(GX) add ability to change default save location

fix save/load/screenshot/reset options not showing up in in-game menu
This commit is contained in:
ToadKing 2012-12-30 17:30:43 -05:00
parent 30bb3a150a
commit 1fccba40d5
3 changed files with 46 additions and 19 deletions

View File

@ -423,6 +423,12 @@ static void render_text(rgui_handle_t *rgui)
break;
}
break;
case RGUI_SETTINGS_SRAM_DIR:
snprintf(type_str, sizeof(type_str), g_extern.console.main_wrap.state.default_sram_dir.enable ? "ON" : "OFF");
break;
case RGUI_SETTINGS_STATE_DIR:
snprintf(type_str, sizeof(type_str), g_extern.console.main_wrap.state.default_savestate_dir.enable ? "ON" : "OFF");
break;
case RGUI_SETTINGS_DEBUG_TEXT:
snprintf(type_str, sizeof(type_str), g_extern.console.rmenu.state.msg_fps.enable ? "ON" : "OFF");
break;
@ -681,6 +687,18 @@ static void rgui_settings_toggle_setting(rgui_file_type_t setting, rgui_action_t
else if (action == RGUI_ACTION_RIGHT && g_extern.file_state.zip_extract_mode < LAST_ZIP_EXTRACT)
g_extern.file_state.zip_extract_mode++;
break;
case RGUI_SETTINGS_SRAM_DIR:
if (action == RGUI_ACTION_START || action == RGUI_ACTION_LEFT)
g_extern.console.main_wrap.state.default_sram_dir.enable = false;
else if (action == RGUI_ACTION_RIGHT)
g_extern.console.main_wrap.state.default_sram_dir.enable = true;
break;
case RGUI_SETTINGS_STATE_DIR:
if (action == RGUI_ACTION_START || action == RGUI_ACTION_LEFT)
g_extern.console.main_wrap.state.default_savestate_dir.enable = false;
else if (action == RGUI_ACTION_RIGHT)
g_extern.console.main_wrap.state.default_savestate_dir.enable = true;
break;
case RGUI_SETTINGS_DEBUG_TEXT:
if (action == RGUI_ACTION_START || action == RGUI_ACTION_LEFT)
g_extern.console.rmenu.state.msg_fps.enable = false;
@ -788,6 +806,8 @@ static void rgui_settings_populate_entries(rgui_handle_t *rgui)
RGUI_MENU_ITEM("Mute Audio", RGUI_SETTINGS_AUDIO_MUTE);
RGUI_MENU_ITEM("Audio Control Rate", RGUI_SETTINGS_AUDIO_CONTROL_RATE);
RGUI_MENU_ITEM("Zip Extract Directory", RGUI_SETTINGS_ZIP_EXTRACT);
RGUI_MENU_ITEM("SRAM Saves in \"sram\" Dir", RGUI_SETTINGS_SRAM_DIR);
RGUI_MENU_ITEM("State Saves in \"state\" Dir", RGUI_SETTINGS_STATE_DIR);
RGUI_MENU_ITEM("Core", RGUI_SETTINGS_CORE);
RGUI_MENU_ITEM("Controller #1 Config", RGUI_SETTINGS_CONTROLLER_1);
RGUI_MENU_ITEM("Controller #2 Config", RGUI_SETTINGS_CONTROLLER_2);

View File

@ -53,6 +53,8 @@ typedef enum
RGUI_SETTINGS_AUDIO_MUTE,
RGUI_SETTINGS_AUDIO_CONTROL_RATE,
RGUI_SETTINGS_ZIP_EXTRACT,
RGUI_SETTINGS_SRAM_DIR,
RGUI_SETTINGS_STATE_DIR,
RGUI_SETTINGS_CORE,
RGUI_SETTINGS_CONTROLLER_1,
RGUI_SETTINGS_CONTROLLER_2,

View File

@ -462,30 +462,35 @@ static bool gx_input_key_pressed(void *data, int key)
switch (key)
{
case RARCH_QUIT_KEY:
if(IS_TIMER_EXPIRED(0))
{
uint64_t goto_menu_pressed = pad_state[0] & (GX_WIIMOTE_HOME
if(IS_TIMER_EXPIRED(0))
{
uint64_t goto_menu_pressed = pad_state[0] & (GX_WIIMOTE_HOME
#ifdef HW_RVL
| GX_CLASSIC_HOME
#endif
);
uint64_t quit_rarch = pad_state[0] & GX_QUIT_KEY;
bool retval = false;
g_extern.console.rmenu.state.rmenu.enable = ((quit_rarch || goto_menu_pressed));
);
uint64_t quit_rarch = pad_state[0] & GX_QUIT_KEY;
bool retval = false;
g_extern.console.rmenu.state.rmenu.enable = ((quit_rarch || goto_menu_pressed));
if(g_extern.console.rmenu.state.rmenu.enable)
{
g_extern.console.rmenu.mode = MODE_MENU;
g_extern.console.rmenu.state.ingame_menu.enable = true;
SET_TIMER_EXPIRATION(0, 30);
if(g_extern.console.rmenu.state.rmenu.enable)
{
g_extern.console.rmenu.mode = MODE_MENU;
g_extern.console.rmenu.state.ingame_menu.enable = true;
SET_TIMER_EXPIRATION(0, 30);
}
if(quit_rarch)
g_extern.console.rmenu.mode = MODE_EXIT;
retval = g_extern.console.rmenu.state.rmenu.enable;
return retval;
}
if(quit_rarch)
g_extern.console.rmenu.mode = MODE_EXIT;
retval = g_extern.console.rmenu.state.rmenu.enable;
return retval;
}
return false;
break;
case RARCH_RMENU_QUICKMENU_TOGGLE:
return pad_state[0] & GX_WIIMOTE_HOME;
break;
default:
return false;
}