mirror of
https://github.com/libretro/RetroArch
synced 2025-02-20 06:40:18 +00:00
(XDK D3D) Make drdiver more feature-complete and inline with PC
D3D driver
This commit is contained in:
parent
1eef295450
commit
1f06f610e2
@ -18,6 +18,11 @@
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#define HAVE_SHADERS
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#endif
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#ifdef _XBOX
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#define DONT_HAVE_BITMAPFONTS
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#define DONT_HAVE_STATE_TRACKER
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#endif
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#if defined(_XBOX)
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#include "../msvc/msvc_compat.h"
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#endif
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@ -240,10 +245,6 @@ VIDEO DRIVER
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FONTS
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============================================================ */
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#ifdef _XBOX
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#define DONT_HAVE_BITMAPFONTS
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#endif
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#if defined(HAVE_OPENGL) || defined(HAVE_D3D8) || defined(HAVE_D3D9)
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#if defined(HAVE_FREETYPE) || !defined(DONT_HAVE_BITMAPFONTS)
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793
xdk/xdk_d3d.cpp
793
xdk/xdk_d3d.cpp
@ -65,83 +65,112 @@ static bool d3d_init_shader(void *data)
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return d3d->shader->init(d3d, shader_path);
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}
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static void d3d_free(void *data)
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#ifdef HAVE_SHADERS
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void d3d_deinit_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef HAVE_CG
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if (!d3d->cgCtx)
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return;
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cgD3D9UnloadAllPrograms();
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cgD3D9SetDevice(NULL);
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cgDestroyContext(d3d->cgCtx);
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d3d->cgCtx = NULL;
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#else
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if (d3d->shader && d3d->shader->deinit)
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d3d->shader->deinit();
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d3d->shader = NULL;
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#endif
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}
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#endif
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static void renderchain_clear(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->tex)
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d3d->tex->Release();
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d3d->tex = NULL;
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if (d3d->vertex_buf)
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d3d->vertex_buf->Release();
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d3d->vertex_buf = NULL;
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#ifdef _XBOX360
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if (d3d->vertex_decl)
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d3d->vertex_decl->Release();
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d3d->vertex_decl = NULL;
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#endif
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}
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static void renderchain_free(void *data)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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renderchain_clear(chain);
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//renderchain_destroy_stock_shader(chain);
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#ifndef DONT_HAVE_STATE_TRACKER
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if (chain->tracker)
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state_tracker_free(chain->tracker);
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#endif
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}
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static void d3d_deinit_chain(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef _XBOX
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renderchain_free(d3d);
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#else
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if (d3d->chain)
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delete (renderchain_t *)d3d->chain;
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d3d->chain = NULL;
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#endif
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}
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static void d3d_deinitialize(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->font_ctx && d3d->font_ctx->deinit)
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d3d->font_ctx->deinit(d3d);
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d3d->font_ctx = NULL;
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d3d_deinit_chain(d3d);
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#ifdef HAVE_SHADERS
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d3d_deinit_shader(d3d);
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#endif
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if (d3d->shader && d3d->shader->deinit)
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d3d->shader->deinit();
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d3d->shader = NULL;
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#ifndef _XBOX
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d3d->needs_restore = false;
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#endif
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}
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static void d3d_free(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_deinitialize(d3d);
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#ifdef _XBOX
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if (d3d->ctx_driver && d3d->ctx_driver->destroy)
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d3d->ctx_driver->destroy(d3d);
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d3d->ctx_driver = NULL;
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#endif
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if (d3d->dev)
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d3d->dev->Release();
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if (d3d->g_pD3D)
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d3d->g_pD3D->Release();
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free(data);
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}
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#ifdef HAVE_MONITOR
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Monitor::last_hm = MonitorFromWindow(d3d->hWnd, MONITOR_DEFAULTTONEAREST);
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DestroyWindow(d3d->hWnd);
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#endif
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static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DVIEWPORT viewport;
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if (d3d)
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delete d3d;
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// D3D doesn't support negative X/Y viewports ...
