Nonblocking initial connection. Haven't tested with delay_frames=0 yet

This commit is contained in:
Gregor Richards 2016-12-03 15:17:38 -05:00
parent 3f8f9761f6
commit 1c8f056239
5 changed files with 406 additions and 38 deletions

View File

@ -409,7 +409,8 @@ static bool get_self_input_state(netplay_t *netplay)
netplay->input_packet_buffer[4] = htonl(state[1]);
netplay->input_packet_buffer[5] = htonl(state[2]);
if (!netplay->spectate.enabled) /* Spectate sends in its own way */
if (!netplay->spectate.enabled && /* Spectate sends in its own way */
netplay->status == RARCH_NETPLAY_CONNECTION_PLAYING)
{
if (!netplay_send(&netplay->send_packet_buffer, netplay->fd,
netplay->input_packet_buffer,
@ -480,6 +481,22 @@ static bool netplay_get_cmd(netplay_t *netplay, bool *had_input)
uint32_t cmd_size;
ssize_t recvd;
/* We don't handle the initial handshake here */
switch (netplay->status)
{
case RARCH_NETPLAY_CONNECTION_NONE:
/* Huh?! */
return false;
case RARCH_NETPLAY_CONNECTION_INIT:
return netplay_handshake_init(netplay, had_input);
case RARCH_NETPLAY_CONNECTION_PRE_NICK:
return netplay_handshake_pre_nick(netplay, had_input);
case RARCH_NETPLAY_CONNECTION_PRE_SRAM:
return netplay_handshake_pre_sram(netplay, had_input);
default:
break;
}
/* FIXME: This depends on delta_frame_ready */
#define RECV(buf, sz) \
@ -487,10 +504,6 @@ static bool netplay_get_cmd(netplay_t *netplay, bool *had_input)
if (recvd >= 0 && recvd < (sz)) goto shrt; \
else if (recvd < 0)
/* Keep receiving commands until there's no input left */
while (true)
{
RECV(&cmd, sizeof(cmd))
return false;
@ -782,8 +795,7 @@ static bool netplay_get_cmd(netplay_t *netplay, bool *had_input)
netplay_recv_flush(&netplay->recv_packet_buffer);
if (had_input)
*had_input = true;
}
return true;
shrt:
/* No more data, reset and try again */

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@ -56,50 +56,59 @@ enum netplay_cmd
/* Failed acknowlegement response */
NETPLAY_CMD_NAK = 0x0001,
/* Input data */
NETPLAY_CMD_INPUT = 0x0002,
/* Misc. commands */
/* Swap inputs between player 1 and player 2 */
NETPLAY_CMD_FLIP_PLAYERS = 0x0003,
/* Toggle spectate/join mode */
NETPLAY_CMD_SPECTATE = 0x0004,
/* Gracefully disconnects from host */
NETPLAY_CMD_DISCONNECT = 0x0005,
NETPLAY_CMD_DISCONNECT = 0x0002,
/* Sends multiple config requests over,
* See enum netplay_cmd_cfg */
NETPLAY_CMD_CFG = 0x0006,
/* Input data */
NETPLAY_CMD_INPUT = 0x0003,
/* CMD_CFG streamlines sending multiple
configurations. This acknowledges
each one individually */
NETPLAY_CMD_CFG_ACK = 0x0007,
/* Initialization commands */
/* Inform the other side of our nick (must be first command) */
NETPLAY_CMD_NICK = 0x0020,
/* Send SRAM data (must be second command from server) */
NETPLAY_CMD_SRAM = 0x0021,
/* Join spectator mode */
NETPLAY_CMD_SPECTATE = 0x0022,
/* Join play mode */
NETPLAY_CMD_PLAY = 0x0023,
/* Loading and synchronization */
/* Send the CRC hash of a frame's state */
NETPLAY_CMD_CRC = 0x0010,
NETPLAY_CMD_CRC = 0x0040,
/* Request a savestate */
NETPLAY_CMD_REQUEST_SAVESTATE = 0x0011,
NETPLAY_CMD_REQUEST_SAVESTATE = 0x0041,
/* Send a savestate for the client to load */
NETPLAY_CMD_LOAD_SAVESTATE = 0x0012,
/* Sends over cheats enabled on client */
NETPLAY_CMD_CHEATS = 0x0013,
/* Controlling game playback */
NETPLAY_CMD_LOAD_SAVESTATE = 0x0042,
/* Pauses the game, takes no arguments */
NETPLAY_CMD_PAUSE = 0x0030,
NETPLAY_CMD_PAUSE = 0x0043,
/* Resumes the game, takes no arguments */
NETPLAY_CMD_RESUME = 0x0031
NETPLAY_CMD_RESUME = 0x0044,
/* Sends over cheats enabled on client (unsupported) */
NETPLAY_CMD_CHEATS = 0x0045,
/* Misc. commands */
/* Swap inputs between player 1 and player 2 */
NETPLAY_CMD_FLIP_PLAYERS = 0x0060,
/* Sends multiple config requests over,
* See enum netplay_cmd_cfg */
NETPLAY_CMD_CFG = 0x0061,
/* CMD_CFG streamlines sending multiple
configurations. This acknowledges
each one individually */
NETPLAY_CMD_CFG_ACK = 0x0062
};
/* These are the configurations sent by NETPLAY_CMD_CFG. */

