Add fast-forward (hold) mode.

Also purge default player 2-5 binds ...
This commit is contained in:
Themaister 2011-05-24 02:31:21 +02:00
parent 83d913b6d2
commit 2144ef84fd
6 changed files with 30 additions and 16 deletions

View File

@ -228,6 +228,7 @@ static const struct snes_keybind snes_keybinds_1[] = {
{ SNES_DEVICE_ID_JOYPAD_START, SDLK_RETURN, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, SDLK_RSHIFT, NO_BTN, AXIS_NONE },
{ SSNES_FAST_FORWARD_KEY, SDLK_SPACE, NO_BTN, AXIS_NONE },
{ SSNES_FAST_FORWARD_HOLD_KEY, SDLK_l, NO_BTN, AXIS_NONE },
{ SSNES_SAVE_STATE_KEY, SDLK_F2, NO_BTN, AXIS_NONE },
{ SSNES_LOAD_STATE_KEY, SDLK_F4, NO_BTN, AXIS_NONE },
{ SSNES_FULLSCREEN_TOGGLE_KEY, SDLK_f, NO_BTN, AXIS_NONE },
@ -252,19 +253,6 @@ static const struct snes_keybind snes_keybinds_1[] = {
// Player 2-5
static const struct snes_keybind snes_keybinds_rest[] = {
// SNES button | keyboard key | js btn | js axis |
{ SNES_DEVICE_ID_JOYPAD_A, SDLK_b, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_B, SDLK_v, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_X, SDLK_g, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_Y, SDLK_f, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_L, SDLK_r, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_R, SDLK_t, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_LEFT, SDLK_j, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SDLK_l, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_UP, SDLK_i, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_DOWN, SDLK_k, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_START, SDLK_p, NO_BTN, AXIS_NONE },
{ SNES_DEVICE_ID_JOYPAD_SELECT, SDLK_o, NO_BTN, AXIS_NONE },
{ -1 }
};

View File

@ -28,6 +28,7 @@
enum
{
SSNES_FAST_FORWARD_KEY = 0x666, // Hurr, durr
SSNES_FAST_FORWARD_HOLD_KEY,
SSNES_LOAD_STATE_KEY,
SSNES_SAVE_STATE_KEY,
SSNES_FULLSCREEN_TOGGLE_KEY,

View File

@ -44,7 +44,7 @@
#define MAX_PLAYERS 5
#define MAX_BINDS 33 // Needs to be increased every time there are new binds added.
#define MAX_BINDS 34 // Needs to be increased every time there are new binds added.
#define SSNES_NO_JOYPAD 0xFFFF
enum ssnes_shader_type

View File

@ -414,6 +414,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(player1_up, SNES_DEVICE_ID_JOYPAD_UP)
DECLARE_BIND(player1_down, SNES_DEVICE_ID_JOYPAD_DOWN)
DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY)
DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY)
DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY)
DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY)
DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS)
@ -448,6 +449,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(player2_up, SNES_DEVICE_ID_JOYPAD_UP)
DECLARE_BIND(player2_down, SNES_DEVICE_ID_JOYPAD_DOWN)
DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY)
DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY)
DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY)
DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY)
DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS)
@ -482,6 +484,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(player3_up, SNES_DEVICE_ID_JOYPAD_UP)
DECLARE_BIND(player3_down, SNES_DEVICE_ID_JOYPAD_DOWN)
DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY)
DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY)
DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY)
DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY)
DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS)
@ -516,6 +519,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(player4_up, SNES_DEVICE_ID_JOYPAD_UP)
DECLARE_BIND(player4_down, SNES_DEVICE_ID_JOYPAD_DOWN)
DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY)
DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY)
DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY)
DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY)
DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS)
@ -550,6 +554,7 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(player5_up, SNES_DEVICE_ID_JOYPAD_UP)
DECLARE_BIND(player5_down, SNES_DEVICE_ID_JOYPAD_DOWN)
DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY)
DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY)
DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY)
DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY)
DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS)

21
ssnes.c
View File

@ -59,13 +59,26 @@ struct global g_extern = {
};
// To avoid continous switching if we hold the button down, we require that the button must go from pressed, unpressed back to pressed to be able to toggle between then.
static void set_fast_forward_button(bool new_button_state)
static void set_fast_forward_button(bool new_button_state, bool new_hold_button_state)
{
bool update_sync = false;
static bool old_button_state = false;
static bool old_hold_button_state = false;
static bool syncing_state = false;
if (new_button_state && !old_button_state)
{
syncing_state = !syncing_state;
update_sync = true;
}
else if (old_hold_button_state != new_hold_button_state)
{
syncing_state = new_hold_button_state;
update_sync = true;
}
if (update_sync)
{
if (g_extern.video_active)
driver.video->set_nonblock_state(driver.video_data, syncing_state);
if (g_extern.audio_active)
@ -76,7 +89,9 @@ static void set_fast_forward_button(bool new_button_state)
else
g_extern.audio_data.chunk_size = g_extern.audio_data.block_chunk_size;
}
old_button_state = new_button_state;
old_hold_button_state = new_hold_button_state;
}
static void take_screenshot(const uint16_t *frame, unsigned width, unsigned height)
@ -1375,7 +1390,9 @@ static void do_state_checks(void)
if (g_extern.is_paused)
return;
set_fast_forward_button(driver.input->key_pressed(driver.input_data, SSNES_FAST_FORWARD_KEY));
set_fast_forward_button(
driver.input->key_pressed(driver.input_data, SSNES_FAST_FORWARD_KEY),
driver.input->key_pressed(driver.input_data, SSNES_FAST_FORWARD_HOLD_KEY));
if (!g_extern.bsv_movie)
{

View File

@ -225,6 +225,9 @@
# Toggles between fast-forwarding and normal speed.
# input_toggle_fast_forward = space
# Hold for fast-forward. Releasing button disables fast-forward.
# input_hold_fast_forward = l
# Key to exit emulator cleanly.
# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.)
# input_exit_emulator = escape