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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viewport.Width = width;
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viewport.Height = height;
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viewport.X = x;
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viewport.Y = y;
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viewport.MinZ = 0.0f;
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viewport.MaxZ = 1.0f;
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d3d->final_viewport = viewport;
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}
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static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
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bool keep, float desired_aspect)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = d3d->dev;
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if (g_settings.video.scale_integer)
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{
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struct rarch_viewport vp = {0};
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gfx_scale_integer(&vp, width, height, desired_aspect, keep);
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d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
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}
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else if (!keep)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else
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{
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if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
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d3d_set_viewport(d3d, custom.x, custom.y, custom.width, custom.height);
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}
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else
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{
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float device_aspect = static_cast<float>(width) / static_cast<float>(height);
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else if (device_aspect > desired_aspect)
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{
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float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
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}
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else
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{
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float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
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}
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}
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}
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#ifndef _XBOX
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UnregisterClass("RetroArch", GetModuleHandle(NULL));
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#endif
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}
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static void d3d_set_rotation(void *data, unsigned rot)
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@ -197,17 +226,50 @@ static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *
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return true;
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}
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static void d3d_init_textures(void *data, const video_info_t *video)
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bool renderchain_init_shader_fvf(void *data, void *pass_)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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d3d_video_t *pass = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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#if defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &pass->vertex_decl))
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return false;
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#endif
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return true;
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}
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static bool d3d_init_textures(void *data, const video_info_t *info)
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{
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HRESULT ret;
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->pixel_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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if (d3d->tex)
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d3d->tex->Release();
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d3d->tex = NULL;
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d3d->pixel_size = info->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
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d3d->tex_w = d3d->tex_h = RARCH_SCALE_BASE * info->input_scale;
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ret = d3d->dev->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
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if (!renderchain_init_shader_fvf(d3d, d3d))
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return false;
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ret = d3dr->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf
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#ifdef _XBOX360
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,NULL
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#endif
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);
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if (FAILED(ret))
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return false;
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ret = d3dr->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, info->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
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0, &d3d->tex
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#ifdef _XBOX360
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, NULL
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@ -215,20 +277,21 @@ static void d3d_init_textures(void *data, const video_info_t *video)
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);
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if (FAILED(ret))
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return;
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return false;
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#ifdef _XBOX1
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d3d->dev->SetRenderState(D3DRS_LIGHTING, FALSE);
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d3dr->SetRenderState(D3DRS_LIGHTING, FALSE);
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#endif
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d3d->dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3d->dev->SetRenderState(D3DRS_ZENABLE, FALSE);
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d3dr->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3dr->SetRenderState(D3DRS_ZENABLE, FALSE);
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if (g_extern.console.screen.viewports.custom_vp.width == 0)
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g_extern.console.screen.viewports.custom_vp.width = d3d->screen_width;
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if (g_extern.console.screen.viewports.custom_vp.height == 0)
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g_extern.console.screen.viewports.custom_vp.height = d3d->screen_height;
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return true;
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}
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static void d3d_reinit_textures(void *data, const video_info_t *video)
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@ -244,30 +307,14 @@ static void d3d_reinit_textures(void *data, const video_info_t *video)
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if (old_base_size != d3d->pixel_size || old_width != d3d->tex_w || old_height != d3d->tex_h)
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{
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RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
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RARCH_LOG("Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n", d3d->tex_w,
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d3d->tex_h, d3d->pixel_size * CHAR_BIT);
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renderchain_clear(d3d);
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d3d_init_textures(d3d, video);
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RARCH_LOG("Reinitializing textures skipped.\n");
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}
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}
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static const gfx_ctx_driver_t *d3d_get_context(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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enum gfx_ctx_api api;
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unsigned major, minor;
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#if defined(_XBOX1)
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api = GFX_CTX_DIRECT3D8_API;
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major = 8;
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#elif defined(_XBOX360)
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api = GFX_CTX_DIRECT3D9_API;
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major = 9;
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#endif
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minor = 0;
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return gfx_ctx_init_first(d3d, api, major, minor, false);
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}
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -298,159 +345,24 @@ static bool d3d_init_base(void *data, const video_info_t *info)
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static bool d3d_init_chain(void *data, const video_info_t *info)
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{
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HRESULT ret;
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = d3d->dev;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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d3d_init_textures(d3d, info);
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ret = d3dr->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf
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#ifdef _XBOX360
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,NULL
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#endif
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);
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if (FAILED(ret))
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return false;
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#if defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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#ifndef _XBOX
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#ifndef DONT_HAVE_STATE_TRACKER
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if (!d3d_init_imports(d3d))
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &d3d->v_decl))
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RARCH_ERR("[D3D9]: Failed to init imports.\n");
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return false;
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}
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#endif
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#endif
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return true;
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}
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static bool d3d_initialize(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool ret = true;
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if (!d3d->g_pD3D)
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ret = d3d_init_base(d3d, info);
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else
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{
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}
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if (!ret)
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return ret;
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d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect,g_extern.system.aspect_ratio);
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#ifdef HAVE_HLSL
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if (!d3d_init_shader(d3d))
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{
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RARCH_ERR("Failed to initialize HLSL.\n");
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return false;
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}
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#endif
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if (!d3d_init_chain(d3d, info))
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{
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RARCH_ERR("Failed to initialize render chain.\n");
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return false;
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}
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#if defined(_XBOX360)
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strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path));
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#endif
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d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0);
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if (!d3d->font_ctx)
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{
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RARCH_ERR("Failed to initialize font.\n");
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return false;
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}
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return true;
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}
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// Delay constructor due to lack of exceptions.
