uni = NULL;
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- glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;
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+ glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;
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if (!glsl || !glsl->shader->modern || !coords)
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static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struct video_coords *coords)
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@@ -1357,35 +1355,56 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc
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goto fallback;
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buffer = short_buffer;
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- if (coords->vertices > 4)
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- buffer = (GLfloat*)calloc(coords->vertices *
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- (2 + 2 + 4 + 2), sizeof(*buffer));
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-
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- if (!buffer)
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- goto fallback;
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attr = attribs;
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uni = &glsl->uniforms[glsl->active_idx];
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- if (uni->tex_coord >= 0)
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- gl_glsl_set_coord_array(attr, uni->tex_coord, coords->tex_coord, coords, size, 2);
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+ glBindBuffer(GL_ARRAY_BUFFER, glsl->vbo[glsl->active_idx].vbo_primary);
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+ {
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+ size_t i;
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+ size_t elems = 0;
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- if (uni->vertex_coord >= 0)
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- gl_glsl_set_coord_array(attr, uni->vertex_coord, coords->vertex, coords, size, 2);
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+ elems += (uni->color >= 0) * 4;
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+ elems += (uni->tex_coord >= 0) * 2;
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+ elems += (uni->vertex_coord >= 0) * 2;
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+ elems += (uni->lut_tex_coord >= 0) * 2;
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- if (uni->color >= 0)
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- gl_glsl_set_coord_array(attr, uni->color, coords->color, coords, size, 4);
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+ elems *= coords->vertices;
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- if (uni->lut_tex_coord >= 0)
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- gl_glsl_set_coord_array(attr, uni->lut_tex_coord, coords->lut_tex_coord, coords, size, 2);
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+ if (elems) {
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- if (size)
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- gl_glsl_set_attribs(glsl,
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- glsl->vbo[glsl->active_idx].vbo_primary,
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- &glsl->vbo[glsl->active_idx].buffer_primary,
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- &glsl->vbo[glsl->active_idx].size_primary,
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- buffer, size,
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- attribs, attribs_size);
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+ glBufferData(GL_ARRAY_BUFFER, elems * sizeof(GLfloat), NULL, GL_STREAM_DRAW);
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+
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+ if (uni->tex_coord >= 0)
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+ gl_glsl_set_coord_array(attr, uni->tex_coord, coords->tex_coord, coords, size, 2);
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+
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+ if (uni->vertex_coord >= 0)
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+ gl_glsl_set_coord_array(attr, uni->vertex_coord, coords->vertex, coords, size, 2);
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+
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+ if (uni->color >= 0)
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+ gl_glsl_set_coord_array(attr, uni->color, coords->color, coords, size, 4);
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+
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+ if (uni->lut_tex_coord >= 0)
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+ gl_glsl_set_coord_array(attr, uni->lut_tex_coord, coords->lut_tex_coord, coords, size, 2);
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+
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+ for (i = 0; i < attribs_size; i++)
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+ {
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+ GLint loc = attribs[i].loc;
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+
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+ if (glsl->attribs.index < ARRAY_SIZE(glsl->attribs.elems))
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+ {
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+ glEnableVertexAttribArray(loc);
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+ glVertexAttribPointer(loc, attribs[i].size, GL_FLOAT, GL_FALSE, 0,
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+ (const GLvoid*)(uintptr_t)attribs[i].offset);
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+ glsl->attribs.elems[glsl->attribs.index++] = loc;
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+ }
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+ else
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+ RARCH_WARN("Attrib array buffer was overflown!\n");
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+ }
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+ }
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+
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+ }
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+ glBindBuffer(GL_ARRAY_BUFFER, 0);
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if (buffer != short_buffer)
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free(buffer);
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