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glcore fix wrong rotation with HW cores
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@ -1419,7 +1419,7 @@ static void gl_core_set_rotation(void *data, unsigned rotation)
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if (!gl)
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return;
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gl->rotation = 270 * rotation;
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gl->rotation = video_driver_is_hw_context() ? 90 * rotation : 270 * rotation;
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gl_core_set_projection(gl, &gl_core_default_ortho, true);
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}
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