diff --git a/audio/hermite.c b/audio/hermite.c
new file mode 100644
index 0000000000..64f4105008
--- /dev/null
+++ b/audio/hermite.c
@@ -0,0 +1,97 @@
+/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
+ * Copyright (C) 2010-2011 - Hans-Kristian Arntzen
+ *
+ * Some code herein may be based on code found in BSNES.
+ *
+ * SSNES is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with SSNES.
+ * If not, see .
+ */
+
+// Hermite resampler based on bsnes' audio library.
+
+#include "hermite.h"
+#include
+
+struct hermite_resampler
+{
+ float chan_data[2][4];
+ double r_frac;
+};
+
+static inline float hermite_kernel(float mu1, float a, float b, float c, float d)
+{
+ float mu2, mu3, m0, m1, a0, a1, a2, a3;
+
+ mu2 = mu1 * mu1;
+ mu3 = mu2 * mu1;
+
+ m0 = (c - a) * 0.5;
+ m1 = (d - b) * 0.5;
+
+ a0 = +2 * mu3 - 3 * mu2 + 1;
+ a1 = mu3 - 2 * mu2 + mu1;
+ a2 = mu3 - mu2;
+ a3 = -2 * mu3 + 3 * mu2;
+
+ return (a0 * b) + (a1 * m0) + (a2 * m1) + (a3 * c);
+}
+
+hermite_resampler_t *hermite_new(void)
+{
+ hermite_resampler_t *re = calloc(1, sizeof(*re));
+ if (!re)
+ return NULL;
+ return re;
+}
+
+size_t hermite_process(hermite_resampler_t *re, const struct hermite_data *data)
+{
+ double r_step = 1.0 / data->ratio;
+ size_t processed = 0;
+
+ size_t in_frames = data->in_frames;
+ const float *in_data = data->in_data;
+ float *out_data = data->out_data;
+
+ while (in_frames > 0)
+ {
+ while (re->r_frac <= 1.0)
+ {
+ re->r_frac += r_step;
+ for (unsigned i = 0; i < 2; i++)
+ {
+ float res = hermite_kernel(re->r_frac,
+ re->chan_data[i][0], re->chan_data[i][1], re->chan_data[i][2], re->chan_data[i][3]);
+ *out_data++ = res;
+ }
+ processed++;
+ }
+
+ re->r_frac -= 1.0;
+
+ for (unsigned i = 0; i < 2; i++)
+ {
+ re->chan_data[i][0] = re->chan_data[i][1];
+ re->chan_data[i][1] = re->chan_data[i][2];
+ re->chan_data[i][2] = re->chan_data[i][3];
+ re->chan_data[i][3] = *in_data++;
+ }
+
+ in_frames--;
+ }
+ return processed;
+}
+
+void hermite_free(hermite_resampler_t *re)
+{
+ free(re);
+}
+
diff --git a/audio/hermite.h b/audio/hermite.h
new file mode 100644
index 0000000000..11cc9dc4e7
--- /dev/null
+++ b/audio/hermite.h
@@ -0,0 +1,42 @@
+/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
+ * Copyright (C) 2010-2011 - Hans-Kristian Arntzen
+ *
+ * Some code herein may be based on code found in BSNES.
+ *
+ * SSNES is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with SSNES.
+ * If not, see .
+ */
+
+// Hermite resampler based on bsnes' audio library.
+
+#ifndef __SSNES_HERMITE_H
+#define __SSNES_HERMITE_H
+
+#include
+
+typedef struct hermite_resampler hermite_resampler_t;
+
+hermite_resampler_t *hermite_new(void);
+
+struct hermite_data
+{
+ const float *in_data;
+ float *out_data; // We make it really simple and assume that there is always enough space. :)
+
+ size_t in_frames;
+ double ratio;
+};
+
+size_t hermite_process(hermite_resampler_t *re, const struct hermite_data *data);
+void hermite_free(hermite_resampler_t *re);
+
+#endif
+