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Merge pull request #12867 from jdgleaver/shader-parameter-check-fix
Highlight currently selected value in Shader Parameter drop-down lists
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commit
1bd188c5a7
@ -9405,11 +9405,15 @@ static unsigned menu_displaylist_build_shader_parameter(
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unsigned setting_type)
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{
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video_shader_ctx_t shader_info;
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float current_value = 0.0f;
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float current_value = 0.0f;
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float original_value = 0.0f;
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unsigned count = 0;
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float min = 0;
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float max = 0;
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float min = 0.0f;
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float max = 0.0f;
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float half_step = 0.0f;
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unsigned i = 0;
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unsigned checked = 0;
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bool checked_found = false;
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struct video_shader_parameter *param = NULL;
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unsigned offset = entry_type - _offset;
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@ -9421,7 +9425,9 @@ static unsigned menu_displaylist_build_shader_parameter(
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min = param->minimum;
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max = param->maximum;
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half_step = param->step * 0.5f;
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current_value = min;
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original_value = param->current;
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for (i = 0; current_value < (max + 0.0001f); i++)
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{
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@ -9435,11 +9441,28 @@ static unsigned menu_displaylist_build_shader_parameter(
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MENU_ENUM_LABEL_NO_ITEMS,
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setting_type,
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i, entry_type))
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{
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if (!checked_found &&
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(fabs(current_value - original_value) < half_step))
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{
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checked = count;
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checked_found = true;
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}
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count++;
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}
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current_value += param->step;
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}
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if (checked_found)
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{
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menu_file_list_cbs_t *cbs = (menu_file_list_cbs_t*)info->list->list[checked].actiondata;
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if (cbs)
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cbs->checked = true;
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menu_navigation_set_selection(checked);
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}
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return count;
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}
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