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fix GX build
we don't want to delete framebuffers or clear the frame on free since we might be loading a game, not exiting
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@ -1001,18 +1001,6 @@ static bool gx_focus(void *data)
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static void gx_free(void *data)
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static void gx_free(void *data)
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{
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{
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(void)data;
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(void)data;
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#ifdef TAKE_EFB_SCREENSHOT_ON_EXIT
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gx_efb_screenshot();
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#endif
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GX_DrawDone();
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GX_AbortFrame();
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GX_Flush();
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VIDEO_SetBlack(true);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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for (unsigned i = 0; i < 2; i++)
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free(MEM_K1_TO_K0(g_framebuf[i]));
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}
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}
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static void gx_set_rotation(void *data, unsigned orientation)
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static void gx_set_rotation(void *data, unsigned orientation)
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