iOS audio support

This commit is contained in:
pponso1 2016-01-16 11:57:00 -06:00
parent fcc8c5dae7
commit 212337c7c1

View File

@ -26,6 +26,7 @@
#include <AppKit/NSOpenGL.h>
#elif defined(HAVE_COCOATOUCH)
#include <GLKit/GLKit.h>
#import <AVFoundation/AVFoundation.h>
#endif
#include <retro_assert.h>
@ -119,6 +120,10 @@ void *glkitview_init(void)
#if defined(HAVE_COCOATOUCH)
void cocoagl_bind_game_view_fbo(void)
{
// implicitly initializes your audio session
[AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory: AVAudioSessionCategoryAmbient error: nil];
[audioSession setActive:YES error:nil];
if (g_context)
[g_view bindDrawable];
}