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@ -158,6 +158,332 @@ static bool netplay_endian_mismatch(uint32_t pma, uint32_t pmb)
return (pma & ebit) != (pmb & ebit);
}
bool netplay_handshake_init_send(netplay_t *netplay)
{
uint32_t *content_crc_ptr = NULL;
uint32_t header[4] = {0};
content_get_crc(&content_crc_ptr);
header[0] = htonl(netplay_impl_magic());
header[1] = htonl(*content_crc_ptr);
header[2] = htonl(netplay_platform_magic());
header[3] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
if (!netplay_send(&netplay->send_packet_buffer, netplay->fd, header,
sizeof(header)) ||
!netplay_send_flush(&netplay->send_packet_buffer, netplay->fd, false))
return false;
return true;
}
struct nick_buf_s
{
uint32_t cmd[2];
char nick[32];
};
#define RECV(buf, sz) \
recvd = netplay_recv(&netplay->recv_packet_buffer, netplay->fd, (buf), (sz), false); \
if (recvd >= 0 && recvd < (sz)) \
{ \
netplay_recv_reset(&netplay->recv_packet_buffer); \
return true; \
} \
else if (recvd < 0)
bool netplay_handshake_init(netplay_t *netplay, bool *had_input)
{
uint32_t header[4] = {0};
ssize_t recvd;
char msg[512];
struct nick_buf_s nick_buf;
uint32_t *content_crc_ptr = NULL;
uint32_t local_pmagic, remote_pmagic;
uint32_t compression;
msg[0] = '\0';
RECV(header, sizeof(header))
{
strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT), sizeof(msg));
goto error;
}
if (netplay_impl_magic() != ntohl(header[0]))
{
strlcpy(msg, "Implementations differ. Make sure you're using exact same "
"libretro implementations and RetroArch version.", sizeof(msg));
goto error;
}
content_get_crc(&content_crc_ptr);
if (*content_crc_ptr != ntohl(header[1]))
{
strlcpy(msg, msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER), sizeof(msg));
goto error;
}
/* We only care about platform magic if our core is quirky */
local_pmagic = netplay_platform_magic();
remote_pmagic = ntohl(header[2]);
if ((netplay->quirks & NETPLAY_QUIRK_ENDIAN_DEPENDENT) &&
netplay_endian_mismatch(local_pmagic, remote_pmagic))
{
RARCH_ERR("Endianness mismatch with an endian-sensitive core.\n");
strlcpy(msg, "This core does not support inter-architecture netplay "
"between these systems.", sizeof(msg));
goto error;
}
if ((netplay->quirks & NETPLAY_QUIRK_PLATFORM_DEPENDENT) &&
(local_pmagic != remote_pmagic))
{
RARCH_ERR("Platform mismatch with a platform-sensitive core.\n");
strlcpy(msg, "This core does not support inter-architecture netplay.",
sizeof(msg));
goto error;
}
/* Clear any existing compression */
if (netplay->compression_stream)
netplay->compression_backend->stream_free(netplay->compression_stream);
if (netplay->decompression_stream)
netplay->decompression_backend->stream_free(netplay->decompression_stream);
/* Check what compression is supported */
compression = ntohl(header[3]);
compression &= NETPLAY_COMPRESSION_SUPPORTED;
if (compression & NETPLAY_COMPRESSION_ZLIB)
{
netplay->compression_backend = trans_stream_get_zlib_deflate_backend();
if (!netplay->compression_backend)
netplay->compression_backend = trans_stream_get_pipe_backend();
}
else
{
netplay->compression_backend = trans_stream_get_pipe_backend();
}
netplay->decompression_backend = netplay->compression_backend->reverse;
/* Allocate our compression stream */
netplay->compression_stream = netplay->compression_backend->stream_new();
netplay->decompression_stream = netplay->decompression_backend->stream_new();
if (!netplay->compression_stream || !netplay->decompression_stream)
{
RARCH_ERR("Failed to allocate compression transcoder!\n");
return false;
}
/* Send our nick */
nick_buf.cmd[0] = htonl(NETPLAY_CMD_NICK);
nick_buf.cmd[1] = htonl(sizeof(nick_buf.nick));
memset(nick_buf.nick, 0, sizeof(nick_buf.nick));
strlcpy(nick_buf.nick, netplay->nick, sizeof(nick_buf.nick));
if (!netplay_send(&netplay->send_packet_buffer, netplay->fd, &nick_buf,
sizeof(nick_buf)) ||
!netplay_send_flush(&netplay->send_packet_buffer, netplay->fd, false))
return false;
/* Move on to the next mode */
netplay->status = RARCH_NETPLAY_CONNECTION_PRE_NICK;
*had_input = true;
netplay_recv_flush(&netplay->recv_packet_buffer);
return true;
error:
if (msg[0])
{
RARCH_ERR("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
