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https://github.com/libretro/RetroArch
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Expand d3d9_cg_bind_program
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@ -38,6 +38,8 @@
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#include "../../configuration.h"
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#include "../../verbosity.h"
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#include "d3d9_renderchain.h"
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#ifdef _MSC_VER
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#pragma comment(lib, "cgd3d9")
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#endif
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@ -66,7 +68,11 @@ static INLINE void d3d9_cg_set_param_2f(void *data, void *userdata,
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static INLINE void d3d9_cg_bind_program(void *data)
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{
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cgD3D9BindProgram((CGprogram)data);
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struct shader_pass *pass = (struct shader_pass*)data;
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if (!pass)
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return;
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cgD3D9BindProgram((CGprogram)pass->fprg);
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cgD3D9BindProgram((CGprogram)pass->vprg);
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}
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static INLINE void d3d9_cg_set_param_matrix(void *data, void *userdata,
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@ -78,8 +84,6 @@ static INLINE void d3d9_cg_set_param_matrix(void *data, void *userdata,
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cgD3D9SetUniformMatrix(cgp, (D3DMATRIX*)values);
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}
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#include "d3d9_renderchain.h"
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typedef struct cg_renderchain
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{
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struct d3d9_renderchain chain;
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@ -796,8 +800,7 @@ static bool d3d9_cg_renderchain_init(
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if (!d3d9_cg_load_program(chain, &chain->stock_shader, NULL, false))
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return false;
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d3d9_cg_bind_program(chain->stock_shader.fprg);
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d3d9_cg_bind_program(chain->stock_shader.vprg);
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d3d9_cg_bind_program(&chain->stock_shader);
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return true;
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}
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@ -920,8 +923,7 @@ static void d3d9_cg_renderchain_render_pass(
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{
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unsigned i;
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d3d9_cg_bind_program(pass->fprg);
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d3d9_cg_bind_program(pass->vprg);
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d3d9_cg_bind_program(pass);
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d3d9_set_texture(chain->dev, 0, pass->tex);
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d3d9_set_sampler_minfilter(chain->dev, 0,
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@ -1099,8 +1101,7 @@ static bool d3d9_cg_renderchain_render(
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d3d9_surface_free(back_buffer);
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d3d9_renderchain_end_render(chain);
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d3d9_cg_bind_program(_chain->stock_shader.fprg);
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d3d9_cg_bind_program(_chain->stock_shader.vprg);
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d3d9_cg_bind_program(&_chain->stock_shader);
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d3d9_cg_renderchain_calc_and_set_shader_mvp(
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_chain->stock_shader.vprg,
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chain->final_viewport->Width,
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