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static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->should_resize = false;
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unsigned full_x, full_y;
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if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(d3d, &full_x, &full_y);
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d3d->screen_width = info->fullscreen ? full_x : info->width;
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d3d->screen_height = info->fullscreen ? full_y : info->height;
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d3d->video_info = *info;
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if (!d3d_initialize(d3d, &d3d->video_info))
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return false;
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if (input && input_data)
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d3d->ctx_driver->input_driver(d3d, input, input_data);
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RARCH_LOG("[D3D]: Init complete.\n");
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return true;
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}
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static void *d3d_init(const video_info_t *vid, const input_driver_t **input, void **input_data)
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{
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if (driver.video_data)
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{
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d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
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// Reinitialize textures as we might have changed pixel formats.
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d3d_reinit_textures(d3d, vid);
|
||||
if (input && input_data)
|
||||
{
|
||||
*input = driver.input;
|
||||
*input_data = driver.input_data;
|
||||
}
|
||||
|
||||
driver.video_data_own = true;
|
||||
driver.input_data_own = true;
|
||||
return driver.video_data;
|
||||
}
|
||||
|
||||
d3d_video_t *d3d = (d3d_video_t*)calloc(1, sizeof(d3d_video_t));
|
||||
if (!d3d)
|
||||
return NULL;
|
||||
|
||||
d3d->ctx_driver = d3d_get_context(d3d);
|
||||
if (!d3d->ctx_driver)
|
||||
{
|
||||
free(d3d);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//default values
|
||||
d3d->g_pD3D = NULL;
|
||||
d3d->dev = NULL;
|
||||
d3d->dev_rotation = 0;
|
||||
d3d->should_resize = false;
|
||||
d3d->vsync = vid->vsync;
|
||||
d3d->tex_w = RARCH_SCALE_BASE * vid->input_scale;
|
||||
d3d->tex_h = RARCH_SCALE_BASE * vid->input_scale;
|
||||
|
||||
if (!d3d_construct(d3d, vid, input, input_data))
|
||||
{
|
||||
RARCH_ERR("[D3D]: Failed to init D3D.\n");
|
||||
delete d3d;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef _XBOX
|
||||
driver.video_data_own = true;
|
||||
driver.input_data_own = true;
|
||||
#endif
|
||||
|
||||
return d3d;
|
||||
}
|
||||
|
||||
#ifdef HAVE_RMENU
|
||||
extern struct texture_image *menu_texture;
|
||||
#endif
|
||||
@ -546,7 +458,7 @@ static void d3d_draw_texture(void *data)
|
||||
static void clear_texture(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
LPDIRECT3DDEVICE d3dr = d3d->dev;
|
||||
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
|
||||
D3DTexture_LockRect(d3d->tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
@ -704,7 +616,7 @@ static void render_pass(void *data, const void *frame, unsigned width, unsigned
|
||||
RD3DDevice_SetVertexShader(d3dr, D3DFVF_XYZ | D3DFVF_TEX1);
|
||||
IDirect3DDevice8_SetStreamSource(d3dr, 0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
|
||||
#elif defined(_XBOX360)
|
||||
D3DDevice_SetVertexDeclaration(d3dr, d3d->v_decl);
|
||||
D3DDevice_SetVertexDeclaration(d3dr, d3d->vertex_decl);
|
||||
D3DDevice_SetStreamSource_Inline(d3dr, 0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
|
||||
#endif
|
||||
|
||||
@ -723,23 +635,205 @@ static void render_pass(void *data, const void *frame, unsigned width, unsigned
|
||||
set_mvp(d3d, d3d->screen_width, d3d->screen_height, d3d->dev_rotation);
|
||||
}
|
||||
|
||||
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
|
||||
bool keep, float desired_aspect);
|
||||
|
||||
static bool d3d_initialize(void *data, const video_info_t *info)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
bool ret = true;
|
||||
|
||||
if (!d3d->g_pD3D)
|
||||
ret = d3d_init_base(d3d, info);
|
||||
else if (d3d->needs_restore)
|
||||
{
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
d3d_make_d3dpp(d3d, info, &d3dpp);
|
||||
if (d3d->dev->Reset(&d3dpp) != D3D_OK)
|
||||
{
|
||||
// Try to recreate the device completely ..
