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make 1:1 PAR option more descriptive
should help avoid confusion about what it actually does.
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@ -1457,7 +1457,7 @@ void video_driver_set_viewport_square_pixel(void)
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snprintf(aspectratio_lut[ASPECT_RATIO_SQUARE].name,
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snprintf(aspectratio_lut[ASPECT_RATIO_SQUARE].name,
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sizeof(aspectratio_lut[ASPECT_RATIO_SQUARE].name),
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sizeof(aspectratio_lut[ASPECT_RATIO_SQUARE].name),
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"%u:%u (1:1 PAR)", aspect_x, aspect_y);
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"1:1 PAR (%u:%u DAR))", aspect_x, aspect_y);
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aspectratio_lut[ASPECT_RATIO_SQUARE].value = (float)aspect_x / aspect_y;
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aspectratio_lut[ASPECT_RATIO_SQUARE].value = (float)aspect_x / aspect_y;
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}
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}
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