(XDK D3D) Deinit more state in deinit_chain

This commit is contained in:
twinaphex 2014-05-29 19:51:12 +02:00
parent 49d47e1aaf
commit 1fbdb85fb0

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@ -80,6 +80,16 @@ static void d3d_deinit_chain(void *data)
if (d3d->tex)
d3d->tex->Release();
d3d->tex = NULL;
if (d3d->vertex_buf)
d3d->vertex_buf->Release();
d3d->vertex_buf = NULL;
#ifndef _XBOX1
if (d3d->v_decl)
d3d->v_decl->Release();
d3d->v_decl = NULL;
#endif
}
static void d3d_deinitialize(void *data)
@ -117,7 +127,6 @@ static void d3d_free(void *data)
DestroyWindow(d3d->hWnd);
#endif
if (d3d)
free(d3d);
@ -633,35 +642,39 @@ static bool d3d_construct(void *data, const video_info_t *info, const input_driv
return true;
}
static void *d3d_init(const video_info_t *vid, const input_driver_t **input, void **input_data)
static void *d3d_init(const video_info_t *info, const input_driver_t **input, void **input_data)
{
d3d_video_t *d3d = (d3d_video_t*)calloc(1, sizeof(d3d_video_t));
if (!d3d)
d3d_video_t *vid = new d3d_video_t();
if (!vid)
return NULL;
d3d->ctx_driver = d3d_get_context(d3d);
if (!d3d->ctx_driver)
vid->ctx_driver = d3d_get_context(vid);
if (!vid->ctx_driver)
{
free(d3d);
free(vid);
return NULL;
}
//default values
d3d->g_pD3D = NULL;
d3d->dev = NULL;
d3d->dev_rotation = 0;
d3d->needs_restore = false;
d3d->should_resize = false;
d3d->vsync = vid->vsync;
vid->g_pD3D = NULL;
vid->dev = NULL;
vid->dev_rotation = 0;
vid->needs_restore = false;
#ifdef HAVE_CG
vid->cgCtx = NULL;
#endif
vid->should_resize = false;
vid->vsync = info->vsync;
//vid->chain = NULL;
if (!d3d_construct(d3d, vid, input, input_data))
if (!d3d_construct(vid, info, input, input_data))
{
RARCH_ERR("[D3D]: Failed to init D3D.\n");
delete d3d;
delete vid;
return NULL;
}
return d3d;
return vid;
}
#ifdef HAVE_RMENU
@ -869,12 +882,12 @@ static void renderchain_set_vertices(void *data, unsigned pass,
static void renderchain_render_pass(void *data, const void *frame, unsigned width, unsigned height,
unsigned pitch, unsigned rotation)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
#ifndef _XBOX1
#ifdef _XBOX360
DWORD fetchConstant;
UINT64 pendingMask3;
#endif
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
#ifdef _XBOX1
d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
d3dr->SetSoftDisplayFilter(g_extern.lifecycle_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE));
@ -882,14 +895,18 @@ static void renderchain_render_pass(void *data, const void *frame, unsigned widt
renderchain_blit_to_texture(d3d, frame, width, height, pitch);
renderchain_set_vertices(d3d, 1, width, height);
#ifdef _XBOX
if (g_extern.frame_count)
{
#ifdef _XBOX1
d3dr->SwitchTexture(0, d3d->tex);
#elif defined _XBOX360
d3dr->SetTextureFetchConstant(0, d3d->tex);
#endif
else if (d3d->tex)
RD3DDevice_SetTexture(d3dr, 0, d3d->tex);
}
else
#endif
if (d3d->tex) { RD3DDevice_SetTexture(d3dr, 0, d3d->tex); }
RD3DDevice_SetViewport(d3d->dev, &d3d->final_viewport);
// TODO - use translate_filter on last param - and create pass->filter
RD3DDevice_SetSamplerState_MinFilter(d3dr, 0, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);