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(hlsl) Fix
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28195ee517
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219a07f709
@ -64,7 +64,7 @@ void hlsl_set_proj_matrix(void *data, XMMATRIX rotation_value)
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{
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{
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
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if (hlsl)
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if (hlsl)
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hlsl->prg[hlsl_data->active_idx].mvp_val = rotation_value;
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hlsl->prg[hlsl->active_idx].mvp_val = rotation_value;
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}
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}
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static void hlsl_set_uniform_parameter(
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static void hlsl_set_uniform_parameter(
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@ -454,9 +454,7 @@ static void hlsl_use(void *data, void *shader_data, unsigned idx, bool set_activ
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if (hlsl_data && hlsl_data->prg[idx].vprg && hlsl_data->prg[idx].fprg)
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if (hlsl_data && hlsl_data->prg[idx].vprg && hlsl_data->prg[idx].fprg)
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{
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{
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if (set_active)
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if (set_active)
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{
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hlsl_data->active_idx = idx;
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hlsl_data->active_idx = idx;
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}
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d3d_set_vertex_shader(d3dr, idx, hlsl_data->prg[idx].vprg);
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d3d_set_vertex_shader(d3dr, idx, hlsl_data->prg[idx].vprg);
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#ifdef _XBOX
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#ifdef _XBOX
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