|
||||
#ifndef _XBOX
|
||||
HRESULT res = d3d->dev->TestCooperativeLevel();
|
||||
const char *err;
|
||||
switch (res)
|
||||
{
|
||||
case D3DERR_DEVICELOST:
|
||||
err = "DEVICELOST";
|
||||
break;
|
||||
|
||||
case D3DERR_DEVICENOTRESET:
|
||||
err = "DEVICENOTRESET";
|
||||
break;
|
||||
|
||||
case D3DERR_DRIVERINTERNALERROR:
|
||||
err = "DRIVERINTERNALERROR";
|
||||
break;
|
||||
|
||||
default:
|
||||
err = "Unknown";
|
||||
}.
|
||||
RARCH_WARN("[D3D]: Attempting to recover from dead state (%s).\n", err);
|
||||
#else
|
||||
RARCH_WARN("[D3D]: Attempting to recover from dead state.\n");
|
||||
#endif
|
||||
d3d_deinitialize(d3d);
|
||||
d3d->g_pD3D->Release();
|
||||
d3d->g_pD3D = NULL;
|
||||
ret = d3d_init_base(d3d, info);
|
||||
if (ret)
|
||||
RARCH_LOG("[D3D]: Recovered from dead state.\n");
|
||||
else
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ret)
|
||||
return ret;
|
||||
|
||||
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect, g_extern.system.aspect_ratio);
|
||||
|
||||
#ifdef HAVE_SHADERS
|
||||
if (!d3d_init_shader(d3d))
|
||||
{
|
||||
RARCH_ERR("Failed to initialize shader subsystem.\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!d3d_init_chain(d3d, info))
|
||||
{
|
||||
RARCH_ERR("Failed to initialize render chain.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(_XBOX360)
|
||||
strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path));
|
||||
#endif
|
||||
d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0);
|
||||
if (!d3d->font_ctx)
|
||||
{
|
||||
RARCH_ERR("Failed to initialize font.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef _XBOX
|
||||
bool d3d_restore(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d_deinitialize(d3d);
|
||||
d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
|
||||
|
||||
if (d3d->needs_restore)
|
||||
RARCH_ERR("[D3D]: Restore error.\n");
|
||||
|
||||
return !d3d->needs_restore;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
D3DVIEWPORT viewport;
|
||||
|
||||
// D3D doesn't support negative X/Y viewports ...
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
|
||||
viewport.Width = width;
|
||||
viewport.Height = height;
|
||||
viewport.X = x;
|
||||
viewport.Y = y;
|
||||
viewport.MinZ = 0.0f;
|
||||
viewport.MaxZ = 1.0f;
|
||||
|
||||
d3d->final_viewport = viewport;
|
||||
|
||||
#ifndef _XBOX
|
||||
d3d_set_font_rect(d3d, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
|
||||
bool keep, float desired_aspect)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
if (g_settings.video.scale_integer)
|
||||
{
|
||||
struct rarch_viewport vp = {0};
|
||||
gfx_scale_integer(&vp, width, height, desired_aspect, keep);
|
||||
d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
|
||||
}
|
||||
else if (!keep)
|
||||
d3d_set_viewport(d3d, 0, 0, width, height);
|
||||
else
|
||||
{
|
||||
if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
|
||||
{
|
||||
const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
|
||||
d3d_set_viewport(d3d, custom.x, custom.y, custom.width, custom.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float device_aspect = static_cast<float>(width) / static_cast<float>(height);
|
||||
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
|
||||
d3d_set_viewport(d3d, 0, 0, width, height);
|
||||
else if (device_aspect > desired_aspect)
|
||||
{
|
||||
float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
|
||||
d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
|
||||
d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool d3d_frame(void *data, const void *frame,
|
||||
unsigned width, unsigned height, unsigned pitch, const char *msg)
|
||||
{
|
||||
D3DVIEWPORT screen_vp;
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
LPDIRECT3DDEVICE d3dr = d3d->dev;
|
||||
|
||||
if (!frame)
|
||||
return true;
|
||||
|
||||
RARCH_PERFORMANCE_INIT(d3d_frame);
|
||||
RARCH_PERFORMANCE_START(d3d_frame);
|
||||
|
||||
#ifndef _XBOX
|
||||
// We cannot recover in fullscreen.
