Avoid namespace collision

This commit is contained in:
twinaphex 2020-05-26 02:03:34 +02:00
parent 922d5a00e1
commit 1c45a070d1

View File

@ -2456,7 +2456,7 @@ static void retroarch_overlay_deinit(void);
static void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod);
static void input_overlay_set_scale_factor(input_overlay_t *ol, float scale);
static void input_overlay_load_active(input_overlay_t *ol, float opacity);
static void input_overlay_auto_rotate(input_overlay_t *ol);
static void input_overlay_auto_rotate_(input_overlay_t *ol);
#endif
#ifdef HAVE_AUDIOMIXER
@ -7710,7 +7710,7 @@ bool command_event(enum event_command cmd, void *data)
if (inp_overlay_auto_rotate)
if (check_rotation)
if (*check_rotation)
input_overlay_auto_rotate(overlay_ptr);
input_overlay_auto_rotate_(overlay_ptr);
}
#endif
break;
@ -13690,7 +13690,7 @@ static void input_overlay_load_active(input_overlay_t *ol, float opacity)
/* Attempts to automatically rotate the specified overlay.
* Depends upon proper naming conventions in overlay
* config file. */
static void input_overlay_auto_rotate(input_overlay_t *ol)
static void input_overlay_auto_rotate_(input_overlay_t *ol)
{
enum overlay_orientation screen_orientation = OVERLAY_ORIENTATION_NONE;
enum overlay_orientation active_overlay_orientation = OVERLAY_ORIENTATION_NONE;
@ -13763,7 +13763,7 @@ static void input_overlay_auto_rotate(input_overlay_t *ol)
/* We have a valid target overlay
* > Trigger 'overly next' command event
* Note: tmp == false. This prevents CMD_EVENT_OVERLAY_NEXT
* from calling input_overlay_auto_rotate() again */
* from calling input_overlay_auto_rotate_() again */
ol->next_index = next_overlay_index;
command_event(CMD_EVENT_OVERLAY_NEXT, &tmp);
}
@ -14076,7 +14076,7 @@ static void input_overlay_loaded(retro_task_t *task,
/* Attempt to automatically rotate overlay, if required */
if (inp_overlay_auto_rotate)
input_overlay_auto_rotate(overlay_ptr);
input_overlay_auto_rotate_(overlay_ptr);
return;
@ -28263,7 +28263,7 @@ static enum runloop_state runloop_check_state(retro_time_t current_time)
if ((video_driver_width != last_width) ||
(video_driver_height != last_height))
{
input_overlay_auto_rotate(overlay_ptr);
input_overlay_auto_rotate_(overlay_ptr);
last_width = video_driver_width;
last_height = video_driver_height;
}