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Clarifying comment in shader_cg.
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@ -304,6 +304,7 @@ void gl_cg_set_params(unsigned width, unsigned height,
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// Set state parameters
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// Set state parameters
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if (state_tracker)
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if (state_tracker)
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{
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{
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// Only query uniforms in first pass.
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static struct state_tracker_uniform info[MAX_VARIABLES];
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static struct state_tracker_uniform info[MAX_VARIABLES];
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static unsigned cnt = 0;
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static unsigned cnt = 0;
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