Merge pull request #3676 from GregorR/netplay-core-serialization-workarounds

Workarounds for cores that can't be saved early
This commit is contained in:
Twinaphex 2016-09-28 03:39:55 +02:00 committed by GitHub
commit 1c90925a7b
2 changed files with 66 additions and 20 deletions

View File

@ -596,13 +596,18 @@ static bool netplay_poll(netplay_t *netplay)
if (netplay_is_server(netplay) && netplay->spectate.enabled)
return true;
/* Read Netplay input, block if we're configured to stall for input every
* frame */
res = poll_input(netplay, (netplay->stall_frames == 0) && (netplay->read_frame_count <= netplay->self_frame_count));
if (res == -1)
/* WORKAROUND: The only reason poll_input is ignored in the first frame is
* that some cores can't report state size until after the first frame. */
if (netplay->self_frame_count > 0)
{
hangup(netplay);
return false;
/* Read Netplay input, block if we're configured to stall for input every
* frame */
res = poll_input(netplay, (netplay->stall_frames == 0) && (netplay->read_frame_count <= netplay->self_frame_count));
if (res == -1)
{
hangup(netplay);
return false;
}
}
/* Simulate the input if we don't have real input */
@ -940,7 +945,6 @@ static bool init_socket(netplay_t *netplay, const char *server, uint16_t port)
static bool netplay_init_buffers(netplay_t *netplay, unsigned frames)
{
unsigned i;
retro_ctx_size_info_t info;
if (!netplay)
return false;
@ -957,17 +961,9 @@ static bool netplay_init_buffers(netplay_t *netplay, unsigned frames)
if (!netplay->buffer)
return false;
core_serialize_size(&info);
netplay->state_size = info.size;
for (i = 0; i < netplay->buffer_size; i++)
{
netplay->buffer[i].state = calloc(netplay->state_size, 1);
if (!netplay->buffer[i].state)
return false;
}
/* WORKAROUND: The code to initialize state buffers really should be here.
* It's been moved to work around cores that can't core_serialize_size
* early. */
return true;
}
@ -1136,7 +1132,8 @@ void netplay_free(netplay_t *netplay)
else
{
for (i = 0; i < netplay->buffer_size; i++)
free(netplay->buffer[i].state);
if (netplay->buffer[i].state)
free(netplay->buffer[i].state);
free(netplay->buffer);
}

View File

@ -27,6 +27,8 @@
#include "../../autosave.h"
#define TOO_EARLY_TO_SAVE 60
static void netplay_handle_frame_hash(netplay_t *netplay, struct delta_frame *delta)
{
if (netplay_is_server(netplay))
@ -66,7 +68,12 @@ static bool netplay_net_pre_frame(netplay_t *netplay)
serial_info.data = netplay->buffer[netplay->self_ptr].state;
serial_info.size = netplay->state_size;
if (core_serialize(&serial_info))
if (!netplay->has_connection && netplay->self_frame_count < TOO_EARLY_TO_SAVE)
{
/* WORKAROUND: Some cores don't like being save/loadstated too early.
* If we're not even connected yet, just don't bother. */
}
else if (netplay->savestates_work && core_serialize(&serial_info))
{
if (netplay->force_send_savestate)
{
@ -173,6 +180,30 @@ static void netplay_net_post_frame(netplay_t *netplay)
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
netplay->self_frame_count++;
/* WORKAROUND: We initialize the buffer states late to work around cores
* that can't even core_serialize_size early. */
if (netplay->self_frame_count == 1 && netplay->state_size == 0)
{
int i;
retro_ctx_size_info_t info;
core_serialize_size(&info);
netplay->state_size = info.size;
for (i = 0; i < netplay->buffer_size; i++)
{
netplay->buffer[i].state = calloc(netplay->state_size, 1);
if (!netplay->buffer[i].state)
{
netplay->savestates_work = false;
netplay->stall_frames = 0;
}
}
}
/* Only relevant if we're connected */
if (!netplay->has_connection)
return;
@ -208,6 +239,24 @@ static void netplay_net_post_frame(netplay_t *netplay)
netplay->replay_ptr = netplay->other_ptr;
netplay->replay_frame_count = netplay->other_frame_count;
/* WORKAROUND: Some cores cannot serialize or unserialize too early in
* execution. We avoid the problem by forcing some phantom frames to
* pass. */
if (netplay->self_frame_count < TOO_EARLY_TO_SAVE)
{
int frameskip;
for (frameskip = 0; frameskip < TOO_EARLY_TO_SAVE; frameskip++)
{
#if defined(HAVE_THREADS)
autosave_lock();
#endif
core_run();
#if defined(HAVE_THREADS)
autosave_unlock();
#endif
}
}
serial_info.data = NULL;
serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
serial_info.size = netplay->state_size;