}
return false;
}
static void netplay_handshake_ready(netplay_t *netplay)
{
size_t i;
char msg[512];
/* Reset our frame count so it's consistent between server and client */
netplay->self_frame_count = netplay->other_frame_count = 0;
netplay->read_frame_count = 1;
for (i = 0; i < netplay->buffer_size; i++)
{
netplay->buffer[i].used = false;
if (i == netplay->self_ptr)
{
netplay_delta_frame_ready(netplay, &netplay->buffer[i], 0);
netplay->buffer[i].have_remote = true;
netplay->other_ptr = i;
netplay->read_ptr = NEXT_PTR(i);
}
else
{
netplay->buffer[i].used = false;
}
}
if (netplay->is_server)
{
netplay_log_connection(&netplay->other_addr, 0, netplay->other_nick);
/* Send them the savestate */
if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
{
netplay->force_send_savestate = true;
}
else
{
/* FIXME: Still correct? */
/* Because the first frame isn't serialized, we're actually at
* frame 1 */
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
netplay->self_frame_count = 1;
}
}
else
{
snprintf(msg, sizeof(msg), "%s: \"%s\"",
msg_hash_to_str(MSG_CONNECTED_TO),
netplay->other_nick);
RARCH_LOG("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
}
netplay->status = RARCH_NETPLAY_CONNECTION_PLAYING;
}
bool netplay_handshake_pre_nick(netplay_t *netplay, bool *had_input)
{
struct nick_buf_s nick_buf;
ssize_t recvd;
char msg[512];
msg[0] = '\0';
RECV(&nick_buf, sizeof(nick_buf));
/* Expecting only a nick command */
if (recvd < 0 ||
ntohl(nick_buf.cmd[0]) != NETPLAY_CMD_NICK ||
ntohl(nick_buf.cmd[1]) != sizeof(nick_buf.nick))
{
if (netplay->is_server)
strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT),
sizeof(msg));
else
strlcpy(msg,
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST),
sizeof(msg));
RARCH_ERR("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
return false;
}
strlcpy(netplay->other_nick, nick_buf.nick,
(sizeof(netplay->other_nick) < sizeof(nick_buf.nick)) ?
sizeof(netplay->other_nick) : sizeof(nick_buf.nick));
if (netplay->is_server)
{
/* If we're the server, now we send our SRAM */
uint32_t cmd[2];
retro_ctx_memory_info_t mem_info;
mem_info.id = RETRO_MEMORY_SAVE_RAM;
core_get_memory(&mem_info);
cmd[0] = htonl(NETPLAY_CMD_SRAM);
cmd[1] = htonl(mem_info.size);
if (!netplay_send(&netplay->send_packet_buffer, netplay->fd, cmd,
sizeof(cmd)))
return false;
if (!netplay_send(&netplay->send_packet_buffer, netplay->fd,
mem_info.data, mem_info.size) ||
!netplay_send_flush(&netplay->send_packet_buffer, netplay->fd,
false))
return false;
/* Now we're ready! */
netplay_handshake_ready(netplay);
}
else
{
/* Client needs to wait for SRAM */
netplay->status = RARCH_NETPLAY_CONNECTION_PRE_SRAM;
}
*had_input = true;
netplay_recv_flush(&netplay->recv_packet_buffer);
return true;
}
bool netplay_handshake_pre_sram(netplay_t *netplay, bool *had_input)
{
uint32_t cmd[2];
uint32_t local_sram_size, remote_sram_size;
ssize_t recvd;
retro_ctx_memory_info_t mem_info;
RECV(cmd, sizeof(cmd))
return false;
/* Only expecting an SRAM command */
if (ntohl(cmd[0]) != NETPLAY_CMD_SRAM)
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
return false;
}
mem_info.id = RETRO_MEMORY_SAVE_RAM;
core_get_memory(&mem_info);
local_sram_size = mem_info.size;
remote_sram_size = ntohl(cmd[1]);
if (local_sram_size != 0 && local_sram_size == remote_sram_size)
{
RECV(mem_info.data, local_sram_size)
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
return false;
}
}
else if (remote_sram_size != 0)
{
/* We can't load this, but we still need to get rid of the data */
uint32_t quickbuf;
while (remote_sram_size > 0)
{
RECV(&quickbuf, (remote_sram_size > sizeof(uint32_t)) ? sizeof(uint32_t) : remote_sram_size)
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
return false;
}
if (remote_sram_size > sizeof(uint32_t))
remote_sram_size -= sizeof(uint32_t);
else
remote_sram_size = 0;
}
}
/* We're ready! */
netplay_handshake_ready(netplay);
*had_input = true;
netplay_recv_flush(&netplay->recv_packet_buffer);
return true;
}
#if 0
bool netplay_handshake(netplay_t *netplay)
{
size_t i;
@ -392,6 +718,7 @@ error:
}
return false;
}
#endif
bool netplay_is_server(netplay_t* netplay)
{