|
||||
if (d3d->needs_restore && IsIconic(d3d->hWnd))
|
||||
return true;
|
||||
|
||||
if (d3d->needs_restore && !d3d_restore(d3d))
|
||||
{
|
||||
RARCH_ERR("[D3D]: Failed to restore.\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (d3d->should_resize)
|
||||
{
|
||||
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
|
||||
#ifndef _XBOX
|
||||
renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
|
||||
d3d_recompute_pass_sizes(d3d);
|
||||
#endif
|
||||
|
||||
d3d->should_resize = false;
|
||||
}
|
||||
|
||||
// render_chain() only clears out viewport, clear out everything
|
||||
D3DVIEWPORT screen_vp;
|
||||
screen_vp.X = 0;
|
||||
screen_vp.Y = 0;
|
||||
screen_vp.MinZ = 0;
|
||||
@ -752,8 +846,18 @@ static bool d3d_frame(void *data, const void *frame,
|
||||
// Insert black frame first, so we can screenshot, etc.
|
||||
if (g_settings.video.black_frame_insertion)
|
||||
{
|
||||
#ifdef _XBOX
|
||||
d3dr->Present(NULL, NULL, NULL, NULL);
|
||||
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
||||
#else
|
||||
if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK)
|
||||
{
|
||||
RARCH_ERR("[D3D]: Present() failed.\n");
|
||||
d3d->needs_restore = true;
|
||||
return true;
|
||||
}
|
||||
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
render_pass(d3d, frame, width, height, pitch, d3d->dev_rotation);
|
||||
@ -782,6 +886,8 @@ static bool d3d_frame(void *data, const void *frame,
|
||||
d3d->font_ctx->render_msg(d3d, msg, &font_parms);
|
||||
}
|
||||
|
||||
RARCH_PERFORMANCE_STOP(d3d_frame);
|
||||
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
|
||||
d3d->ctx_driver->update_window_title(d3d);
|
||||
|
||||
@ -798,6 +904,9 @@ static void d3d_set_nonblock_state(void *data, bool state)
|
||||
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->swap_interval)
|
||||
d3d->ctx_driver->swap_interval(d3d, state ? 0 : 1);
|
||||
#ifndef _XBOX
|
||||
d3d_restore(d3d);
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool d3d_alive(void *data)
|
||||
@ -805,33 +914,50 @@ static bool d3d_alive(void *data)
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
bool quit, resize;
|
||||
|
||||
quit = false;
|
||||
resize = false;
|
||||
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->check_window)
|
||||
d3d->ctx_driver->check_window(d3d, &quit,
|
||||
&resize, NULL, NULL, g_extern.frame_count);
|
||||
d3d->ctx_driver->check_window(d3d, &quit, &resize, &d3d->screen_width,
|
||||
&d3d->screen_height, g_extern.frame_count);
|
||||
|
||||
if (quit)
|
||||
d3d->quitting = true;
|
||||
d3d->quitting = quit;
|
||||
else if (resize)
|
||||
d3d->should_resize = true;
|
||||
|
||||
return !d3d->quitting;
|
||||
}
|
||||
|
||||
static bool d3d_focus(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
return d3d->ctx_driver->has_focus(d3d);
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus)
|
||||
return d3d->ctx_driver->has_focus(d3d);
|
||||
return false;
|
||||
}
|
||||
|
||||
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
|
||||
if (aspect_ratio_idx == ASPECT_RATIO_SQUARE)
|
||||
gfx_set_square_pixel_viewport(g_extern.system.av_info.geometry.base_width, g_extern.system.av_info.geometry.base_height);
|
||||
