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https://github.com/libretro/RetroArch
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(connect) Style nits
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@ -49,8 +49,8 @@ static void hidpad_ps3_send_control(struct hidpad_ps3_data* device)
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};
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report_buffer[11] = 1 << ((device->slot % 4) + 1);
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report_buffer[4] = device->motors[1] >> 8;
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report_buffer[6] = device->motors[0] >> 8;
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report_buffer[4] = device->motors[1] >> 8;
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report_buffer[6] = device->motors[0] >> 8;
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device->send_control(device->connection, report_buffer, sizeof(report_buffer));
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}
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@ -59,10 +59,10 @@ static void* hidpad_ps3_init(void *data, uint32_t slot, send_control_t ptr)
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{
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#ifdef IOS
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/* Magic packet to start reports. */
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static uint8_t magic_data[] = {0x53, 0xF4, 0x42, 0x03, 0x00, 0x00};
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static uint8_t magic_data[] = {0x53, 0xF4, 0x42, 0x03, 0x00, 0x00};
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#endif
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struct pad_connection* connection = (struct pad_connection*)data;
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struct hidpad_ps3_data* device = (struct hidpad_ps3_data*)
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struct hidpad_ps3_data* device = (struct hidpad_ps3_data*)
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calloc(1, sizeof(struct hidpad_ps3_data));
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if (!device)
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@ -74,8 +74,8 @@ static void* hidpad_ps3_init(void *data, uint32_t slot, send_control_t ptr)
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return NULL;
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}
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device->connection = connection;
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device->slot = slot;
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device->connection = connection;
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device->slot = slot;
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device->send_control = ptr;
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#ifdef IOS
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@ -154,9 +154,9 @@ static void hidpad_ps3_packet_handler(void *data, uint8_t *packet, uint16_t size
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memcpy(device->data, packet, size);
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device->buttons = 0;
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device->buttons = 0;
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pressed_keys = device->data[3] | (device->data[4] << 8) |
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pressed_keys = device->data[3] | (device->data[4] << 8) |
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((device->data[5] & 1) << 16);
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for (i = 0; i < 17; i ++)
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@ -94,7 +94,7 @@ static void* hidpad_ps4_init(void *data, uint32_t slot, send_control_t ptr)
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{
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uint8_t magic_data[0x25];
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struct pad_connection* connection = (struct pad_connection*)data;
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struct hidpad_ps4_data* device = (struct hidpad_ps4_data*)
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struct hidpad_ps4_data* device = (struct hidpad_ps4_data*)
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calloc(1, sizeof(struct hidpad_ps4_data));
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if (!device)
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@ -151,7 +151,7 @@ static bool hidpad_ps4_check_dpad(struct ps4 *rpt, unsigned id)
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static uint64_t hidpad_ps4_get_buttons(void *data)
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{
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uint64_t buttonstate = 0;
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uint64_t buttonstate = 0;
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struct hidpad_ps4_data *device = (struct hidpad_ps4_data*)data;
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struct ps4 *rpt = device ? (struct ps4*)&device->data : NULL;
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