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@ -160,6 +160,17 @@ static bool netplay_net_pre_frame(netplay_t *netplay)
netplay_clear_socket_buffer(&netplay->send_packet_buffer);
netplay_clear_socket_buffer(&netplay->recv_packet_buffer);
/* Set the socket nonblocking */
if (!socket_nonblock(netplay->fd))
{
/* Catastrophe! */
return false;
}
netplay_handshake_init_send(netplay);
netplay->status = RARCH_NETPLAY_CONNECTION_INIT;
#if 0
/* Establish the connection */
if (netplay_handshake(netplay))
{
@ -201,6 +212,7 @@ static bool netplay_net_pre_frame(netplay_t *netplay)
/* FIXME: Get in a state to accept another client */
}
#endif
}
}
@ -351,9 +363,13 @@ static bool netplay_net_info_cb(netplay_t* netplay, unsigned frames)
{
if (!netplay_is_server(netplay))
{
#if 0
if (!netplay_handshake(netplay))
return false;
netplay->status = RARCH_NETPLAY_CONNECTION_PLAYING;
#endif
netplay_handshake_init_send(netplay);
netplay->status = RARCH_NETPLAY_CONNECTION_INIT;
}
return true;

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@ -39,7 +39,7 @@
#define RARCH_DEFAULT_PORT 55435
#define RARCH_DEFAULT_NICK "Anonymous"
#define NETPLAY_PROTOCOL_VERSION 3
#define NETPLAY_PROTOCOL_VERSION 4
#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
@ -269,7 +269,11 @@ bool netplay_get_nickname(netplay_t *netplay, int fd);
bool netplay_send_nickname(netplay_t *netplay, int fd);
bool netplay_handshake(netplay_t *netplay);
/* Various netplay initialization modes: */
bool netplay_handshake_init_send(netplay_t *netplay);
bool netplay_handshake_init(netplay_t *netplay, bool *had_input);
bool netplay_handshake_pre_nick(netplay_t *netplay, bool *had_input);
bool netplay_handshake_pre_sram(netplay_t *netplay, bool *had_input);
uint32_t netplay_impl_magic(void);