else if (aspect_ratio_idx == ASPECT_RATIO_CORE)
|
||||
gfx_set_core_viewport();
|
||||
else if (aspect_ratio_idx == ASPECT_RATIO_CONFIG)
|
||||
gfx_set_config_viewport();
|
||||
switch (aspect_ratio_idx)
|
||||
{
|
||||
case ASPECT_RATIO_SQUARE:
|
||||
gfx_set_square_pixel_viewport(g_extern.system.av_info.geometry.base_width, g_extern.system.av_info.geometry.base_height);
|
||||
break;
|
||||
|
||||
case ASPECT_RATIO_CORE:
|
||||
gfx_set_core_viewport();
|
||||
break;
|
||||
|
||||
case ASPECT_RATIO_CONFIG:
|
||||
gfx_set_config_viewport();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
g_extern.system.aspect_ratio = aspectratio_lut[aspect_ratio_idx].value;
|
||||
d3d->video_info.force_aspect = true;
|
||||
@ -896,6 +1022,179 @@ static void d3d_get_poke_interface(void *data, const video_poke_interface_t **if
|
||||
*iface = &d3d_poke_interface;
|
||||
}
|
||||
|
||||
// Delay constructor due to lack of exceptions.
|
||||
static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
|
||||
void **input_data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->should_resize = false;
|
||||
#ifndef _XBOX
|
||||
gfx_set_dwm();
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
||||
d3d->windowClass.cbSize = sizeof(d3d->windowClass);
|
||||
d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
d3d->windowClass.lpfnWndProc = WindowProc;
|
||||
d3d->windowClass.hInstance = NULL;
|
||||
d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
d3d->windowClass.lpszClassName = "RetroArch";
|
||||
d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
|
||||
d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
|
||||
if (!info->fullscreen)
|
||||
d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
||||
|
||||
RegisterClassEx(&d3d->windowClass);
|
||||
#endif
|
||||
|
||||
unsigned full_x, full_y;
|
||||
#ifdef HAVE_MONITOR
|
||||
RECT mon_rect = d3d_monitor_rect(d3d);
|
||||
|
||||
bool windowed_full = g_settings.video.windowed_fullscreen;
|
||||
|
||||
full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width;
|
||||
full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height;
|
||||
RARCH_LOG("[D3D]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top));
|
||||
#else
|
||||
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
|
||||
d3d->ctx_driver->get_video_size(d3d, &full_x, &full_y);
|
||||
#endif
|
||||
|
||||
d3d->screen_width = info->fullscreen ? full_x : info->width;
|
||||
d3d->screen_height = info->fullscreen ? full_y : info->height;
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
unsigned win_width = d3d->screen_width;
|
||||
unsigned win_height = d3d->screen_height;
|
||||
|
||||
if (!info->fullscreen)
|
||||
{
|
||||
RECT rect = {0};
|
||||
rect.right = d3d->screen_width;
|
||||
rect.bottom = d3d->screen_height;
|
||||
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
win_width = rect.right - rect.left;
|
||||
win_height = rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
char buffer[128];
|
||||
gfx_get_fps(buffer, sizeof(buffer), NULL, 0);
|
||||
std::string title = buffer;
|
||||
title += " || Direct3D";
|
||||
|
||||
d3d->hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
|
||||
info->fullscreen ?
