From 1d933a6b52e15ec281deb2aff5151292b8ebe655 Mon Sep 17 00:00:00 2001 From: gblues Date: Tue, 2 Jan 2018 23:25:03 -0800 Subject: [PATCH] Fix wiiu touchpad scaling == DETAILS Apparently when I refactored this code, I missed out on the fix for touchpad coordinates that @QuarkTheAwesome had committed. Oops. - Fix the touchpad coordinates - Remove unneeded references to video driver in wpad_driver.c - Remove unneeded video driver include in pad_driver.h - Add logging in wpad_driver to verify the fix (#ifdef'd out by default) == TESTING Verified fix manually. --- wiiu/include/wiiu/pad_driver.h | 1 - wiiu/input/wpad_driver.c | 85 ++++++++++++++++------------------ 2 files changed, 40 insertions(+), 46 deletions(-) diff --git a/wiiu/include/wiiu/pad_driver.h b/wiiu/include/wiiu/pad_driver.h index 7721077726..aa93f4db26 100644 --- a/wiiu/include/wiiu/pad_driver.h +++ b/wiiu/include/wiiu/pad_driver.h @@ -36,7 +36,6 @@ #include "../../retroarch.h" #include "../../verbosity.h" #include "../../command.h" -#include "../../gfx/video_driver.h" /** * Magic button sequence that triggers an exit. Useful for if the visuals are diff --git a/wiiu/input/wpad_driver.c b/wiiu/input/wpad_driver.c index fa552d2543..08340c1edd 100644 --- a/wiiu/input/wpad_driver.c +++ b/wiiu/input/wpad_driver.c @@ -49,56 +49,54 @@ static int16_t scale_touchpad(int16_t from_min, int16_t from_max, return (((value - from_min) * to_range) / from_range) + to_min; } +#if 0 +/** + * Get absolute value of a signed integer using bit manipulation. + */ +static int16_t bitwise_abs(int16_t value) +{ + bool is_negative = value & 0x8000; + if(!is_negative) + return value; -static void get_calibrated_point(VPADTouchData *point, struct video_viewport *viewport, VPADStatus *vpad) + value = value &~ 0x8000; + return ~value & 0x7fff; +} + +/** + * printf doesn't have a concept of a signed hex digit, so we fake it. + */ +static void log_coords(int16_t x, int16_t y) +{ + bool x_negative = x & 0x8000; + bool y_negative = y & 0x8000; + + int16_t x_digit = bitwise_abs(x); + int16_t y_digit = bitwise_abs(y); + + RARCH_LOG("[wpad]: calibrated point: %s%04x, %s%04x\n", + x_negative ? "-" : "", + x_digit, + y_negative ? "-" : "", + y_digit); +} +#endif + +static void get_calibrated_point(VPADTouchData *point, VPADStatus *vpad) { VPADTouchData calibrated720p = {0}; VPADGetTPCalibratedPoint(PAD_GAMEPAD, &calibrated720p, &(vpad->tpNormal)); - point->x = scale_touchpad(12, 1268, 0, viewport->full_width, calibrated720p.x); - point->y = scale_touchpad(12, 708, 0, viewport->full_height, calibrated720p.y); -} - -static void apply_clamping(VPADTouchData *point, struct video_viewport *viewport, bool *clamped) -{ - /* clamp the x domain to the viewport */ - if(point->x < viewport->x) - { - point->x = viewport->x; - *clamped = true; - } - else if(point->x > (viewport->x + viewport->width)) - { - point->x = viewport->x + viewport->width; - *clamped = true; - } - - /* clamp the y domain to the viewport */ - if(point->y < viewport->y) - { - point->y = viewport->y; - *clamped = true; - } - else if(point->y > (viewport->y + viewport->height)) - { - point->y = viewport->y + viewport->height; - *clamped = true; - } -} - -static void get_touch_coordinates(VPADTouchData *point, VPADStatus *vpad, bool *clamped) -{ - struct video_viewport viewport = {0}; - - video_driver_get_viewport_info(&viewport); - get_calibrated_point(point, &viewport, vpad); - apply_clamping(point, &viewport, clamped); + point->x = scale_touchpad(12, 1268, -0x7fff, 0x7fff, calibrated720p.x); + point->y = scale_touchpad(12, 708, -0x7fff, 0x7fff, calibrated720p.y); +#if 0 + log_coords(point->x, point->y); +#endif } static void update_touch_state(int16_t state[3][2], uint64_t *buttons, VPADStatus *vpad) { VPADTouchData point = {0}; - bool touch_clamped = false; if(!vpad->tpNormal.touched || vpad->tpNormal.validity != VPAD_VALID) { @@ -106,15 +104,12 @@ static void update_touch_state(int16_t state[3][2], uint64_t *buttons, VPADStatu return; } - get_touch_coordinates(&point, vpad, &touch_clamped); + get_calibrated_point(&point, vpad); state[WIIU_DEVICE_INDEX_TOUCHPAD][RETRO_DEVICE_ID_ANALOG_X] = point.x; state[WIIU_DEVICE_INDEX_TOUCHPAD][RETRO_DEVICE_ID_ANALOG_Y] = point.y; - if(!touch_clamped) - *buttons |= VPAD_BUTTON_TOUCH; - else - *buttons &= ~VPAD_BUTTON_TOUCH; + *buttons |= VPAD_BUTTON_TOUCH; } static void check_panic_button(uint32_t held_buttons)