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Fix prototype
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@ -41,7 +41,7 @@ void matrix_3x3_transpose(math_matrix_3x3 *out, const math_matrix_3x3 *in);
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void matrix_3x3_multiply(math_matrix_3x3 *out,
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const math_matrix_3x3 *a, const math_matrix_3x3 *b);
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void matrix_3x3_divide_scalar(math_matrix_3x3 *mat, float s);
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void matrix_3x3_divide_scalar(math_matrix_3x3 *mat, const float s);
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float matrix_3x3_determinant(const math_matrix_3x3 *mat);
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void matrix_3x3_adjoint(math_matrix_3x3 *mat);
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bool matrix_3x3_invert(math_matrix_3x3 *mat);
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