|
||||
(WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
|
||||
info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
|
||||
info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
|
||||
win_width, win_height,
|
||||
NULL, NULL, NULL, d3d);
|
||||
|
||||
driver.display_type = RARCH_DISPLAY_WIN32;
|
||||
driver.video_display = 0;
|
||||
driver.video_window = (uintptr_t)d3d->hWnd;
|
||||
#endif
|
||||
|
||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
||||
d3d->ctx_driver->show_mouse(d3d, !info->fullscreen
|
||||
#ifdef HAVE_OVERLAY
|
||||
|| d3d->overlays_enabled
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef HAVE_WINDOW
|
||||
ShowWindow(d3d->hWnd, SW_RESTORE);
|
||||
UpdateWindow(d3d->hWnd);
|
||||
SetForegroundWindow(d3d->hWnd);
|
||||
SetFocus(d3d->hWnd);
|
||||
#endif
|
||||
|
||||
|
||||
d3d->video_info = *info;
|
||||
if (!d3d_initialize(d3d, &d3d->video_info))
|
||||
return false;
|
||||
|
||||
if (input && input_data &&
|
||||
d3d->ctx_driver && d3d->ctx_driver->input_driver)
|
||||
d3d->ctx_driver->input_driver(d3d, input, input_data);
|
||||
|
||||
RARCH_LOG("[D3D]: Init complete.\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
static const gfx_ctx_driver_t *d3d_get_context(void *data)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
enum gfx_ctx_api api;
|
||||
unsigned major, minor;
|
||||
#if defined(_XBOX1)
|
||||
api = GFX_CTX_DIRECT3D8_API;
|
||||
major = 8;
|
||||
#elif defined(_XBOX360)
|
||||
api = GFX_CTX_DIRECT3D9_API;
|
||||
major = 9;
|
||||
#endif
|
||||
minor = 0;
|
||||
return gfx_ctx_init_first(d3d, api, major, minor, false);
|
||||
}
|
||||
|
||||
static void *d3d_init(const video_info_t *info, const input_driver_t **input, void **input_data)
|
||||
{
|
||||
if (driver.video_data)
|
||||
{
|
||||
d3d_video_t *vid = (d3d_video_t*)driver.video_data;
|
||||
// Reinitialize textures as we might have changed pixel formats.
|
||||
d3d_reinit_textures(vid, info);
|
||||
if (input && input_data)
|
||||
{
|
||||
*input = driver.input;
|
||||
*input_data = driver.input_data;
|
||||
}
|
||||
|
||||
driver.video_data_own = true;
|
||||
driver.input_data_own = true;
|
||||
return driver.video_data;
|
||||
}
|
||||
|
||||
d3d_video_t *vid = new d3d_video_t();
|
||||
if (!vid)
|
||||
return NULL;
|
||||
|
||||
vid->ctx_driver = d3d_get_context(vid);
|
||||
if (!vid->ctx_driver)
|
||||
{
|
||||
free(vid);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//default values
|
||||
vid->g_pD3D = NULL;
|
||||
vid->dev = NULL;
|
||||
vid->dev_rotation = 0;
|
||||
vid->needs_restore = false;
|
||||
#ifdef HAVE_CG
|
||||
vid->cgCtx = NULL;
|
||||
#endif
|
||||
vid->should_resize = false;
|
||||
vid->vsync = info->vsync;
|
||||
|
||||
if (!d3d_construct(vid, info, input, input_data))
|
||||
{
|
||||
RARCH_ERR("[D3D]: Failed to init D3D.\n");
|
||||
delete vid;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef _XBOX
|
||||
driver.video_data_own = true;
|
||||
driver.input_data_own = true;
|
||||
#endif
|
||||
|
||||
return vid;
|
||||
}
|
||||
|
||||
static void d3d_restart(void)
|
||||
{
|
||||
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
|
||||
|
@ -56,6 +56,7 @@ typedef struct d3d_video
|
||||
bool quitting;
|
||||
bool vsync;
|
||||
bool needs_restore;
|
||||
bool overlays_enabled;
|
||||
unsigned screen_width;
|
||||
unsigned screen_height;
|
||||
unsigned dev_rotation;
|
||||
@ -66,7 +67,6 @@ typedef struct d3d_video
|
||||
LPDIRECT3DSURFACE lpSurface;
|
||||
LPDIRECT3DTEXTURE lpTexture_ot_as16srgb;
|
||||
LPDIRECT3DTEXTURE lpTexture_ot;
|
||||
LPDIRECT3DVERTEXDECLARATION v_decl;
|
||||
#endif
|
||||
#ifdef HAVE_MENU
|
||||
bool rgui_texture_enable;
|
||||
@ -84,6 +84,9 @@ typedef struct d3d_video
|
||||
LPDIRECT3DVERTEXBUFFER vertex_buf;
|
||||
unsigned last_width;
|
||||
unsigned last_height;
|
||||
#ifdef HAVE_D3D9
|
||||
LPDIRECT3DVERTEXDECLARATION vertex_decl;
|
||||
#endif
|
||||
// RENDERCHAIN PASS -> INFO
|
||||
unsigned tex_w;
|
||||
unsigned tex_h;
|
||||
|
Loading…
x
Reference in New Issue
Block a user